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Hi, as you can see in the screenshot below, it mentions Hardware GPU acceleration* which says Direct 3D level 12.0 card. I don't understand it. It's too technical for me. How do I know if the GPU in my laptop has this feature? (Laptop GPU is NVIDIA 940MX). Further, if my current GPU doesn't have this feature, I would still like to know how to know if a GPU (which I would buy for my desktop) has this feature?
You can find out the recommended system specifications for our V2 apps on macOS, Windows and iPadOS on our website using the links below: Affinity Designer: https://affinity.serif.com/designer/full-feature-list/ Affinity Photo: https://affinity.serif.com/photo/full-feature-list/ Affinity Publisher: https://affinity.serif.com/publisher/full-feature-list/
Dear Affinity Designer developers, As much as I like Affinity Designer, can you please add this quite important feature as many people have requested for this since 2014?! I have seen this topic on the forums since 2014 and it is quite frustrating that I am not able to use Affinity Designer for print on demand- the major reasons I purchase AD in the first place. I have enjoyed learning how to use AD for over a year from scratch and I'm not an experienced graphic designer as I'm still learning everyday and still enjoy discovering new features but as seen in the forums, time and time again even with examples of blurry images with jagged edges, it's evident I'm not the only one experiencing this. It's not possible that it's because all of these people complaining don't know what they are doing- even experienced graphic designers have complained about this. Below is an example of a 6000 x 6000 px file exported as a PNG at 300 dpi and imported into RedBubble and the 1st image shows the original scale at 57& as shown on the POD platform, however as the subsequent images show, when scaled down to 35% and 25% respectively, the image becomes fuzzy, with any outlines/strokes appearing pixelated/ jagged and with typographic designs, the fonts become less legible and distorted. It's odd because the more you scale down, the worse it gets. Yet other images on the platform appear crisp and sharp and I bet they used Illustrator. What I have learned is that it has something to do with switching anti-aliasing off when exporting the file. A feature other software like Adobe illustrator have but Affinity Designer doesn't. Apparently switching anti-aliasing off prior to exporting the image makes all the difference, producing that sharp crisp image everyone is after and that's why in the forums people keep asking "how to switch anti-aliasing off" in Affinity Designer (since 2014) and it's still not been resolved. What's the point of designing in a vector graphic software if you can't have crisp sharp exported images? If all of us are wrong can please put out a tutorial showing you export a large high resolution PNG image (image and typography) into a dummy RedBubble account as an example? or show us what we are doing wrong! Thank you.
Good morning guys and gals! I am brand new to this software and forum, but I'm sure that I will be immersed soon. I've only owned Affinity Photo for 2 days, but I'm seeing issues with my old computer. I am using my school laptop as my main computer because it is all that is available right now. It has 8gb ram, 4 core i7, and a 256gb ssd. The computer itself handles the work I do fine (no video stuff and only simple photo edits with a max of 10 layers, usually only exposure related slider stuff). However, the issue I run into is that the computer only has 3 USB ports [ (2)3.1s and (1) c-type]. Since I use external hdds for all my photos, a wireless mouse, and a dongle for sd cards, I max out my ports without any space for additional stuff. I have used the dongles that give 3 or so ports from a single usb-c port, but that is ineffective in my case, since my computer ejects the dongle rather than the sd card plugged into it. I want to build a PC that can easily handle the extremely light photo editing I do, but doesnt cost more than $500, at the most. (I know, that is like wanting a brand new Prius for 10 grand LOL). My problem is that being new to this software I dont know what it needs to run well and how powerful a CPU or GPU it needs. I am looking at AMD specifically, but Intel would work if it's better and not much more expensive. Here are the builds I am thinking about to start, maybe upgrade parts if I can. Entry level intel. Top of my budget and not the best CPU etc, but would probably work as well as my laptop. https://pcpartpicker.com/guide/hXzKHx/entry-level-intel-gaming-build The modest AMD build. I like this the best, but it is $140 over budget and 500 is really more than I should spend.... https://pcpartpicker.com/guide/csQzK8/modest-amd-gaming-build Entry level AMD. Closest to my budget and still pretty powerful. https://pcpartpicker.com/guide/GFLrxr/entry-level-amd-gaming-build I already have a case that housed an hp Pentium computer. The specs state that it is a mid tower ATX. NOT microATX. I dont know if I could use that for one of these micro atx builds or if it is a totally different hole pattern etc. Basically, I need to know: 1. Do I need a GPU? If so how powerful? Will a ryzen integrated iGPU work? 2. How powerful of a CPU? If I get a Ryzen 5 with iGPU, will that work or do I need a heavier combo? 3. If I can use the existing PC case from my mom's old computer. (She upgraded to a chrome book so the PC is just sitting around taking up valuable shelf space.) I figure if I use it, it saves $30. Also, the psu should still work fine... 4. Peripheral stuff like psu, ram, etc. Thank you. I know this is a long post, but I need to figure this out soon so I can start looking for the parts. Again, i mostly want the computer for photo stuff. I have an xbox, so no games planned unless I get the "modest" AMD, then nothing too graphics heavy. I'm in engineering school, so I MAY use CAD software, but probably not a whole lot. Thanks again.