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  1. For some reason, some SVG elements keep turning into images? The file I have uploaded is part of a bigger illustration. However, whenever I export it as an SVG it turns into a png (i think) and the quality is terrible. I have opened the file up in Brackets a free Adobe code editor and reading the code you can see it's a PNG. Is there a workaround? I have also included the greater picture (not finished) and it looks like everything below the eye level is images. Thank you very much for your prompt response. I have noticed that this has been happening all the rime but now I'm turning
  2. Hi, there is one thing I miss from Illustrator and it's the ability to attach scripts, or some metadata, to elements; layers or groups of layers. It's helpful when creating interactive SVGs. Of course it's possible by naming layer/group and edit the code of the exported SVG but it becomes repetitive when you open the SVG again and the code is stripped of the additional code. So the option to have some extra content in the code of an element and keep it intact on re-opening or saving the document, would be terrific. It does not have to do anything, just a field to type som extra att
  3. I am using Affinity Designer to create file to upload into Cricut Explore Air2, to draw embroidery designs on fabric. If I export a png file, the image looks perfect but the Cricut treats each line as an object and outlines it - not what I want. I want a line drawing. After hours with Cricut tech support, I discovered that by exporting my file as an svg, the single line problem was solved, however, the image broke apart into single strokes and scattered over the page. I tried grouping elements in layers and then grouping all the layers together and the file arrived partially intact and the res
  4. Hi, I’ve been looking into an issue with parsing SVG files exported from Affinity Designer and have noticed that the ‘defs’ element is consistently exported after the referencing elements. While many SVG parsers assume order independence, it is considered best practice to write the ‘defs’ element before the referencing elements are described in 5.3.2 The ‘defs’ element as follows: “To provide some SVG user agents with an opportunity to implement efficient implementations in streaming environments, creators of SVG content are encouraged to place all elements which are targets of
  5. Hi! Firstly, I want to thank you for your products. You do amazing work guys and I really enjoy using them! I believe there are more important features to be implemented, but I couldn't find this one here, so let's list it: There is a "new" font format called OpenType-SVG that stores vector or bitmap informations to create colored fonts. Would be great to push the limit :) PS: Links explaining OpenType-SVG/Color Fonts: http://www.colorfonts.wtf/ https://creativemarket.com/blog/color-fonts?utm_source=ownedsocial&utm_medium=social&utm_campaign=blogposts&utm_conte
  6. It seems that Affinity Designer can't handle some of the SVG content in the digikam and showfoto logos. Text is lost "Lens glass" has different blur / transparency Shadow / blur around the lens is gone Sources of the files can be found at https://cgit.kde.org/digikam.git/tree/core/data/pics/digikam https://cgit.kde.org/digikam.git/tree/core/data/pics/showfoto logo-showfoto.svg logo-digikam.svg
  7. It looks like Designer cannot import or export from/to the SVGZ format. I understand that it is simply a compressed version of a plain SVG document which I can compress / decompress myself but it would be more practical if Designer could handle that.
  8. this is something I am sure has been brought up about a year or so ago. but could not find it on here. SO this link here is how you can use inkscape to design levels in video games, parsing the SVG data in whatever you are using that can be used for collision, shapes & other such things I really think this would be a fantastic feature for designer, photo, or whatever affinity product that can have SVG output. please look at the link & see how it works & uses the data to build levels. its super awesome & would be even more awesome to have
  9. I have a situation where I create an svg in affinity designer, and then I have to modify some of the resulting svg plaintext by hand. I would then like to open the exported svg into designer, make some changes and then save it out to the same file. The primary issue I'm having is that if I export a new svg, all of my edits are gone. Is there some way to modify an svg and leave all of the elements I don't touch alone?
  10. Continuing from this post, I think it would be really cool to have a tab added to the export persona that would allow us to attach exportable attributes to layers, so that when we export an svg, all of our attributes for that layer are preserved. This would solve so many of the problems I've had whilst using designer. It would allow us to: Invoke svg filters defined externally Save class names on elements Add interactivity and styles Better yet, it would be cool to also use empty layers to add some svg markup to the final exported document, so we can define our own
  11. Good morning, all. I am new to Affinity and also new to creating SVG files. I feel as though I’ve got the SVG file creation part down. Lol. This is what I need help with, and I will try to explain this by example: Lets say that I import a simple two layer SVG file into affinity. By this I mean, a transparent background (as displayed by the white and grey checkers) and a layer on top holding the vector (as displayed by the shape represented in black so that I can see the transparent background behind the shape). Let’s say that the shape is a black rectangle. Inside the rectan
  12. Hi, I'm facing an issue when I export SVG with Affinity Designer. I'm working on a website and would like to export an SVG in the best way following some guidelines describes here : https://www.sarasoueidan.com/blog/svg-tips-for-designers/. My Issue : I want to export in SVG a shape and move it with code. When I export it, I get a <path d="..."> instead of a <polygon> or <rectangle>. Sadly I'd like to have a <polygon> object in order to move it with Javascript. Can anyone tell me what am I doing wrong ? I would like to do someting like
  13. I've just started using Affinity Designer and so far I love it. When I export to SVG I get weird results. Circles get look like they are partially inside a black box, croped objects does not look croped. If I export to EPS everything looks fine. It also depends a bit on the app I use to view the SVG file. Finder in MacOS shows the SVG file as I expect when I preview them. But a bunch of other application does not. Please see the attached image. The symbol to the right is EPS and looks like it should. The symbol to the left is SVG and that's how it looks i most applications when I import i
  14. When the attached SVG is imported into AD, the second rendering of the path is not in the correct location. The SVG and a screenshot of the incorrect placement is attached. Thanks. sprite-search.svg
  15. When I take an SVG and scale it down, the exported resulting SVG seems to still use the original path, but applies a transform to scale the path down. Is there a way to cause the path itself to change to the new scaled-down dimension and NOT apply a transform? In other words, I want a new path scaled to the new dimensions, not the original path transformed to the new dimensions. Thanks.
