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  1. Illustrated maps for village promotion and tourist places. Created in Affinity Designer using vector technique combined with bitmap using Concept Master Vol.1: Nature Brush Pack brushes and those created by myself. So far, for several maps, I have drawn about 200 objects with varying degrees of accuracy.
  2. I have been playing with converting black & white images into dots. It is a seemingly complex process but I have managed to automate the hardest step. I start by creating a simple B&W image in Affinity Designer. For example, I then export it to PNG at a small resolution, such as 40x40 pixels. I actually need an ASCII .pbm image, but Designer does not export to those, so I get a PNG instead. Like this, (the forum seems scaling it up unfortunately, in reality this is much smaller). The .pbm image format allows only one of two values for every pixel, 0 if it is a background pixel (so white in our example) and 1 if it is an image pixel (so black in this example). And since it is an easy-to-parse text format, I wrote a simple C program that creates an SVG file with a circle (dot) for every 1, like this, or for every 0 instead, like this, And because the result is plain SVG, I can edit several of them together, distort them, change the colors, etc. Like this, I will probably post the C source code of my program converting .pbm to SVG. It, of course, would be nice if Affinity Designer could do it on its own, but it is still fun doing it this way.
  3. Hello, I can not find a Bitmap mode in 1-bit Photo Affinity off I need to process files that keeps strictly their mode and their resolution. This is copydot files and it is important that it be treated as such. It is provided a 1-bit Mode? If that were the case , it might be interesting to have a true improvement over Photoshop that generates moiré patterns when you want the resample . (This messages was à Google Translate). Clyde
  4. Windows 10 Home 20H2, Photo 1.8.5.703. Have a look at my attached video and see if it’s doing what you think it should be doing. I create a document of 200×200px with some basic content and export it. Then, in another document, I add a rectangle of random dimensions (because I can’t add one with a specific size). Then I change the dimensions to what I want. Then I add a Wrapped Bitmap Fill but the fill is not at the proportions I would have expected, even with Maintain Fill Aspect Ratio switched on. Is this what is supposed to happen? (It doesn’t seem right to me.) It seems to be related to the seventh point in this thread: https://forum.affinity.serif.com/index.php?/topic/109074-ade-fill-tool-bitmap-fills/ 2020-11-27_12-46-43.mp4
  5. Hello, I am thinking on making a game in a pixel art style, could anyone help me with what I am doing, I searched in the program and the web on way to do this but I found nothing
  6. D E L I N E A T E - A R A S T E R T 0 S V G C O N V E R T E R What is it? Delineate is a tool for converting bitmap raster images to SVG (Scalable Vector Graphics) using AutoTrace or potrace. It displays SVG results using Apache Batik. Input formats are JPEG, PNG, GIF, BMP, TIFF, PNM, PBM, PGM, PPM, IFF, PCD, PSD, RAS. - Output format is SVG. Delineate is distributed under the GNU General Public License, see the in the ZIP-archive included LICENSE.txt file. For more information about Delineate, see http://delineate.sourceforge.net NOTE: that the old original Delineate 0.5 version might not run anymore nowadays with actual Java runtime environments. Thus you should use delineate-0.6.zip, which is my refactored, slightly enhanced and adapted over Delineate 0.6 version here (see also below under Installing for it's distribution archive). Also note that my port of Autotrace 0.40.0 for MacOS (autotrace-0.40.0-MacOS-vkyr.zip) is different and more clean than the version found on GitHub. My version is compiled against El Capitan (MacOS 10.11.6) with all library dependencies, which the GitHub version isn't, the later (the GitHub version) needs probably at least High Sierra (MacOS 10.13), or Mojave (MacOS 10.14) and uses GraphicsMagick instead of the original ImageMagick, which I