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Found 45 results

  1. When drawing a 45° angle, the program (understandably) tries to anti-alias. It doesn't matter if I put the vertices on whole pixels or half pixels or somewhere else, each pixel will always end up part white, part black, and thus end up as a grey pixel. However, I'd like to have some lines be aliased, because it keeps a crisper image, like the edited versions on the right. Is there a way to achieve this in Affinity Designer? Aside from manually making the stairstepping for every pixel, of course. I know it's a relatively small issue, but given my background in pixel art, I tend to notice these small things ;) As a sidenote, notice how the grid in the editor doesn't adhere to the grid (despite my zoom level being exactly 800%) - is this a bug, only an issue on my device, or a setting somewhere?
  2. Hi, I didn’t find any reports on this, so; I recently made a quick graphic thing which looked ok on the screen but rather different when printed. It seems the blurred star over the lamp is rendered in Colour Grey and the rest is B/W Grey (see closeup of print). When printed från Designer or exported to pdf the print looks the same. Export to png or jpg the print is ok, although Colour Grey. Attached is also the original file of the masterpiece. No answer required. Kind regards! /BjornE AD project.afdesign
  3. Recently bought Affinity photo and been using it to edit RAW photos taken on my Nikon D3100. No problems when looking at photos in camera or in affinity. Just upgraded to a Nikon D750 and found that when i open the photos in Affinity they are much much darker and extremely washed out compared to when viewed in camera. Does any one know how to fix this difference that Affinity is showing??
  4. Hi there, since about a week or so, the interface icons aren't rendered correctly. When starting the program, nearly all icons are inverted: When I've opened a document (new or existing) some of the tool-icons are appearing as they should: And when I've selected an object or layer, some more icons are being rendered correctly: I've tried rebooting my pc, uninstall/reboot/install and removing the 1.0 folder from AppData\Roaming\Affinity\Designer, but nothing has seemed to help so far. Is there anything else I can try? Kind regards, Maarten
  5. Hi I have these weird problems when I create SVG or PDF Vector Images. For SVG some of my image is fine, but the tiny parts are put in the wrong location for instance are scattered everywhere. On my PDF Vector export, when I try to export just a selection with no background there is white parts around some of the image as if it is not calculating the correct dimensions to export. I posted screenshots of the problem areas of the SVG and PDF images. Eric
  6. In Affinity Designer, Adding a text object to a newly created document creates the text render on the left side. Add a background (white or off-white, doesn't matter), and you get the text render on the right side. Not sure if this is a bug or if it can be changed with a setting. text-bug.afdesign
  7. First let me say that I'm really impressed with the progress so far on Affinity Designer. As a long-time user of the now-abandoned Fireworks in conjunction with Illustrator I'm really excited to move over to using this single application once the feature set is close to what I currently need. The only things really missing for me currently are a good contour tool (expand / shrink a shape by a given amount) and animation (which I realise probably isn't on the cards, but I can dream). The bug I'm highlighting here is by no means unique to Designer, as pretty much every vector-based tool which can export to bitmaps suffers the same problem. However, given the awesome and precise implementation of things like gradients you've implemented so far I'm hoping that you can find a solution to this too. The issue appears when angular (i.e. not at multiples of 90 degrees) edges of two adjacent vector shapes touch and the result is rendered in pixel view or exported to a bitmap. This is best illustrated by the attached images, one showing the outline view of capsule shapes composed of a rectangle and two half-circles and the other of the pixel output. When the edges fall exactly on pixel borders the result is a solid shape. When the edges fall inside a given pixel, that pixel is rendered partially transparent. I realise this isn't a showstopper for most people, but I use tools like Fireworks and Designer to create bitmap graphics for retro-styled games where simple shapes are rendered with chunky pixels, and therefore precision like this is really important to me. In the past when I've come up against this I've had to manually edit the images after export to fix the issue. I'd love not to have to do this though. :)
  8. Affinity Designer 1.5.4 Mac 10.12.1 Graphic Card: GT650M & Graphics 4000 It never happened before. After unplugged or plugged in an external monitor, all the canvas will turn black. Happens all the time. The computer is always on the GT650M, so might not be a graphic card issue. Screenshot:
  9. Hi, This is my first time posting a bug, so bare with me! Just purchased my Windows license. Well done guys on working so hard! Everyone's behind you :) Doing a very quick test, I notice that the image rendering pixelates temporarily while the brush is being applied to the canvas. The pixelated view also tends to happen while most editing is being applied. Even moving the cursor near an applied brush stroke causes the painting to pixelate temporarily like this. Is there something that can mitigate this? While the pixelated view is relatively minor for most tasks, it would be a real hindrance when working on a digital painting or editing photos in fine detail (i.e. a dodge & burn touch-up,etc)... If you need more info, please ask, thanks! John _______________________________ Tested on a Dell xps 17 Core i7 Q740 Graphics Nvidia GT GeForce 445M 12gb ram Affinity Photo 1.5.0.45
  10. Hello, I'm rendering with 3dsmax and I'm trying affinity photo 1.50.37 and 1.50.42 to do some retouch. When I import the file tiff in photoshop (or fastone) and in affinity they result to be different (see attached). We tried to play with gamma correction or with profiles but we are not obtaining the same result (that we also see on 3dsmax). (Also with the version 1.50.42 of photo the gamma doesn't work at all)
  11. There is a bug that is a show-stopper for me right now. Affinity Designer seems incapable of rendering adjacent shapes correctly. If I have two polygons with straight edges and I align their nodes precisely using snapping (or, as in the attached file, by duplicating one polygon and moving only other nodes elsewhere), resulting edges will not meet properly and some background will be seen through what seems like a pixel gap between the edges. This is serious as even simplest vector work actually becomes impossible in many cases! Attached photo and screenshot show what I mean and compare with the exact same case in Adobe Illustrator. This bug seems to persist under any combination of any values of the following settings: pixel view, retina pixel view, vector view, view quality, use precise clipping, renderer (nVidia drivers, WARP drivers), force pixel alignment, move by whole pixels. This bug persists in exported images. I would consider this high priority. clip test.afdesign
  12. Morten_Hjort

