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  1. I usually use Clip Studio Paint for raster painting as it's super responsive and the blend and mix tools are brilliant, but I thought I'd work on this piece in Designer and Photo using some of the Daub and Frankentoon brushes I've purchased over the past couple of years - seems to have worked out OK although I still prefer mixing and blending in CSP
  2. Still getting used to the whole photo editing and designing thingamajig. First one is logo Ive designed for friends Kickboxing club, its still WIP as I feel its not just there yet. Second is me messing about in Photo using the Xenon brush pack. I did wan't to try and use the smoke brush pack. But I just couldn't get it right and watching the creators Youtube video in slow motion still didn't help.
  3. I believe this is the 4th issue that I've created cover-to-cover with QuarkXpress and, just as important, Affinity Photo and Affinity Designer. My workflow has COMPLETELY changed, from the world of Adobe, to a mix that serves me better. I've read through many threads in the forums, mostly positive, but some rantings how Affinity products are not "pro," whatever that means. Granted, these are my opinions, but Photo and Designer feel so much better than their Adobe counterparts. There was a bit of the "changing the brain" learning curve, but I'm far more comfortable now than I ever was with Adobe, especially since they went to a subscription model. Just with the magazine in mind, I've created photo collages, done a massive amount of photo manipulation, color correction, logo creation. . . .everything but the layout (I've been using Publisher Beta but it's not at the point where I can rely on it to see the magazine through to print). The magazine Editor and Publisher are happy, the print files are hitting all the right notes with the Printer and the public are enjoying the product, both physically and electronically.
  4. This set has been updated with a new version that can be found here: Hatching Brushes Making available a new set of texture brushes [hatching 01] that I have been working on for a new artwork Texture Brush Pack 03.zip
  5. I said in an earlier post (https://forum.affinity.serif.com/index.php?/topic/75089-vintage-cigarette-packets/) I'd started a little project to reproduce some old cigarette packets (or packs, if you're on that side of the Pond). Here's another: Park Drive. Once again, I've used vectors to make the letter shapes, with a bitmap fill for the gold shadows, made by sampling the original image, and I've finished off in Photo with Merge visible and a couple of pixel textures to make it look a bit 'lived-in'. This time I thought I'd be a bit more ambitious... and try a twenty instead of a ten! And the original looked like this:
  6. Beyond Horizon is a 2D side-scroller game focusing on story and exploration both on land and within the stars. Explore dungeons, towns or fight space pirates with your ship, while uncovering the lore and the secrets behind the Sigma and the original race, all of this is just Beyond the horizon. Join the Discord Community!Follow development on Notion! What is the game about: Beyond Horizon follow Aito after his grandfather suddenly has to leave, 3 years later with no return he tries to save up everything he has in-order to afford a spaceship to go after him. While on a routine mission to find a missing cargo supply he comes across a stone that once touched absorbs into Aito giving him powers along with a map to 8 location. Unknowingly awakening an evil force to his location.Now to save his town the only option is to flee, they attempt to lure the Sigma away with his friends in a stolen spaceship, now the only option is to run. Following the map to each location in the hopes to stop this Sigma killing the system. About the Project:Beyond Horizon is a small project I've been working on for a couple of years now, starting off as a 2d pixel art game before moving into this mixture of vector and semi-realistic textures that I started to play around with while working on an illustrated calendar.I'm currently working on this project solo so production on the game has been slow (along with changing a lot of things required to re-start from the ground up) and I felt like I should start sharing the project. WIP: Below are some screenshots and videos from my work in progress of the game. UI + Combat version 2: World 3: Player House: If you can help support us on Patreon: https://www.patreon.com/beyondhorizongame (if you can't thats fine share the word about the game: Also Join the community: https://discord.gg/WdP4dyg Than you for checking out the game and I hope you have a great day. Game links: Website: http://bit.ly/BeyondHorizonGame Twitter: https://twitter.com/behorizon_game Patreon: https://www.patreon.com/beyondhorizongame Instagram: https://www.instagram.com/beyondhorizongame/ Facebook: https://www.facebook.com/BeyondHorizonGame Discord: https://discord.gg/WdP4dyg Unity forum: http://bit.ly/2LAOmbP Affinity forum: http://bit.ly/2Jd5Gpa GameJolt: https://gamejolt.com/games/BeyondHorizon/364507 indieDB: https://www.indiedb.com/games/beyond-horizon
  7. Hello Affinity team, to further customize Affinity Photo, it would be great if the users where able to create their own Studio panels and to populate it with functions from different Studio panels. for example; the user creates an empty custom studio panel where he add parts from the macro/library panel, one or two Styles and so on. greetings myclay