used and compiled against. Installing Installing - GNU/Linux & Mac OS X 1) To run Delineate, you will need to install the following software: AutoTrace 0.31.1 or AutoTrace 0.40.0 (needs MacOS >= 10.13) or autotrace-0.40.0-MacOS-vkyr.zip (MacOS >= 10.11) NOTE: that the above MacOS AutoTrace 0.40.0 versions are just CLI apps (command line programs) inside an app wrapper (AutoTrace.app) thus you can't start those as common OSX apps via double clicking. - You need always to access and run the autotrace CLI binary inside the app wrapper: --> ...autotrace.app/Contents/MacOS/autotrace I suggest a user best makes a symbolic link from the binary inside the app wrapper to the Desktop or /usr/local/bin etc., thus like ... --> ln -s /Users/<your-username>/Applications/autotrace.app/Contents/MacOS/autotrace /Users/<your-username>/Desktop ... or ... --> ln -s /Users/<your-username>/Applications/autotrace.app/Contents/MacOS/autotrace /usr/local/bin ... so that you can point from inside of Delineate to the needed autotrace CLI binary then! potrace 1.16 Java J2SE 13 2) Set your JAVA_HOME variable to the location where you have Java installed. 3) Extract delineate-0.6.zip on to your machine. 4) To run: cd <install dir>/delineate chmod a+x delineate.sh ./delineate.sh ... or alternatively in a shell/terminal ... > cd <install dir>/delineate > java -jar delineate.jar 5) When you run a conversion for the first time, you'll be prompted to select the location of the autotrace or potrace application file. You must have these applications installed (see step 1). In the file chooser dialog window select the appropriate file: <autotrace install dir>/autotrace or <potrace install dir>/potrace Installing - Windows 1) To run Delineate, you will need to install the following software: AutoTrace 0.31.1 or AutoTrace 0.40.0 potrace 1.16 Java J2SE 13 2) Set your JAVA_HOME environment variable to the location where you have Java installed. In Windows you can add this environment variable by going to: Start -> Settings -> Control Panel -> System -> Advanced -> Environment Variables Click the New button: - enter the variable name as JAVA_HOME, and - enter the variable value as the location where Java is installed, for example: C:\Program Files\J2SDK_13 3) Extract delineate-0.6.zip on to your machine 4) To run: Go to the directory: <install dir>\delineate double click on or run the file: delineate.bat ... or alternatively in a Powershell ... > cd <install dir>\delineate > java -jar delineate.jar 5) When you run a conversion for the first time, you'll be prompted to select the location of the autotrace or potrace application files. You must have these applications installed (see step 1). In the file chooser dialog window select the appropriate file: <autotrace install dir>\autotrace.exe or <potrace install dir>\potrace.exe Quick Delineate usage overview: When Delineate starts it's main window should appear, where you first can on top select and switch which tracing tool, the Autotrace or Potrace tracer, to use for vectorization ... (1) The input file setting area (2) The output file setting area (3) The trace option settings area (there are always slightly more descriptive tooltip popup help strings shown when you hover over certain areas with the mouse) (4) The run button, which when first time used will ask after where to find the path to the autotrace or potrace binary, which it needs to use ... (5)+(6) The traced SVG result preview areas, the top area shows the actual trace result, the bottom area the previous traced result ... There is a right click popup menu with command entries (which also show the keyboard shortcuts) you can use on both SVG preview areas ... ... in order to zoom in/out and scroll around the view. Further you can inspect the generated SVG code (via View source) in an text view popup window ... ... where you can select all (the keyboard shortcut is Cmd-/Ctrl-A) SVG code, or SVG code portions and copy (the keyboard shortcut is Cmd-/Ctrl-C) these to the system clipboard. Some common usage screenshots: Final words I hope this raster to SVG converter GUI tool is useful for the one or other Affinity community member here then, regards v_kyr!
