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Found 6 results

  1. There is an aliasing issue that occurs with shapes created with the Star, Double Star, Square Star, Cog, or Cloud tool in Designer 1.10.5 for macOS. There are various ways to reproduce this bug, but here is a reliable method that makes it quite easy to see. Create a small document (~100x100px, 144dpi). Enable retina pixel view mode, and zoom to fit. Select the Star Tool. Create a 50x50px star. Give it a 10pt black stroke, aligned to the outside of the shape. Decrease “Inner radius” and “Outer circle” to 0%. From 50->1%, the outer edge changes slightly, but the moment you reach 0%, suddenly the border is much harsher and more jagged. This same bug occurs with the other radial shape tools: Star — inner radius and outer circle to 0% Double Star — inner radius to 0% Square Star — cutout to 100% Cog — tooth size to 0% and notch size to 100%, or vice versa Cloud — inner radius to 0% This is a literal edge case, but there are circumstances in which any of these settings would be useful. For example, I encountered this bug when attempting to make a five-pointed asterisk character, which has spokes with no width besides the stroke. Affinity Designer 1.10.5 macOS 12.4 2019 MacBook Pro occurs with or without hardware acceleration no external hardware Star with 0% internal radius (left) vs. 1% internal radius (right): (for better comparison, please download the images and toggle between them) bug.afdesign
  2. I'm having this recurring issue, where if I clip something to a shape/curve at an angle the original shape/curve fill bleeds into the edge, which is particularly obvious when clipping a light color to a dark color as shown here: Can anybody help? Much appreciated clipping mask error.afdesign
  3. Hi there! Why after export everything becomes "pixel-like" ? I've attached 2 PNGs. These are parts of the same project - one exported and "screenshot'ed" and another just "screenshot'ed" from AD. Before export everything looks sharp (icons at the bottom) and soft (the wave under logo). Why after export everything goes wrong? The images I've attached are both PNGs, both are screenshots, both have the same DPI, dimentions etc. ? Is it possible to export sharp images, or it has to be always pixel-like and if so, why? best regards Cezary Kaczmarek
  4. Hey Affinity. I'll try and make this brief: 1.) I've bought into your Windows Program as soon as it was available because I loved the betas I participated in. 2.) I'm using the program to attempt production quality work and I'm running into issues that are common but they never have a direct answer. Setup: -Assets are created in 200x200 pixel RGB documents (300 D.P.I.) -Object Creation is created with "Force Pixel Alignment" and "Snap to Margins" set (as well as many other snapping settings that aren't displayed by guides or rules when manipulation occurs) -All issues occur on Paid version: 1.5.3.69 Windows 10 x64 Issues: -Objects snapped to Artboard boundaries are rendered with Aliasing Artifacts. -Objects "snapped" to margins aren't truly aligned with margins, scroll in far enough and the placement is off, likely resulting in the artifcats -Artboard/Canvas doesn't draw accurately when zooming Concerns: -I'm needing to create a tilemap, a series of objects sized the same way that can be aligned flawlessly without export/rendering artifacts. -I've created a full tilemap out of objects that have supposedly "snapped" to the margins and it's full of rendering artifacts (aliasing, object out of place, etc) -I've attempted to recreate a single tile in a 200x200 shape that results in the same artifacts, blending pixels around margins when I expect a solid color Finally I ask this: -All this considered, is there a way to create a 200x200 and eventually a 100x100 object that forces FULL pixel alignment, exports to PNG with Transparency and avoids using Aliasing- or should I find another solution? I've enjoyed your product for an extensive amount of time, that being said, I've read enough on these forums to see that Pixel-Snapping considers "1/2" steps, results in floats, and exports include the artifacts included. If I had one request; I'd ask you to create a "pixel-perfect" mode that forces objects to fill full pixels, consider the dimensions of the canvas only (no float values) and renders based on the working image (Retina/Pixel view, no aliasing). If I'm setting up documents to fail, PLEASE educate me- I'd happily admit I'm wrong if you point me in the right direction, as of now, the work I've spent an excess amount of time is going to require just as long to clean up in other programs to create the desired result. Good luck, thank you for reading my book.
  5. Hi Guys, first post here... Currently trialling new options as alternatives to existing software at the minute. Personally I've used Fireworks for the last few years mainly for digital based designs. However going forward we need something new. Having looked at a few options Affinity seems to tick more boxes than the other options and looks great so keep up the good work :) Anyways on to the question. I'm guessing this may have been asked a lot but cant find a definitive answer. So simply when creating a shape and adding a border (Stroke) you get the fuzzy antialiasing edge. One side of the shape has a solid 1px border and other sides you get the extra faint line. Small issue but also very off putting. Am I doing something wrong here or is there a way to stop this so a 1pt / 1px stroke or whatever value stroke is solid with no fuzzy edges? The zoom is 100% here and I've made sure the shape was a realistic size like 500 x 200 px. Bottom left is zoomed in to show the aliasing. Thanks in advance Michael
  6. Hi there, Is it possible to disable font aliasing so that I can use Pixel fonts? Pixel Fonts as in Any help would be great :-)
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