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Showing results for tags 'painting'.
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So... I wanted to see how Affinity Designer's pixel painting feature set stacked up to Photoshop's with a little experiment. I had created this Bunny illustration in Photoshop CS4 (yes I know I'm a little behind the curve) and decided to take a crack at it in AD. I was excited with some earlier attempts at painting in AD so I thought a back to back comparison would really reveal it's strengths and/or weaknesses. The original image on the left is PS the recreated AD image is on the right. The other two images are from AD with a background added. Years ago I used to be an airbrush artist and I worked out a workflow in PS where I used the paths as "frisket" to created selections to "airbrush" inside of. The AD piece at right is done in a similar fashion. I created paths of the various objects, arranged them on layers and painted inside them using the great selection of brushes available. But with AD I was finding I could work a little more flexible and more "un-destructive" allowing for more freedom to experiment and play with ideas... for instance the whiskers are strokes that I can continue to tweak if needed, the high lights on the ears are also strokes that could be further refined and a lot of the "painting" are actually effects and not painted at all, so those would be adjustable after the fact as well... ...all in all I was very pleased with the outcome and more importantly the "workflow" exceeded my expectations. For me, truly this is the perfect workflow that I have been wanting for years, a real balance of vector and pixel that delivers on what it promises - finally! Now I'm not dis'ing Photoshop, and I don't want to start an Adobe bashing thread... I just thought a comparison of what I discovered in my working method might benefit others and also I wanted to thank the Serif team for offering all of us a solid choice!
Just wondering if there is a way to get the noise feature to work on painted or pixel work? Can't seem to find it, don't know if it's buried somewhere or just not a feature... sure would be great to have it work in a similar fashion to the vector stuff.