  7. How do I repeat a bitmap(fill) on a pixel layer? Bitmap repeats on the vector layer but not on a pixel layer.
  8. Please add an option to repeat bitmap on a pixel layer as well.
  9. Hello, Could anyone from the Serif team explain me, what does the repeat thing do in the bitmap section? I already watched tutorial about bitmaps, but this part isn't explained, and when I select repeat or zero, nothing happens, unlike of wrap and mirror. Is there a some bug or am I missing something? Best Regards
  10. Hello, Is it possible to use brush on the one selected area, but the effect to be for all the other selections, like mirroring the brush movement and effect, but inside the different selections? like on the image, this dot to appear not only for the selected area but also inside the other boxes simultaneously. I want to create irregular patterns. Is there any chance I can do something like this without using the symbols? Or Can the symbols be created after the creation of curves, like linking already existing curves and choosing one of them as the symbol? I also tried applying bitmaps to the selection but for irregular placement it's impossible. I'm quite curious what effect does "repeat" or "zero" have? Any ideas, different tools or any third-party software to reach the described results? hope my question is clear.
  11. (This is as well a workaround for auto tracing, until Affinity Designer will include it in an upcoming version.) In this tutorial I will show you how you can prepare a scanned handdrawing with Affinity Photo for bitmap tracing, to get a result with smooth lines and less speckles. As Affinity Designer is currently not shipped with a built in feature for tracing bitmaps, I will use InkScape for vectorization of the image.
  12. Halli Hallo! Ich suche im Affinity Publisher vergebens die Bitmap-Transparenzen wie sie es in PP X9 gab. Wo könnte ich die finden oder erzeugt mensch diese hier anders? Hat Jemand dazu eine Idee? Besten Dank im Voraus!
  13. Hi! I'm trying miserably to create a textured rainbow brush. I want the colors ROYGBIV to be stacked like a rainbow and not like stripes. Whe I do accomplish the rainbow effect, the brush always comes out chunky and straight. I've tried "new.....brush" and adding a garden to a brush strokes and placing a bitmap gradient on a bus stroke. Does anyone know how I could get a brush like stroke with a horizontal rainbow pattern?
  14. I work at a printing company and we're looking into acquiring Affinity Photo to replace our aging PhotoShop CS2 that we use to process artwork from customers and convert it into a format that can be imported by our main design program used for production (Mecca2000 http://www.amgraf.com/pages/m2k1.html). Mecca treats bitmap tiffs differently than grayscale tiffs and displays them on screen with the white portion of the image being transparent which makes them easier to work with when things overlap and they take up much less file space, but if they're grayscale (which seems to be the closest Affinity Photo can do) they display with the white background to the image with no transparency and every operation on them takes longer than it would in monochrome and certain options like raster tracing aren't available to grayscale images. This comes up quite frequently for us when we're printing solid single color customer logos. The limitations of the aging Mecca program aside, we need to be able to convert an image down to bitmap color mode and export a "monochrome" tiff in Affinity Photo like we can in photoshop. In photoshop the mode menu has an option for Bitmap which then brings up a dialog with different options for how to convert it down to an ONLY black or white image (no levels of gray in between). Below are images showing where this mode option and subsequent bitmap dialog are in photoshop as well as images of where i expected to be able to find them in Affinity Photo, but couldn't. It may well be that Affinity Photo can already do what i need it to and i'm just missing something due to my inexperience with the program, in which case i'd be grateful if someone could point out how to output a bitmap/mono tiff. PhotoShop: Affinity Photo:
  15. How can Affinity Publisher recolor a placed 1 bit image? My first image shows how this is done in Adobe InDesign. You place in a BW Bitmap mode tiff, use the Direct Selection tool to grab the placed image inside the frame, and then apply any swatch to it. Bam, this works great for reusable graphics. These are 1200 ppi bitmap files. Old-School method. I tried the same approach in Affinity Publisher and it seems like it wants to work but it can't. I'm not sure if you can see it here but the 1 color graphic that I applied a green color to has a sort of green fringe around the edges where the zoom level is aliasing the view. But if you zoom in, each pixel still looks only black or white. Can this be done in Affinity Publisher yet? This is pretty important for a few workflows. This is how I separate silkscreen graphics before sending to my printer who wants a black bitmap for each screen. This is how many comic files are set up with the line art separated from the lower resolution color art. I use this for placed logos and graphics that need quick recoloring but aren't vectors.
