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  1. Hello, one of a basic/daily tool we use in Photoshop is the transform tool. It is missing in Affinity. Is it plan to implement it in a close future ? Thanks
  2. It would be super awesome if more was made of distorting shapes. At the moment if you hoover the mouse over the protruding centre line at the top of any shape and wait, you get a little icon which is two arrows pointing in either direction, you can click and drag this to skew the shape a little bit. But they you need to keep rotating the item then turning it a bit if you want to adjust it and it can be a bit of a pain. It would be great if there was a distortion menu which allowed you to just selected pre-made angles for which your shape could distort too, so for example isometric left, isometric right, 45 degrees etc.. and if then you can add advance alteration like changing the percentage of the skew and the manually pick the direction that would be perfect! Really awesome work on the software so far I use it everyday now!
  3. EDIT: FOUND IT! I can't not see how to do this in either Designer or Photo. Is it possible? Thanks for your input... Cesar Alsina
  4. So most (all) gradients are even transitions along a 1d line. AD does 2d, so why not 2d gradients. This is in two parts. One) every gradient would have a "Distort Mode", distort mode brings up a grid of handles, rotated to the direction of the gradient and radial etc. for the respective gradient. These can be moved, distorting the gradient. This would be basically a special implementation of the second part; 2D gradients) each 2d gradient would be a assortment of points, each with controllable spread, hsl, and shape. Spread is the distance, think a gaussian function, squished or squashed. HSL is obvious, color controllable with any of the already implemented options. Shape is the shape (no duh), by default a circle, but a star (long points extending from a circle), square, ellipse, or custom could be chosen. Inspired by Logoist 2's lightmap feature (also a good idea to implement), blurred stuff, low-poly stuff.
  5. I got around to playing with the Distort filters. A few questions: 1. Deform tool: very cool tool. Is there a way to remove the Deform focus points? 2. Perspective: Isn't this a "Tool"? Why is it in the Filters list as well?
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