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  1. I know this has been asked at least a couple of times, but I am still needing to copy, edit in illustrator, then paste in order to perform transforms (rotate, scale, move) on selected nodes. Can we please get either an indicator of whether this is going to be addressed soon or any workarounds/workflows that can make this less painful? The more I dive into original works in Designer the more I don't understand how artists cope without this capability? Many thanks in advance - John
  2. I'm totally new to Affinity photo and am struggling with some basic things. Right now, I'm trying to figure out how to "bend" the text in this image (see attachment) to fit the lip pictured. As far as I can tell, the tool I am looking for is the node tool but I can't find it for the life of me! All the tutorials I have seen show it as being visible in the toolbar to the side, but I sure don't see it there. I think the tutorials are showing an earlier version of this program, though I'm not sure. Any tips?
  3. Hey Affinity team, please have a thorough look at the Illustrator plugins from Astute graphics http://astutegraphics.com/to see why Illustrator is way ahead as a professional drawing tool. Their interfaces are astonishing. Especially, look at the tools included in VectorScribe to see how the interfaces for the Pen tool and Node tool can be merged in favor of direct manipulation instead of interfaces relying on modifier keys. Honestly, I think the Astute graphics team has a great set of inspirational UI tweaks that make vector drawing such a more pleasant and precise experience. I wish Affinity would implement many of similar behaviours. Kind regards
  4. Right now you can hold +alt to break smooth lines when reshaping on a vector line between two nodes, but you can’t hold, say +shift, to reshape and smooth the two connecting points (basically the reverse of hold +alt). I find when converting artwork into vector, I’ll have more corner points that I want to smooth quickly by just reshaping the line(s). Or, artwork conversion creates a one handle node, so something like hold +control or +shift while reforming a line to form corresponding points to smooth would be wonderful. Right now, if the nodes only have one handle, broken handles (non-smooth) or no handles (corner point), I would select the line to form a handle (if it's missing), then select that point(s) until it formed a smooth node. It would be really efficient to just have a modifier key like +shift while reshaping the actual line to quickly form smooth both connecting points.
  5. In my 3D software when working with nodes I can pick two nodes at once and by using the scale tool move them apart the same distance at once. Is there a way to do this in Affinity Designer?
  6. Saw this on Twitter, a great little online game for budding designers.... http://bezier.method.ac/ Dale.
  7. Why are there areas on a curve that AD will not let me create a node? I was trying to create a node on a curve and AD refused to place one where I wanted it, so I zoomed in and moved the node tool cursor along the curve and noticed that the little tilde below the cursor is missing what seems to be a majority of the time. And when the tile is missing AD will not let a node be created. See attached video. The distance between possible node areas seems to vary. I thought I could create a node anywhere along the curve. What's up? :( Is it when the curve has a certain angle? Does a straight line have this same issue? Node tool1.mov Just tried it and a straight line has the same issue.
  8. Posted this in the beta section but it probably belongs here... --------------- Hey team, I've been working a lot more lately in Designer for client work and I'm wondering if any progress is being made as far as node manipulation? Specifically scaling or rotating a group of selected nodes. This is a pretty critical operation I find I'm constantly coming up against. Right now I can move selected nodes, but I can't rotate or scale them because rotate and scale don't have a keystroke assigned workflow. Going hand in hand with this is some way to define a point of rotation or scaling. There was some earlier discussion on maybe developing such a workflow, any news on this? Thanks and great job on the last few rounds of betas! The app is feeling really comfortable :)
  9. First of all: Affinity Designer is one of the best mac apps! I love it and I can't wait for Affinity Photo. Finally I can ditch bug-ridden Pixelmator. You might have already seen my review in the app store in which I listed a bunch of things that I think could be improved or added, but here I want to focus on just one. When you use a brush with size variance enabled you can control the width of the stroke while painting, but it seems like you cannot currently make changes "after the fact". What I hope to see is the ability to edit the stroke width at each node or point along the path, perhaps similar to the bezier handles. Side note: I think there should be a "Velocity (Inverse)" setting in the "Controller" drop-down menu for the vector brush tool options but it's missing. Thanks for stopping by!
  10. When editing I'd like to see the ability to edit nodes with numerical values to improve accuracy. Such as having the ability to enter the specific angle of the curve and the length coming off of it.
  11. The docs team have put together a collection of tutorials that will grow over time, please speak up about which tutorials you feel are most needed. Here's one that covers the pen tool. Regards, Dale.
  12. Sorry if this has been discussed elsewhere, I couldn't find it... ... has there been any progress on the ability to scale or rotate 2 or more nodes. I only see the object having the ability to be scaled or rotated. I'm currently working on something (see attached) where I'd like to rotate a bunch of selected nodes on a letterform... and after searching in the app I can't see how to go about doing this. I'm hoping I've just overlooked it and it's there somewhere.
  13. Basically in Sketch it's so efficient being able to manually select nodes, and adjust their radius individually (or as a group). I've attached a few gifs illustrating what I mean. node.gif Illustrates on a simple rectangle node2.gif Illustrates on a irregular shape
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