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Showing results for tags 'pixel view'.
I've been trying to use Designer as an entry tool into editing for pixel art since last year and I've been encountering roadblock after roadblock. I'm at the cusp of giving it up in favour of photoshop. Lately I've realised one bizarre situation: if I pick an object I have drawn [left], Duplicate it and flip it, why does it appear differently? Should it not be literally exactly the same-pixel-for-pixel? This is viewed through Pixel View at Nearest Neighbour view quality. To make it even more complicated, when exported via NN it looks identical to the original on the left? Also is there a way to disable the random overantialiasing when I rasterise anything [even things drawn with pixel and never changed], please?
I'n trying my hand at making emotes and I would like to see how the emotes would look rasterized at 28p, 56p and 112p. Currently I have my canvas set to 112p and adjust my emote with pixel view at resolution but I would like to see how it would look in the smaller sizes. Is the anyway to change the resolution of the pixel view so that it will render in a lower resolution? Alternatively would it be better to set my canvas to 28p or 56p and upscale to the larger sizes? I would like some recommendation on my workflow for making emotes