  16. Hello: I come with some Ideas for Affinity Designer... When you create a text that said: "Hello World" I would like that you have a option for split this text and when you click this option, it will put "Hello" in one layer and "World" in another layer and the option if you want split by word or by letter. When you are working with curves, I would like that you can select a node and you have the option for rotate this node or scale this or those nodes selected. Have the option for convert a Bitmap to vector. Have a option that you can create your own brushes without save any picture, is like pattern along path. If is possible, compatibility with Illustrator brushes. When you select the Pen Tool, it have the option of Stability, I would like another option for do perfect curves, like in InkScape when you select Spiro. Effects for curves. More transformation option for text like liquify and this transformation option that you can see in Illustrator. More variety of adjustment and filters. At the moment this is the ideas that I have. If I get some more I will let y'all know. Thanks. I love affinity products.
  17. I frequently use bitmap fills in my work - a long-term feature of DrawPlus and PagePlus. The addition of vector fills to later versions of DrawPlus was a delight and I had hoped that it might be implemented eventually in PagePlus. The ability to use vector and bitmap fills would be a real plus for me, and would undoubtedly persuade me to migrate from Draw and Page|Plus to Affinity.
  18. Hi everybody, I'm an artist and working with printing screens for etching printing. In photoshop, there's a quite easy way to transform a bw picture into a bitmap and get it rasterized, in affinity photo can't find this feature. I don't need the visual effect of a raster like in pop art, I need a real fine printing screen like used in offset printing... How can I do this with Affinity Photo? I really love the app, especially the slim design so I can use it quite comfortably even on my old Mac mini :-) Thanks, Christian
  19. File size matters ! I use designer for web-design. As long as you work with pure vector and text, designer is a quite handy tool (despite some annoying bugs). But as soon, as you place images (typical workflow for webdesign) in your layout, it becomes really inconvenient. The filesize of the layout document EXPLODES and becomes really unpredictable. The size of a designer layout document becomes far bigger than the sum file sizes of the placed original compressed JPG or PNG images. I read somewhere in the forums, designer and photo store placed bitmaps uncompressed with the layout file - to speed up document loading? However, in my opinion this behaviour is not practicable. Some people may say: disk space is cheap, so why be so miserly? But first of all, all documents have to be backuped. And when it comes to data transfer it's a big difference if i can send e.g. a 20 MB file as email attachment or have to upload a huge 200 MB file to some document cloud. Filesize also means waste of time and other resources. We know the problem of Photoshop local smart objects. But PS stores/attaches the underlying bitmap data in it's original compressed format (JPG, TIFF, PNG etc.) and only points to it when rerendering an instace. I guess this is the correct method. If i have to transform the smart object instance later (e.g. design changes by customer), PS can allways rely on the original high resolution pixel data. But the PS document size increases only for the amount of the rendered instance layer + original bitmap attachment. It's even possible, to edit the smart object in place (isolation mode) and reduce the original bitmap resolution (destructive scale) without touching the instance position and size. In essence the filesize of the whole PS document is far smaller than a comparable AD document and approximately predictable. In essence: placed/imported images should either NOT be stored within the document. OR if stored within the document, then in it's original file format and compression. Placed images should not blow up the overall document size in the way they do now. Designer workaround - the rasterize dilema The only way i found to minimize document filesize is, to rasterize placed images, so they become a local pixel layer. This reduces overall filesize but the result is stil unpredictable. Sometimes the document becomes soon very small after rasterizing a high resolution image layer and saving the document again. Sometimes it becomes even bigger - later it becomes smaller again. So it seems, that redundant pixel data is not cleaned up at every save procedure? The bad thing: the document becomes smaller at the end, but now i loose everey connection between the bitmap layer and the orginal placed image. AND i loose every layer effects! I even don't know what was the original scaled size of my old bitmap. If i have to do design changes lateron (we all know our customers...) i have to spend extra time to search the orginal image, place it in its actual size, rebuild layer effects (hopefully made some notes in the layer label). After that extra work i can do the actual design changes. Much, much extra time spent! To prevent this, next time i leave the original image in the document and have - yes a huge file again :-( Another impractical point of rasterizing is the lack of control over pixel density. I'm talking about real count of pixels in the bitmap NOT the relative dpi (document settings). There is an ellipsis beneath the menu item "Layer -> Rasterize..." that meant to show an additional settings dialogue before rasterization is done. But there are no raster options to set. The document dpi has no effect on how the layer is rendered - to say how many pixels are created from the layer. And the rasterized quality is only moderate - seems to be 72dpi with method bilinear? There should be precise settings for the rasterize command: - absolute resolution: means, how many pixels are rendered per inch/cm (presets or explicit manual setting). - relative dpi (relevant for print) - render method: there should be an option for high quality rasterization of layers - e.g. bicubic andd so on. Simply compare this to the slice settings in the export persona.
