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Found 11 results

  1. Currently, Select Same is great. However it seeks the entire document, across artboards, everything. I typically only want to grab files in specific part of the layer/group hierarchy. The UI issue is, how does a user specify 'where' the Select Same should look? Below is an idea I had for this. So, this lets a user specify the Select Same to only look in the parent of the currently held object. >What if a red object is inside a group, then a layer, then an artboard? Does it look inside just the first level parent? I'm not too sure. Maybe we default to artboard, since this is an explicit work area separate from other content. Groups and layers tend to be used together in one design, and Select Same's entire point is to blast through all the structure. So, maybe 'Select Same inside artboard' is a good middleground of powerful and simple.
  2. Hi, We are going to edit a photo from the ‘Botanical theatre’ series I took and posted on Instagram. This walk-through is created in Affinity photo for iPad but if you have a desktop version please give it a try. I think it shouldn’t differ so much. flower in Vysehrad by miresk -Original (download here) As I was reviewing the photos I got an idea to create something saturnine :) According to Merriam-Webster dictionary there are a few meanings. One of them is the following: Here is a result after a few edits that we are going to make together. By the way, did you know that Saturn’s rings are made mostly of chunks of ice? Brrr..I think that definition above could work for this image. Result 1. Perspective A photo we work with has a grid on the wall. As a first step let’s change the perspective of this photo to create a bending wall effect. Something that looks like if we were inside a well. Click the three dots to expand the menu and select Projections -> Equirectangular Projection. Move around the photo until you are happy with a perspective. We want one flower to stand out in the final composition so keep that in mind. 2. Tracing with pen tool Now after we applied the projection we can use the pen tool to select a few tiles on a wall. We will later use them as windows that we can look through. Select Pen tool and click from one corner of a tile to another creating the lines until you close the first point. TIP: Select Edit Mode (1st icon from left at the bottom of the screen) to quickly adjust the nodes and curves. After you trace the lines Use fill (for example white) to see what you have already traced. 3. Download space images There is a cool feature called Stock where you can browse images available to download and use them in your work. I wrote ‘saturn’ in the search bar and found a photo of space I liked. Then I switched to Pixabay service and downloaded an image of Saturn planet. Stock images 4. Rasterise the layers We can hide the downloaded images for now as we are going to rasterise the vector layers created with pen tool from step 2. Select a layer, click on the 2nd icon from left top in Layers panel and select Rasterise. Do this step for each vector layer (white squares). If you know how to rasterise several selected layers at once let me know please 5. Merge selected layers and mask In this step we are going to select all pixel layers we rasterised. On iPad version of Affinity Photo you can do it by swiping a layer for example from left to right. When they are all selected, go to menu options as in previous step and click Merge Selected. We will get 1 layer from the objects we traced with the pen tool. Grab this layer and drag it onto a thumbnail of the space photo as displayed below. This will effectively create a mask, and we can look through the windows to universe. 6. Clean up the scene with the erase brush tool Bring the opacity of the universe background down and zoom in to parts where the flowers intervene. Erase these parts of the mask so the leaves can shine in the moonlight 7. Making it more saturnine We are almost done. It’s looking pretty good but Saturn is still missing so let’s make it visible and move it to top in the layers panel. I placed it at the top so it’s nicely aligned with the grid, rotated it slightly and erased the black parts of the image so only the planet itself is visible. Then I applied the Darker Colour layer mode which made some segments of the image noisy. 8. Final tweaks in Develop mode Select the background photo (wall) and go to Develop mode (lens icon at the top). There we can adjust many things like curves, brightness, colors etc. but I adjusted only Vignette effect to make the corners darker so the flower stands out a bit more in our final composition. And that’s it. I would like to see your version so please feel free to share it. Many thanks for reading!
  3. Hello. My name is Vitaly, I am UX/UI designer from Russia. In my free time I decided to redesign my beloved Affinity Designer. What I did can be viewed at the link below. What do you say, colleagues? View on Behance
  4. Concept artwork and story that I have been working on. Using AP. (inspired by that very old 1960's Sci-Fi tv series called Doomwatch.) Can you guess whose forehead I have used for this photo art? Clue, he is a well known actor.
  5. Hello, "it was a good idea at the time" - I almost wish I didn't start this as it was very time consuming. Anyway, I think it came up alright. Thoughts?
  6. Redesign concept of the Steam client. This concept aims to make the navigation of the app more intuitive and giving it a clean, smooth, more visual appealing design overall. More screens will follow in the future. What do you guys think? Feel free to follow me on: Dribbble Behance Twitter silentandclear.com (revised version of Original project)
  7. 2D train logo concept for a client, created using Affinity Designer (love it). Hope you like it.
  8. Hello, I'am Maciej from Poland. I designed a concept car based on my 1995 sketch. This is my own design project. Regards All colors...
  9. Hi all, simple art made inspired by monsters de game maplestory.
  10. Character I am designing for a game I am working on. It's not quite finished yet. But I figured I would share it. He's a bomber enemy hence the dirt from explosions and gun powder. The little guy grabs the bombs out of the bag and hands them to the big guy throw at the player. I'll probably adjust coloring/texture along with some other touch ups before animating him tomorrow.
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