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Found 4 results

  1. First of all, I think the Constraints feature is excellent, every other design app is missing this feature (except SubForm but it's still in development). Constraints needs to be taken a step further for affinity to really rule the web and app design community. What we need to add is breakpoints for element reflow. Programs like Photoshop and XD still require us to design separate artboards for each breakpoint, and while the constraints-feature is good, it doesn't solve the need for elements in the design to reflow according to the artboard's width. So, while I can make fewer artboards in Affinity, I still need to make at least 3 or 4 to demonstrate to my developers how I want the elements to reflow from 1080p down to mobile. Adobe Edge Reflow came close to tackling this, but it was scrapped and they don't seem to have included it in XD yet. I'm talking about elements on the screen behaving like justified text, so the artboard's width decides wether items will "jump" to the next row below or back to the row above according breakpoints set in the horizontal ruler and min/max widths set in the constraints for each item. I imagine this means constraints need to be set on single elements that can be grouped, then those groups can have constraints added to respect columns (like the Bootstrap grid), and finally the groups can respect overall breakpoint constraints. My mind boggles a bit at how to solve this in the app UI, but I'm sure it's possible.
  2. Hello, it's not a big deal, but could you make the colorwheel picker responsive to size of the panel? I'm using dual monitor setup and secondary monitor, where all my panels are, is smaller and lower resolution one, so the picker is small too. Another thing.. Brush is sometimes slow. Mainly bigger sizes. It take its time to chatch up with strokes on tablet. I don't think that it's computer problem. (six core CPU, 16GB Ram, SSD) But I've got similair problem in PS so I guess it's not that easy to work out. As I said. not a big deal. You did a really good job wit this program. Thanks. Tomas
  3. Hello, I think Affinity Designer should go further than just replicate Illustrator's features. Why not be the first real tool to let us design for multiple screen size at the same time on one single artboard? Design these days occur on platforms that may have multiple screen sizes. For example, Xcode takes this in consideration thanks to Auto-Layout and GSS (Grid Style Sheets), which makes this easier to design for the web. Maybe Affinity Designer could let us export our designs directly into Xcode compatible .storyboard files? Please create this dream tool! ^_^ Thanks! Philippe Côté
  4. I absolutely love Affinity but right now there are still some tools that forbid me to completely leave Adobe. They are: - Crop Canvas (or Crop Document) - Trim Canvas - Resize Canvas - New document based on clipboard object (match size with the object on clipboard) Something to think about: - Responsive design / document states - I think there are no tools on the market that allow us to properly address this. It would be great to create different states for a document, this would allow us to reuse page elements and arrange them in different document sizes. This could then export to an html page that would allow us to show our clients how a responsive page would perform in different sizes. This export would have media queries and would change images for different window sizes. - Sprite sheets - Properly address the creation of sprite sheets, generate css, define hover, active states for sprites, etc. This would be really killer! Make this tools and you'll have all the new generation of designers going to Affinity (The old designers will stick with Photoshop till its death :) ). Thanks.
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