Jump to content
Our response time is longer than usual currently. We're working to answer users as quickly as possible and thank you for your continued patience.

Search the Community

Showing results for tags 'UX'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Affinity Support
    • News and Information
    • Frequently Asked Questions
    • Affinity Support & Questions
    • Feedback & Suggestions
  • Learn and Share
    • Tutorials (Serif and Customer Created Tutorials)
    • Share your work
    • Resources
  • Bug Reporting
    • Report a Bug in Affinity Designer V2
    • Report a Bug in Affinity Photo V2
    • Report a Bug in Affinity Publisher V2
    • Report a Bug in Affinity Version 1 applications
  • Beta Software Forums
    • macOS Beta Forums
    • Windows Beta Forums
    • iPad Beta Forums
    • [ARCHIVE] Reports from Affinity Version 1 Betas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Skype


Facebook


Twitter


Location


Interests


Member Title

  1. Hi! I was playing with Figma and jumped back to Designer to compare the two. A really good feature that Designer is missing is the ability to snap vector point handles.
  2. Hello, I have been waiting with excitement for the Affinity BETA to come out on windows. After opening Affinity, i was not convinced. I really got this "not bad" feeling.. This is because of 1 main issue; i don't like the user interface. Functionally speaking, its great. It beats photoshop in my opinion. But its not even close to what i had hoped for.. I am a big fan of "minimalism" and "flat" design, not just for its looks, but for the overall experience. I came accross a photoshop redisign made by Aurélien Salomon on Behance: https://www.behance.net/gallery/19600227/Photoshop-redesign This is how a modern and new photo editor app/program, in my opinion, should look like. Design is contantly evolving, so the tools that are used to create design should be designed with this in mind. My suggestion: create an user interface that works with templates. Give the user control of how Affinity looks like. What would be better then an editor that by itself gives inspiration to create more beautifull & smart designs?
  3. Hi New users (or demo users) of AP ask again and again where they can find the inpainting brush - and that's only the ones bothering to create a forum account for that question. I think it would help a lot if it was the default tool of the healing group.
  4. Hey guys, More UI work. Let me know what you think. https://www.behance.net/gallery/37180653/Android-Weather-App Cheers, Vlad
  5. It seems like Affinity is focusing a lot on features, which I guess is important for the competition, but it seems like as soon as something is done there's no polishing done. My absolute biggest problem right now is the export persona and how it doesn't save settings between exports, how has this been allowed to be broken for over a year? I'm currently trying to move over from Creative Cloud but things like this make it impossible.
  6. Update Dropdown What I did was think about components and what parts belong to what. And for this model to be clear from the UI / UX perspective, it means that the other colour options should be separated into their own panels due to their unique attributes. In my experience, I would recommend removing the colour wheel--it adds no functionality that the sliders can't provide and adds a level of complexity to maintain in the long run. I can't keep working for free, so, this is it from me. ----- Previous -----
  7. Hi, I often have problems to read the histogram with overlapping curves. Its hard to see which channel is responsible for the white curves. I think Apple Photos is doing it better as it always shows the curve outlines in the channel color.
  8. Hi guys, Latest project made entirely in affinity. Except the gif animation. https://www.behance.net/gallery/33966100/FoodJunky-Application-Design-Concept Cheers, Vlad
  9. Hi I looked at the FAQ list and this is a more hands-on subject, but it's still a real FAQ: Time and again new users ask in the questions forum * why they can't get the inpainting brush tool (and others) to work. The answer is: you have a wrong layer selected. I'm quite sure the question arises so often because some adjustments (like levels) create a correction layer without the user noticing. So it also affects people who aren't actively using layers yet. Feature request: could you add a warning when people try to use inpainting on a wrong layer? * and this are the ones bothering to register in the forum and start a thread
