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Showing results for tags 'game art'.
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Some of the illustrations I've done for the game Urban Cards. Oper: The most expensive real estate in the city. Where the tall shiny towers can blind your eyes, and the expensive scent can make you sneeze. Here you walk into echoing halls and amass a fortune with the tried and true methods of speculation and insider trading. This is the realm of the millionaire CEO, the walking suit and the smile of a lending shark. Akibara: The technology valley controlled by gamers, hackers, and neon lights. People walking around with cybernetic enhancements, a faint glow coming from the windows of gamers expending endless hours playing competitive games online. This is the birthplace of new tech and the apps that rule us, of electronic beats and coding poetry. This is the playground for tinkerers, digital artists, modellers of the third dimension. This is where bitcoin fortunes are made with other people's data, this is where big brother comes to watch. 100%Designer https://store.steampowered.com/app/1126890
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Game-Cards.pdf
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I signed up for some quick freelance work for a friend’s game... Made a few inventory items of sort, but using the iPad instead of the usual PC setup. Figured some stuff: Layer management becomes really troublesome when the number of layers/shapes increases. So I opted to separate each items as different files. Pro: Numbers of shapes and layers are manageable Con: you’ll have to open each files and then export all manually one by one. I wish there’s a batch export from the project preview (same as the screenshot) Ran into some trouble exporting assest as SVG. I realized that layer blending mode weren’t supported yet. Those with blending mode are rasterized upon export as svg. These assets will be exported in different dimension to be used in-game. It’s very tedious to do that in affinity designer for iPad... so i’d like the exported assets to be in vector and compatible with different vector softwares out there. I use figma.com to setup and automate image processing. Had to remove all blending modes and had to rely on fill opacity instead. They’re not a lot so it’s fine. Line weight tool is a favorite of mine... it gets annoying when i reach a number of nodes. Even the apple pencil is having a hard time with it. i wish there are other ways to manage line weight for complex shapes. Otherwise, I had a blast making these. The sketch to finish workflow is very streamlined.
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affinity designer Halloween Pumpkin Asset in Vector Design
Jhonatan S posted a topic in Share your work
Hi guys, I'm Game Artist, then I did this piece especially for the Helloween, I really hope to help some of you with my techniques showed there. Take a look at this video as an example of my contents, for while my videos aren't very didactic, but I Hope to build a master class for designers and artist so keep watching please if you liked, subscribed to support more of this :D, thanks so much and have fun! -
Hello, I'm a game artist, and the main thing preventing me from switching from Photoshop to Affinity is that we use channels (R, G, B, A) differently than you probably expect. We basically need direct access to every channel (including alpha) as an individual editable, grey-scale image. Each channel holds distinct texture data that we feed to shaders. For example, I often need to tweak the levels on just the alpha channel, or invert just the R channel. This is doable in Affinity, but it is very cumbersome. In particular, the way that Alpha is always displayed as layer opacity makes it almost impossible to treat the alpha channel independently from R, G & B. Alpha often holds data that has nothing to do with layer transparency. To enable game artists to use Affinity, we need access to all of the channels and the ability individual manipulate them. Thanks! Ocean
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affinity designer Big Lookout Tree Exterior Concept Art
Brett Stebbins posted a topic in Share your work
For my last two concepts I decided to create this with Affinity Designer instead of with Affinity Photo. I wanted to see if I could keep the same workflow. I love these programs! You can see more of my concepts and some of my process on my Artstation profile. Enjoy!- 15 replies
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Final concept art for client's top-down JRPG game. Work done with Affinity Designer. You can see more of these concepts and some of my process on Artstation or Deviantart. Enjoy!
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Final concept art for client's top-down JRPG game, Luminare Saga. This time I decided to create this with Affinity Designer instead of with Affinity Photo. Amazingly enough it does not change my workflow at all :). You can see more of these concepts and some of my process on my Artstation profile. Enjoy!
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Final concept art for client's top-down JRPG game, Luminare Saga. Created using Affinity Photo. You can see more of these concepts and some of my process on my Artstation profile. Enjoy!
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Final concept art for client's top-down JRPG game, Luminare Saga. Created using Affinity Photo. You can see more of these concepts and some of my process on my Artstation profile. Enjoy!
- 6 replies
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Final concept art for client's top-down JRPG game. All work done with Affinity Photo. You can see more of these concepts and some of my process on my Artstation profile. Enjoy!
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Final concept art for client's top-down JRPG game. All work done with Affinity Photo. You can see more of these concepts and some of my process on my Artstation profile. Enjoy!
- 6 replies
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- concept art
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Final concept art for client's top-down JRPG game. All work done with Affinity Photo. You can see more of these concepts and some of my process on my Artstation profile. Enjoy!
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Final concept art for client's top-down JRPG game. All work done with Affinity Photo. You can see more of these concepts and some of my process on my Artstation profile. Also, you can download the Affinity Photo source file here. Enjoy!
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affinity photo Luminare Saga Concept Art - Guard Tower
Brett Stebbins posted a topic in Share your work
Final concept art for client's top-down JRPG game. All work done with Affinity Photo. You can see more of these and some of my process on my Artstation profile. Enjoy!- 3 replies
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Final concept design of garden area for client's top-down JRPG game. All work done with Affinity Photo. You can see more of these and some of my process on my Artstation profile. Enjoy!
- 6 replies
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- fantasy illustration
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Final concept design of floor 2, inside weapon and armor shops, for client's top-down JRPG game. All work done with Affinity Photo. You can see the rest of the series on my Artstation profile. Enjoy!
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Here is my latest concept art for Luminare Saga, my client's top-down game. The attached images show my steps in creating this. All work done with Affinity Photo. You can see more of these and some of my process on my Artstation profile.
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Hi everybody, I would like to know your sincere opinion on this RPG-like character. For some reason I feel that something's missing, I'm a little bit stuck with this one, It doesn't kill me, you know?… perhaps you could help with an extra pair of fresh eyes on this... I would really, really appreciate your comments :)
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Hello! I am a mobile game artist and designer. I have always been using Illustrator, but have recently discovered Affinity and I am completely blown away by its capabilities and speed! I have the 10 day trial, but after everything I have seen and done with the program, I will be making the full purchase upgrade right after I am done posting this example. Here is just an peek of a couple ideas I have been playing around with, which eventually will be a fully usable and customizable GUI Asset Sheet for people to use in their own games and apps. This program is amazing, and I cant wait to dive a lot further into it! :) Thanks for your time.