  20. I have created a pattern that I have used as a bitmap for a gradient fill in an object. I have adjusted the handles so the pattern is orientated and sized how I would like it. Is there a way of copying this to another object with the orientation and size intact? Or is there a numeric input somewhere?
  21. Hi there I am on my first project with Affinity Designer. I have got two bitmaps in RGB and want both to be converted when I export my PDF. I tried to export with preset "PDF (for print)" but that file isn't readable in PDF Checkpoint (where I do preflights). I tried preset "PDF X3" and in the "More" settings I checked to set Compatibility to "PDF X3" Color Space to "CMYK" and Profile to "ISO coated v2 300% (ECI)". But the bitmaps stay in RGB after export. Only text and shapes are CMYK.
  22. Hi, I'm trying to figure out how to fill a colored area of a bitmap logo to a different color yet keep the transparency around it (original was a png). In Photoshop I could just select "fill" then pick my fill color and check the keep transparency checkbox.. How do I achieve this in AP ? THX
  23. In CorelDraw I can import a bitmap (say a JPG logo which has been copied so many times that it is long past the scruffy stage) and TRACE it. This function finds the edges and creates objects from them. It approximates the colours of fills and the end result is a vector graphic which can be edited back to its original condition. Also very useful for creating vector graphics from scanned drawings. Does AD have anything like this? - I can't see any references in the Help system (which has a lovely UI!) Which reminds me that I can't find any import options from Twain or WIA sources. Does AD have anything like this? - I can't see any references in the Help system (which has a lovely UI!)
  24. Affinity Designer Trial 1.5.3.69, Affinity Photo Trial 1.5.2.69 The bitmap brush engine in both programs renders hand drawn lines with very low quality - lines are not smooth, they end up faceted/broken no matter the drawing style or brush settings. Sadly this is not adequate even for basic sketching. I am sorry to say that but this is the worst I have seen. The last picture is from OpenCanvas - line rendering in OC is very good. This is how it should be done at the very least. Even Photoshop (an all around app not specialized in sketching) has always done an adequate job in this regard. One of the best rendered lines I have seen were in Autodesk Sketchbook (and of course Studio Tools/Alias). But since even inexpensive Sketchbook went rental-only I have lost interest in the software. Sorry if this has already been talked about and put on the roadmap. I did a quick search and didn't see any thread mentioning this issue. With high quality bitmap brush engine Affinity apps would become much more versatile.
  25. Hi! I am used to using Adobe package, where is a strict division between software for vectors and software for rasters.I saw that the Affinity moves away from this scheme. Affinity Designer can create vectors, but also raster paintings? In addition, I heard that, both- Affinity Photo and Designer are using the same file extension. So I can open the file with the vectors in Affinity Photo? Could someone explain that to me? :P Which program is better to buy for digitalpainting? (for example, in the style of: http://memod.deviantart.com/gallery/) Thanks for all your help! :)
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