  8. Hey guys will it be possible in the near future to change the color of the guide lines? This will help a lot at work. :)
  9. Hi all, not sure if there will be any interest in this since Flickr isn't as popular as it once was but I have set up a group there this morning, for sharing work. Primarily for Designer and Publisher but Photo would be welcome too. You can find the group at https://www.flickr.com/groups/affinitysuite/ Currently the icon and cover photo are my images but I hope those will change if/when we get some members and content! I know that in some ways it's a duplicate of this secxtion of the forums but it has the advantage of allowing a gallery look to the images. Hope there might be some interest in this! Phil
  10. Made with Affinity Photo and Designer complete on the iPad Pro (Also used After Effect + Rough Animator for motion graphic) While studying at SAE for my Bachelor of Design, I got the opportunity to work on a re-brand and advertisement campaign for Wokka. (The following body of work is for university work only and are not for a real camping) The campaign is focused around 3 main posters that follow the story of the Dinosaur challenging the Ninja to a fight (Poster 1) so they go to the battlefield in order to fight (Poster 2) Tho they realized that neither one of them knew how to fight, so they ended it on the dance floor. The Ninja won the battle and the dinosaurs did not like this so he takes the ninja into hiding. After a couple of weeks after the posters go up a new poster he be put up over the past posters along in other area's and within the online place, this poster is a "Ninja missing poster" on the back will give some information and a QR code to give information to the "player" about the "transmedia" game where the "player" will need go around the "real world" with the Wokka app taking photos of the ninja's clothes, ninja sword, ninja star along with the use of information around online such as youtube video, Reddit posts, forum posts and more to help give information to the ninja's location, bringing the community together for a single goal. To help find the ninja's location in order for the first 5 people who find him and take a photo to get one year supply of Wokka noddles and to start of 50% off and double points for Wokka products. Learn more about the project: https://www.andrewsalfinger.com/wokka2018campaign Posters. Motion Graphic. Packaging. In-store. Online. iOS App. Website ad's (animated). Showcase. Learn more about the project: https://www.andrewsalfinger.com/wokka2018campaign Check out Beyond Horizon a game made with Affinity Photo + Designer: https://forum.affinity.serif.com/index.php?/topic/54498-beyond-horizon-game-made-with-affinity-unity/#comment-276535 What do you think? Feed back would be great ^-^ Thank you for your time and I hope you all have a great day.
  11. I have been using Affinity Photo and Affinity Designer for a little under two years now, and I have enjoyed Designer very much. I used Designer and Publisher to build the below trifold for my church. I'd like to share it to show how useful Publisher was, it's not as polished as much of the other work here, but it will serve it's purpose. I was supposed to get this published in time for Tropical Storm Olivia, but since it's overhead right now I guess I'm a little late. (The names and personal numbers are fake.)
  12. I've been fooling around with this idea of a legged oven for some time. It started as an unremarkable sketch for Inktober, but I liked the idea and am bringing it further. I am doing some moods and concept sketches in AD/AP, which might end up as guides for a 3D scene.
  13. Audrey Hepburn: Moon River (Vector) Portrait (Affinity Designer/Photo) https://b-bertuleit.de/audrey-hepburn-portrait/
  14. I've been holding off posting until our Indie VR game is just about ready for release - within the next couple of months on Steam. I've been using both Photo and Designer since soon after they were released for Windows and, having used the Adobe suite for the day job (for many years), I want to thank the team as in this short time, I already greatly prefer the Affinity suite. Back on topic - The game is called Professor Chuckenhope and is based on the classic knife-throwing vaudeville act, with many twists. As a duo, with myself being the modelling/art-side of the project, we could not have achieved as much as we have as quickly as we have, without the easy Photo/Designer workflow, for the majority of the texturing. Everything apart from the character models (which are painted within Blender, but also using Photo for added details) has been textured/illustrated purely using the Designer/Photo combo. All logos have been created entirely within Designer. As we're currently still working on polishing the final build, I've not had time to work on any high quality 'stills' renders yet, but these are a few working renders, along with a promotional banner, combining and enhancing various rendered elements and the logo within Photo. To see it in motion, we currently have a teaser trailer on our site, with a full trailer also being worked on. www.tiltedreality.online Please excuse the current Wix header, we're a 'shoestring' indie duo after all! Again, a huge thanks to the team, as we would have struggled to achieve anything close to this quality with any other software. Looking forward to trying the Publisher beta.
