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Found 3 results

  1. Hi guys, Bevel & Emboss is cut of by live filter layer perspective. Didn't test anything else, didn't test on pixel layer. - Please see video: Effects + Live Filter Layer issue.mov
  2. Hello, maybe i found the same bug like here: My report tested with windows 10 on Affinity Photo and Beta Same problem on both versions. reproducibility 1. create a shape, text, place embedded document, and so on and add a layer effect for example a shadow 2. add live perspective filter and drag a corner outside of the original border range from the shape, text, ... 3. result is the shadow (or other layer effects) will cut off on these borders until rasterize the layer or merging live perspective filter (if possible) Workaround i found is save the document without live perspective filter and create a new document. Now add your saved document as a embedded document and click on it. Here add all wanted layer effects. Back on new document the layer effects will appear and now here its possible to add live perspective filter without bug. I uploaded a video where i show the bug and workaround. AP_Bug_mit_workaround.m2ts
  3. My experience with the Affinity Photo Perspective Filter (both live and regular) has always been so so. Often it does the desired job (and often it doesn't), but you always have to be careful in the way you use the tool. For instance: In versions prior to 1.7, i was only successful in applying a perspective when the deformation happened within the rectangle of the original. As soon as i enlarged it a little bit i got bad results (truncation of the deformed layer). Applying additional effects to the deformed image, like an inner shadow, also gave bad results quite often, again truncations. It looks like 1.7 produced better results when applying the perspective. I have been able to deform and enlarge at the same time. However, when applying an inner shadow it still behaves badly. I've added an example which shows that the inner shadow is applied, but only to the section within the original rectangle. Would be nice if the developers could make these filters rock solid.
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