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Showing results for tags 'isometric 2:1'.

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Found 2 results

  1. Hi, I'm fairly new to Affinity Designer. I've mostly used Inkscape. I'm trying to use it to create Isometric tiles for a game. My Document units is set to pixels. When I use the Preset 64x32 Isometric grid, I had expected that the resulting tiles would be 64px by 32px. But when I draw a tile with the pen tool, it is much larger. So I played with the settings for the Isometric 2:1 setting until the tile reads 64x32px. However, now when I go to export a single tile, the dimensions are one or more pixels larger. What is the proper way, if there is a way to do this, to setup a 2:1 Isometric grid that exports to 64x32px exactly for each tile? Also, tiles should not bleed over top of each other. When I check in Pixel View, it looks like adjacent tiles will bleed into each other with Anti-Aliased pixels. Is there a way to prevent this? Thanks.
  2. I hope I can articulate this properly. How does the isometric work under the hood in Affinity Designer? Coming from Illustrator I noticed the power of the isometric system in Affinity with the plane system. When I was designing a basic isometric cube I noticed that fitting each side of the cube to its corresponding plane keeps the dimensions of each side of the cube a perfect 1:1 ratio even in isometric perspective. (screenshots from iPad but I work with Isometric on the desktop app as well) But when working in Illustrator and I make each side of the cube fit its corresponding plane the dimensions are not equal Even when I do the SSR method in Affinity the resulting objects still keep their 1:1 ratio. So I am just curious to know how the inner workings of the isometric system work within Affinity.
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