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Found 6 results

  1. But I want it to be pointy but Everytime I expand the line it gets boxy. So how to keep it stay pointy? RPReplay_Final1685496619.mp4
  2. Hello, Please see attached screenshots and final exported document. Please advise why the exported document that is created from original document does not visually look same as screenshot of document before export, even though no changes applied to document before export, this is to export as PNG, as per screenshot with PNG export settings. I like how document looks in screenshot before I start export process. I look forward to feedback on this and if there is a way to fix this. I can send original Affinity Designer file for someone to test this. I am using latest Affinity Designer 1.10 on MacBook with Mac OS Sur 11.15.1.
  3. The mitre rendering for the elements in the attached are inconsistent when zooming in/out even when making the document 1000 mm tall (it worked for the expand stroke bug). Precise clipping is enabled in preferences. pyJayumayV.mp4 WEEE.afdesign
  4. The display of corners in the German Affinity Designer 1.9.2.1035 for Windows depends on the current zoom level. In the attached video, the red outlined rectangle uses sharp corners with a miter limit of 1.414, which seems to be some default (I would never enter this number myself). The following happens: Depending on the zoom level, the corners are all OK (0:00), or cannot really decide whether to be mitered or sharp (0:04), or are all mitered (0:13). This could be the result of problematic floating point rounding for the miter limit: 1.414 is very near sqrt(2), and sqrt(2) happens at exactly 90 degree corners. It appears that, depending on the zoom level, each corner's miter value is sometimes rounded to more than 1.414, resulting in mitered corners, and sometimes rounded to less than 1.414, resulting in sharp corners. Should this be the case, I suggest the following things: Set the default miter limit to a value that can be exactly (without round-off error) represented as binary floating point and is a bit larger than sqrt(2), e.g. 1.5. This would ensure that (1) sharp corners with 90 degree still behave as expected and (2) rounding does not depend on the least significant floating point bits. Do the rounding independent of the current zoom level – the corner display should be the same no matter how far you zoom in or out. Andreas Weidner StrangeCorners.mp4
  5. Hello team, Loving the new beta, just disappointed that this problem still exists in this new version. Was hoping it could get resolved. This is unfortunately my principal issue with AD, as I work with rainbow strokes very often. If this could get fixed my designing process would be 1000 times simpler. As you can see, I have the brush set to Fold, and the mitre set to 100. Thanks everyone. Lobsang
  6. Strokes always had problems with hard corners, but they've gotten even worse in this version (MAS 1.7). See attached video Screen Recording 2019-06-05 at 15.51.03.mov
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