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I'm in the process of evaluating Affinity Designer as a tool for combining multiple versions of the same photograph into a single deep image. I've been using this technique for several years using a combination of several applications, and I'm hoping AD may make the step of "squishing" all of these photos together a bit easier. As I am brand new to AD, I'm running into a problem working with multiple layers that I'm currently attributing to the ignorance associated with pilot error. :-) I'm working with 20mp images and lay down the first 5,472 x 3,648 TIFF image in the background layer. This image is basically full frame with no transparency. I then drop in the second image, which is also 5,472 x 3,648, but this image contains only those items which are in focus for that layer — so much of the TIFF is transparent, with the edges around the opaque objects feathered to be gradually blended into the background image. The net effect is to overlay objects in the background, with those in this second layer. (As a side note, this TIFF with transparency is created using Apple's Aperture and Lemke Software's GraphicConverter). However, when I drop the second image into Affinity Designer, the feathered edges that are supposed to blend into the background appear as very prominent gray lines when Opacity is set to 100% and the blending mode is set to Normal. This is different than what I see in other apps, so I'm sure I'm missing something when adding layers in AD. I've attached three image to illustrate what I'm seeing. The first shows a portion of a TIFF with transparency where the edges of the devil figure are feathered into the transparent background. The second shows how this same cropped image appears in AD, and the third is the result of laying this layer over the background, where what should be a completely undetectable transition is very obvious. Layer (in Preview).tiff Layer (in AD).tiff Combined Layers.tiff As I said, this works as I would expect in other apps, so I'm curious about what I'm doing wrong within Affinity Designer. Thanks!!
Peter Werner posted a topic in Bugs on MacAffinity Photo 1.3.4 (App Store build). I was experimenting with creating a simple high pass effect: Open image Place an Invert adjustment on top Set the blend mode of the Invert Adjustment Layer to Linear Light and Alpha to 50%. As expected, everything is 50% gray. At this point, lowpass filtering the top layer in any way (blurring, median etc.) should theoretically produce a high pass filter effect (it works fine when doing this with a duplicate of the base layer). I tried to do it using only the Adjustment Layer and no duplicate of the base layer. My first attempt was the blur option in the layer styles. With or without "Preserve Alpha" on, this did not have any effect whatsoever. I then created a Gaussian Blur filter layer and nested it inside the Invert Adjustment Layer. With "Preserve Alpha" on, this does not have any effect either. With "Preserve Alpha" on, however, this leads to the edges of the tiles of the memory manager becoming softened (i.e. each tile's alpha gets blurred individually). The image itself is not being blurred at all. See attached Screenshot. I'm not sure which parts of this are by design and which parts are bugs. Should applying blur to an Adjustment Layer, either as a Layer Style or as a nested filter layer, theoretically lead to the adjustment being applied to a copy of the original image, then blurred, and then blended with the original? That's what I would intuitively have expected to happen. If not, maybe the Blur layer style should be disabled for Adjustment layers and Adjustment Layers should not allow Filter Layers to be nested inside of them, because it's kind of confusing if they have no effect.
I've been focusing on shaing and coloring techniques in Affinity Designer lately. With this Blue Cobalt Shot Glass, I used gaussian blur, layer blending modes (Color Burn and Average) and opacity to acheive the effect that I was looking for. What methods would you use? UPDATE 3/15/2015 Thank you for all of the great input. I'm including the following to this post: The original image I used for inspiration My .afdesign file so you can see the layers Further Explanation (What I was trying to acheive) My goal was to make this illustration as "real" as possible. I've been expirementing with Gaussian blur, gradients, blending modes and opacity to acheive realistic highlights and shading. blue_cobalt_glass_RE.afdesign
Hey guys, The live preview of Blending modes in AD which we are so fond off doesn't seem to work inside the FX palette, in any of the FXs... Is this a known bug or just not feasible inside the FX palette? I hope it's the former! Thanks for all your support!