    Rendering lines

    I've encounted quite a lot of rendering bugs, where small 1px lines gets added depending on the zoom-level. Like the horizontal line here: I'm 100% sure theres no bleed or anything from the background as its snapped and I've checked in almost infinite zoom. Is that a know bug or could it be a local issue with my old 2011 Macbook Pro?
  13. Create an elipse with a black fill Create another elipse with the reverse fill ( white ) Place Triangle on top with an outer glow. Outer glow will not render correctly Screen Shot attached.
  14. Good afternoon folks, Today, I've been able to precisely point out an issue I'm experiencing when printing with embedded documents. For my wedding, I've created a wide variety of small labels and documents. To save paper, I've placed multiple of each on the same parent document, so for instance, I can print on one sheet of A4 paper, 15 labels 95x40mm. To obviously save time while modifying my label, I've first created a new document (95x40), which I've embedded and duplicated 15 times on my A4 main document. The problem is that the print rendering of the A4 main document is completely different than the print result of the embedded document printed alone. Steps to reproduce: Create a new document (will be the "label") and add multiple vectorial stuff on it (text, shapes, curves, complex vectorial stuffs etc.) In my case, Everything is pure black. Print it (laser printer, in my case, default settings) Save this document on the Desktop Create a new A4 document (the main one) Place (embed) on it the label you saved on your Desktop Duplicate and dispose many of them Print it (same printer, same settings) and compare with the first one I'm pretty sure that the embedded document are considered as images at the time of printing, and to me, this is a big issue as it's really kills the quality of my vectorial shapes. One the attached file, a photo of the problem (on top, the "label" document printed directly, on bottom, the main document embedding the "label") Any idea? As always with you guys, thanks for the support.
  15. When creating a shape with an inside border, if you include content inside this shape, the included content bleeds on the fringe (see captures).
  16. Hi, My take on a classic. Made the shots dramatic to enhance the feeling of old and prestige. Rendering time was quite short about 5 min each. POST in Affinity Photo Beta. ;) For more pics check my behance + a modeling timelapse. https://www.behance.net/gallery/24002497/Classical-Violin? Cheers, Vlad
  17. Hi, I tried to do some low-poly-style image while I stumbled upon an unfortunate bug. As you can see on the attached picture, there are gaps between individul triangles. Thought that was just in-app rendering but unfortunately they appear in export as well. I double checked and all overlaping vector points have the same coordinates so there is no possibility it is caused by subpixel misalignment. Please fix it.
  18. I just fired up Affinity Photo Beta for the first time and had this user experience: Created a new pixel layer. Selected a brush, painted a line. Response time was not solid, brush felt floaty, jittery, and imprecise. Found no pressure sensitive thickness controls. Selected a thinner brush. Brush displayed with breaks in line. Despondancy set in. Started seeking solution. Zoomed in. Line became clear. Drew thinner line, line displayed with zoom artifacts like breaks in the line. Zoomed in further, display showed line clearly. Took screenshots, came here, posted this. Depending on response time and inclusion of error suggestion, my confidence in your company and products will be influenced. I know you're a smaller team and have a large overhead of duties to perform, and perhaps someone has already mentioned this bug, but any notice of it's receipt from a person, not a robot formula reply, will boost confidence. Personal care and service is where the line is drawn between successful and unsuccessful enterprises. Thanks for trying.
  19. I have noticed some weird issue with document edges. Basically say when I have a rectangle edge to edge at the bottom or top, it appers it is not alligned with edges. AD creates some weird gap in various zoom levels left and right. It looks like a rendering issue. Please see attached image. It is really aligned to the edge, I double checked.
  20. When drawing small circles with a brush, there are some small white spots in the middle (overlapping problem, I guess).
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