  15. In this Affinity Photo tutorial, We will learn how to create a typographic portrait effect in Affinity Photo or Affinity Designer. Watch Full Video Portrait Text Effect Speedy.mp4
  16. Dear Affinity Team Is there any chance for Polish translation of your (our) excellent software? Sincerly yours Olaf from Warsaw, Poland
  17. In this short tutorial of a user request, I'll show you how to create an incision/ cut info graphic in Affinity Designer 1.6.1 and how to use it in Affinity Photo 1.6.7 as an image brush or as a vector graphic with the place function. Keep on drawin' Norbert
  18. been playing around this afternoon with some different methods of creating custom brushes. Thought I'd share some of the results. this small group of 5 brushes will work in both affinity photo and Designer (Pixel Persona) There are a couple that might make interesting borders, and some that just make interesting grunge or painterly effects experimental Brushes.afbrushes
  19. Hi, lets put the things this way: We create new folders (and additional, if needed) for every new customer. In these folders we put every vector, bitmap files we need for the current job. When we open the main file, all other used files from the subfolders are loaded into that file. So, could it be done the fonts, we put in the main folder, to be temporarily instaled and loaded while we work on our design?
  20. Hello friends, I leave this recent composition that I made for a client. It was made entirely in Affinity Designer 1.6.1. I used the Affinity Photo perfection brush to define pair of images. I love the freedom, power, speed, versatility and significant time saving of this wonderful software, I love it haha. I hope you can enjoy and let your imagination go, that the software can stand anything you can imagine. Long live Affinity.
  21. Hi everyone, This is from a year ago or so. I'm now doing something else with this brand so I thought I should share the older ones. I hope you like it. Some older iteration:
  22. The lion and the unicorn were fighting for the crown, The lion beat the unicorn all around the town. Some gave them white bread, and some gave them brown; Some gave them plum cake and drummed them out of town. I thought it would be much better if they made it up and went for a pint at The Crown. It's done in Designer, with a couple of brief excursions into Photo to blur the background and stop it competing with the important bits, and to reduce the brightness of the unicorn a little. The woodgrain and the badges on the beer pulls are bitmaps acquired online, but otherwise everything is my own.
  23. This thread is locked, if you have any installation queries please make a new thread in the Questions forum During the installation of the Affinity range on Windows, the following issues can be flagged. Please see below the descriptions and possible mitigations available. Unable to upgrade applications - "There is a problem with this Windows Installer Package." This is a known issue with MSI based installers on Windows. Microsoft have a tool to repair corrupted install databases - Please see https://support.microsoft.com/en-gb/help/17588/fix-problems-that-block-programs-from-being-installed-or-removed How do I know if my PC is running a 64-bit or 32-bit Operating system Affinity on Windows requires a 64-bit Operating System. Some PCs and laptops run 32-bit OS. - Please see https://support.microsoft.com/help/13443 Which Windows operating system am I running? Windows 7 Service Pack 1 or higher not found Affinity requires Windows 7 Service pack 1 - this can be installed through Windows Update. DirectX 11 not found Affinity uses DirectX 11 acceleration to achieve smooth panning and zooming of the design canvas. - Please see https://support.microsoft.com/kb/179113 for how to install DirectX 11. Platform Update for Windows 7 not found Affinity requires the platform update for Windows 7. - Please see www.microsoft.com/download/details.aspx?id=36805 64-bit CPU not found Your PC only has a 32-bit CPU. Unfortunately Affinity will not run on your PC unless it has a 64-bit CPU. 64-bit Windows not found (but CPU is 64-bit) Your PC has a 64-bit CPU but you are currently running a 32-bit version of Windows. - Please install a 64-bit version of Windows. Aero requirement to run the Software We require Desktop Windows Management Composition, rather than native Graphics drivers. This is natively on for Windows 8 and 10, but on Windows 7 this is most easily achieved by turning Aero ON. If you are not willing to turn the Aero theme on there is a work around described in this post, but any issues when running the software won't be logged unless they've been verified as still occurring with DWM Composition enabled. A more general FAQ regarding the Affinity range including Affinity Designer can be found here in the Questions forum. This thread is locked, if you have any installation queries please make a new thread in the Questions forum
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