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Showing results for tags 'linear gradient'.
Hi, I often find myself wishing I could make a linear gradient fill be curved rather than, well, linear (ie. a straight line). Wouldn't it be cool if you could add a node or nodes to a path perpendicular to the gradient fill path with control handles which could be manipulated as when using the pen tool in standard pen mode to create bezier curvature to the shape of the gradient fill....... In case it's not clear what I mean, I have attached a quick mock up where: A is a linear gradient fill applied to a straight object to give a 3D effect of, say, a pipe B. is the same lin
Hello All, I have been inspired by a thread I started this morning on Basic Procedural Texture Deconstruction to allow beginners to see into the process and the math to be able to create their own Procedural Texture. I thought sharing some of my documentation would be a good place to start and fortunately videos are available at Graphicxtra.com. They are a great resource. Unfortunately, not how I got started, but, I am so happy to have found them that I will start seeing if I can work through an entire video at some point. For now, I am still figuring out that gradient macro
With a little help from my friends, I offer a fresh look at linear gradient procedural texture formula. Yes, it happened in a flash this morning, so, examples will have to follow. This is complete with some exceptions that I was experimenting with a little last night... V1.0 Creates very controllable R,G,B linear gradient with edge hardness, contrast, tint, tone, etc. V1.0 needs wants desires 1) Point of gradient spread. (It should be represented as a fraction from location point rx, ry -/+.) 2) Scale controls.(push left/right/up/down) 3) Skew controls.(angular
Just got the attached effect. Line for gradient plus dotted around to parallelogram. Add rectangle Gradient tool, draw gradient. Delete rectangle layer. Add a new rectangle. Select gradient tool. Ole - parallelogram appears. Playing around with it, you can drag the dotted parallel line. After a bit, it mysteriously disappears. Feature? Bug?