  10. Hey, Really like working with AD, at least when it doesn't crash. Which is does now, a lot - like every other minute. Seems mostly when dealing with artboards. Also, to make a crash more annoying, the studio hides and the tools "undock". To re-launch AD after a crash I have to: 1. Launch AD. This launch however, will freeze. 2. Force quit AD. 3. Re-launch AD. 4. Re-dock Tools. 5. Reset Studio. 6. Open the work file. 6. Create a new document and add any shape to the canvas. (This is the only way for the layers in the studio to actually appear.) 7. Close the new document. 8. Get back to work, until it crashes again. 9. Rinse and repeat from step 1. Needless to say, this is EXTREMELY frustrating and time consuming. I would have posted this under bugs, but seems you have closed that forum. Aanyway.... When I sufficiently zoom out, I would really like to see the overlapping artboard labels hidden. There is no point in showing something that looks like this (attached image):
  11. This keeps popping up in Questions - which also means a lot of people give up without asking: When somebody wants to download the example pictures on the welcome screen, the red x can be confusing and the blue line around the picture (status bar) is easy to overlook, not least because it takes some time to start filling.
  12. Hi :-) This will be obsolete once sticky settings are here. Until then I work with cropping presets - it would be sweet if my own presets were added at the top of the list instead of the bottom.
  13. I did a search on feature requests on slices, and didn't really see anything on this or in the roadmap. I did see a post that there is more to come for Exporting Personal, but here is a feature(s) I've come to want while working with AD. In Export Personal (AD), if you create multiple slices, they are literally all over the design, yet we have a palette dedicated to the management of those slices. I would suggest that the palette be the "controller" of showing and hiding slices created by a simple selection(s). So, instead of slices constantly cluttering the design, with only corner anchor points being the highlight a slice is selected, hide the slice unless that slice is selected within the palette. This would greatly clear up the interface and provide good UX. Especially since you already have to select the slice that you want to export, this would give clear visual feedback of what a user is exporting without all the clutter of other slices. In addition, to further enhance this, by selecting multiple slices within the palette, it could group slices as a composite export selection. This would allow us to define potential elements of export through slices, without literally having to create every possibility. See attachment. So, since the slices palette already is the determining factor of what is getting exported, and if we hide the slices unless selected, then being able to select multiple elements for different variations of exports would be wonderful as a composite of those selected slices. If anything, at least hide the slices' bounding boxes unless it is selected within the slices palette. Otherwise, it can get very unruly.
  14. Hello This feature was requested by me when discussing a bug, so now I'm requesting it here at the right place. At the moment, when a user has OSX in a non-english language, the OS offers a translation of certain common font styles like bold, italic, regular etc. In a few applications made by Apple such as Numbers or Pages, and also in the Font Book app, these translations are used when selecting fonts from the fontmenu. Most professional design applications however use the original (non-translated) names in the font selection. At this moment, Affinity applications use the translated names, even though the rest of the user interface is English. I personally think the way OSX translates font styles is quite primitive, and I often encounter fonts where half of the styles are translated in Dutch, while the other half are not translated because the typedesigner chose non-traditional names for these styles. Other design-related applications ignore the OSX translations and use the original style names, which is more practical in a professional environment. As long as Affinity doesn't offer application wide translation, I personally think it's better for Affinity to ignore the OSX translations, because we now get a inconsistent user interface with two languages. I'm looking forward to hear how you think about this.
  15. Hello guys, Do you have any plans to do like Adobe and go the UI design + Prototyping way? http://blogs.adobe.com/creativecloud/introducing-project-comet-a-new-tool-for-designing-and-prototyping-user-experiences/ Although Adobe is clearly looking in Sketch's way by doing this, bringing prototyping directly inside UI design is a very nice approach. This looks like something that Affinity Designer could eventually do. Or maybe Affinity Publisher... or both. What are your impressions?
  16. I think I had mentioned this one time before awhile back, but would it be possible to (sorry to compare, but like Photoshop) preserve the appearance of fonts (not expanding to curves) in a doc until a layer is selected, instead of discarding all missing fonts upon opening a document? That's something that would be nice for our web developers, so that they can tell what's what without having to install every font to get started.
