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Found 31 results

  1. Similar to IOS, Android icons are exported at different scale factors. Please add the option export slices to the standard android sizes: e.g. if the icons in the designer file are MDPI (this is equiv of ios 1x), then the scale factors for each android sizes are: xxxhdpi: 4.0 x mdpi size xxhdpi: 3.0 x mdpi size xhdpi: 2.0 x mdpi size hdpi: 1.5 x mdpi size mdpi: 1.0 (baseline) ldpi: 0.75 x mdpi size Taken from: http://developer.android.com/training/multiscreen/screendensities.html and here: http://stackoverflow.com/questions/18655194/scale-factor-for-xxhdpi-android Ps: i see in the video, that you have tick boxes for ios 1x, 2x etc, so i assume you could have additional one for android (mdpi, hdpi, xhdpi, xxhdpi):
  2. I've been trying out the new version today having given up previously because of poor export options, I see they've been greatly improved! I would like to use the right workflow for exporting for Android assets. I saw that you can choose lots of options to get for example an .imageset folder for Xcode and this is really great. Android assets are split into sub folders though and there are often 4 or more to create at odd scale factors. What is the best way to do this so I don't have to set up all these scale factors and name all the separate folders I want to export to every time I create a new asset and slice? I saw you can save presets, but can you add and/or create export packages like the one which creates the .imageset package for iOS? Any help on the correct workflow will be gratefully received.
  3. smallreflection

    Android SVG clipPath

    Question! I recently was working on an Android app and got some design files from a pre-existing source. I opened up some icon SVGs provided to me, opened up in Designer, made some edits and saved out as SVGs again. For some reason, one of them worked and the rest gave this error: ERROR@ line 1 <clipPath> is not supported I copied the vectors from Affinity into Illustrator, saved out again, and that avoided the clipPath error, however the SVGs wouldn't display correctly that way either. Any ideas?
  4. expressivemedia

    Built in templates

    Hi there, firstly, affinity Designer is simply amazing!! I do apologise for this question if it has already been answered, I did have a look through the pages and never saw it. I want to know if Affinity designer would ever have pre built in design templates for UI and Icon Design? I create a lot of iOS and Android icons and design user interfaces for mobile apps also, it would be super cool if Affinity had a preset iOS, Mac OS and Android icon template as well as standardised UI frameworks built in to speed up my design process. If this is not a feature to be considered, is it possible for me to create these frameworks myself and have them stored ready to use when I need them? Thanks
  5. Hi, I am going to make a set of Icons in the material design style, Has anyone got any tips on what size i should make my document, and what grid i should use etc? i took a look at googles guidlines here and underneath is a snippet, how do i create an edge of 1dp? DP unit gridAndroid expects product icons to be provided at 48dp, with edges at 1dp. When you create the icon, maintain the 48-unit measure, but scale it to 400% at 192 x 192 dp (the edge becomes 4dp).
  6. Where can I find the export persona settings? I don't want to export to iOS preset sizes. The current app I'm designing is for android and there for I need a few more sizes then just 1x and 2x. So where can I change this? I hope Serif did not think that it should only be for iOS designers as many designers in general prefer mac over pc and doesn't only design for iOS.

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