  16. Hello, I have a strange issue: exporting SVG as usual to be used on websites, Designer makes a font/svg file instead of a image/svg+xml file. This makes the file unusable in my WP websites. I already compared the SVG files text using TextWrangler but they seem equal. I attach one of them for analysis. What do you think the problem could be? Thanks for your support. LovelyApart 2018.svg
  17. Hello Every one and first lets say: Affinity Designer is a great looking alternative to Adobe for working with GUI prototypes. My reason why I am writing this ticked is the issue that Affinity Designer is renaming the id entries from the original ones to some own unique ids, which I cannot use. The SVG file is a graphic which will be loaded in an application and get modified via JavaScript. For the correct functionality, each element (group) needs to have the right id name to its corresponding element in the graphic. I have noticed that Affinity Designer has replaced
  18. Rightnow exporting to SVG has all styles inline on all seperate svg-elements. And elements don't have classes or IDs. Using SVGs on web and making interactive animations on a daily basis this way it's impossible to animate elements and use external stylesheets without having to manually add classes and IDs to each element and remlve all inline styling in a text-editor after each export. I don't like to say it, but that makes this workflow impossible to use. Having to stick to inline styling inside the SVGs is another problem: - These days inline-styling is a big no
  19. I am aiming to export SVG files with 12 point text (in Affinity) where that text is the same size as the 12 point text in the HTML where the SVG is embedded. As you can see, the text in the SVG and PNG is smaller that the text in the HTML above it. The HTML <!DOCTYPE html> <html lang="en" dir="ltr"> <head> <meta charset="utf-8"> <title>Test</title> <style media="screen"> * { font-size: 12pt; font-family: "Open Sans"; } &l
  20. Hello, I have exported two SVGs in two different ways. I am running 1.6.1 on OSX and have some issues 1. via MATLAB - This imports fine but there is a curve mask which covers the real content of the image. I can delete the mask, but its pretty annoying to have to do this, and I spent a good half an hour trying to figure out if my image was even there. 2. via Python (using matplotlib) - The file is 50mb, not sure if this is the issue...but basically Affinity designer just hangs indefinitely. The plot was generated with https://matplotlib.org/api/_a
  21. As SVG is open source I would appreciate that Affinity support SVG files without having the need to import or export the file. Regards. Camille Desmots
  22. Hello world, Affinity designer has taken me out of complete design noob into semi noob. Any help would be greatly appreciated in this trying time.. In summary, I need to create single line strokes out of some curves/shapes that i've made. I have taken a font, built a shapes over the letters, now I have shapes with hundreds of nodes. If I have the shape of a "P" consisting of dozen nodes, is there anyway to represent that by two single stokes. EG. One stroke for the " I " another for the ")" Any advice or further reading materials would be excellent, although, explicit
  23. Hello, I'm trying to export a vector image to SVG and Designer generates an SVG file with a JPEG image on it. The content of the file looks as: <?xml version="1.0" encoding="UTF-8" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="100%" height="100%" viewBox="0 0 32 32" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-miterlimit:1;"> <
  24. Hi guys, I have been exporting as svg with Affinity without a problem until today. I installed some new fonts today, and after exporting the svg and viwing it into the Firefox/Chrome, the fonts look different from the ones I used, even though if I inspect the text it's actually the correct font. This problem is only in browsers, if I open the svg with Affinity the font displays correctly. Is this a browser problem, a font problem, or an Affinity problem? Thank you, Chris
  25. Hi, I'm newer in Affinity Designer. Adobe illustrator has line segment tool, when i use it, and then export to SVG file in which has <line> tag.But Affinity Designer don't. I use pen tool with line mode, and export to SVG, only <Path> tag. Can Affinity Designer export to SVG file with <line> tag?
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