  17. Here's something to consider to enhance UX on Affinity products: Current situation: Currently all objects have 2 ways to be rotated: the blue handle at the top of the bounding box via hovering near a corner handle. Currently there exists no way to adjust a shapes Stroke attributes directly on the object itself. Idea: Remove the rotation functionality, since it is redundant, and turn the top handle into a UI control for setting Stroke weight, or perhaps a pop-up for any number of Stroke or even Shape attributes, DIRECTLY on the canvas object. Benefit: Working directly on the object and not having to rely on palettes makes the workflow much smoother and quicker, specially on mobile devices with smaller screens, where physical size is still a limiting factor, as well as for editing while in full screen, hidden studio palette mode. As professional creative apps transition into a multi-touch and stylus enabled operating systems (iPad Pro, ahem), users will be expecting to interact with objects directly on screen, not via abstract palettes. This setup will be friendly for Pencil input. However, this same directness of on-canvas edibility while on limited screen real estate is of benefit on current laptop workflows as well with traditional mouse and Wacom0style input as well. Thanks for your consideration.
  18. Consideration for having a larger delay before a window tries to absorb another on tabbing/docking of floating windows. Anyone that realizes the efficiency of Expose on a Mac will rarely have that many docked windows. By having windows constantly trying to merge right away while trying to get as much workspace for windows becomes disruptive. Or a check mark in preferences to turn the docking/merging off altogether.
  19. Duplication is Command + J, Grouping is Command + G, which I find used a lot, yet they are “zoned” on opposite sides of the keyboard due to reach of each key with one hand (while the other is on the mouse or drawing tablet). Workflow commands like duplication, grouping, copy, paste would be much better UX wise to keep commands that are common to one side of the keyboard. (imo) So, suggestion is to make Command + D the default duplication shortcut.
  20. After the recent popularity of my flat icon tutorial, I decided to start a tutorial series focusing on the principles of flat design. In this first tutorial, I focus on basic shapes and flat colors. As an example, I walk through how to make a flat iMac icon like I posted before. To view the tutorial, click here. Hope you like it!
  21. After seeing quite a bit of demand for long shadows in Affinity Designer, I took it upon myself to throw together a basic tutorial to get you guys started with flat icon design in Affinity. My example isn't perfect, but it should be enough to get you going. You can view the tutorial here. Let me know what you guys think!
  22. AP: when I click on the value in Width: I'd like the slider to open at the same time, not only after a second click on the small triangle. Thank you :)
  23. I am very interested in moving into Affinity permanently but so far I don't see any way to create symbols which can be edited as separate documents and then handled as self contained objects within a work document. This is critical to UI/UX work flow (a single change to a button can be instantly reflected in hundreds of documents) and can also be pretty useful for certain styles of illustration with repeating patterns. Dose Affinity handle this in its own way? If not is it on the roadmap to being implemented as a feature? In terms of this feature, it would be wonderful if these symbols can have many states - and each state can have property / behaviours added. In a best case situation this feature set I would be supporting the following: a symbol / object can have multiple states. each state is a separate page, each page has a properties panel to assign an action or variable. e.i. "click / swipe action trigger page [X]" or "if [variable x] is true / false trigger page [X]" symbols can be exported as SVG / PNG / GIF and each additional state is saved as a child file. e.i. button_X.png, button_X_focus.png, button_X_disable.png, button_X_hover.png symbols groups can be exported as an Axure RP library - this would be sooooo awesome but obviously difficult as the framework is very different in the Export Persona mode, symbols can be automatically spliced and placed into HTML for quick mockups
  24. Observation: - Lots of items in Layers Panel - I dig down deep into a group tree, aiming to add eyebrow shapes to a head. - AD creates the new items at the top of Layers Panel. Have to scroll a mile up, and then drag them down to where I want them to be (in that head group I aimed to work in). It would be much more intuitive to place those shapes above the last selection before creation began. Perhaps there is already a way to do it? If so, how?
×
×
  • Create New...

Important Information

Please note there is currently a delay in replying to some post. See pinned thread in the Questions forum. These are the Terms of Use you will be asked to agree to if you join the forum. | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.