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Found 415 results

  1. Is it possible to add compatibility with SVGO https://jakearchibald.github.io/svgomg/ It is the most popular SVG optimizer for the web. Exported SVG files would be a way lighter. And it would be good to have a checkbox for exporting inline styles as classes it is useful for colorizing SVG using JS or CSS.
  2. I'm having issues exporting a particular file to SVG and am hoping someone can help me determine what I'm doing wrong. I have two primary issues with my export of this particular file (attached): 1. On export, the black color for all text in the image, specified as #000000 in the AD file, is changed to #030405. I can correct this manually in the code of the SVG, but I'd prefer to not have to. The red color (#ed1c24) of the Flag logo is not being modified during the export. 2. For the elements at the top of the image (flag logo, DiveTag and TM), fill colors are being supplied in the SVG code: style="fill:#030405;fill-rule:nonzero;" For the elements at the bottom of the image, though, (Reward Text, URL), fill colors are NOT being supplied in the SVG code: style="fill-rule:nonzero;" While the SVG renders correctly in a web browser without the fill colors being specified, it does not render properly in the PDF generator control we are using (https://github.com/dompdf/dompdf). It just fails to render the paths without color specified in their styles. Again, I can correct this manually in the code, but I am wondering if there is a way to force AD to specify fill colors for all exported SVG paths? Also, why is it specifying fill colors for some of the paths in my file, but not others? Thanks for any help you can provide! Personalized_tag_contents_750x750.afdesign Personalized_tag_contents_750x750.svg
  3. Hello! I have two very similar files with little figurine people in them. Neither one of them has a lot of complicated curves, they both have a few radial gradients, etc. Alice exports to a 4.5KB SVG file, but Bob exports to a 360KB SVG file, and I cannot figure out why. The Bob SVG file just has a zillion points in it, for no particular reason. If anybody can help me figure out why the Bob file is exporting to something so huge, it would be a great relief. Thanks so much! alice.afdesign bob.afdesign alice.svg bob.svg
  4. I'm evaluating several editors for compatibility with my SVG patterns. The short story of my use case assumes some technical knowledge of the SVG format. I offer a growing collection with hundredths of patterns constrained by a grid and the rules of 2-in 2-out directed graphs. An example is attached. A pattern is defined with one <group> of <path> elements (imported as curves) and a set of <use> elements that repeat this <group> to build the pattern. These <use> elements are imported as copies of the group. For my use case all these groups should be linked as symbols, but they are not imported that way. I also tried without the style attribute (with fill-opacity) on the <use> elements and without the group around the <use> elements, but that did not help. This way users of my patterns should reconstruct the pattern from one group. With all alignment issues that requires quite a learning curve. Unless I'm overlooking a method to link identical groups as symbols after import, I would like more advanced support for SVG's <use> elements at import. Perhaps as an option for backward compatibility. Same advanced support at export would be a bonus. The long story of my use case is documented at https://github.com/d-bl/GroundForge/blob/master/docs/help/Reshape-Patterns.md 2in-2out-graph.svg
  5. Hi there, I'm having some SVG issues. I'm using a mid 2014 MacBook Pro (2.2 GHz Intel Core i7). Every time I export an SVG it shows up as a blank white box. Below, you can see the logo I'm trying to export (it's the white logotype with a green shape). When I export as an SVG all I can see in my Mac finder window is a blank square box (see below). When I open the SVG in Illustrator, the logo shows up, but it's not cropped correctly (there's a bunch of white space above and below the logo which I don't have in Affinity). Any help would be greatly appreciated. Thanks !
  6. Importing an SVG file into Designer started to result in a single flat pixel layer while a couple of days ago it opened normally as a vector layered image. Even a vector image exported from Designer into an SVG file then opens as one single flat pixel layer. I may have altered the Preferences, but I do not see any reason for which any of the options would affect the import process in such a way. It seems to me that it really started to behave in a weird way. Thanks in advance for help.
  7. Hi guys, I created a logo with Affinity Designer and then decided to improve it by adding some outer shadow effects to the layers and groups that are part of the logo. I exported the logo as svg file but when I uploaded it to my site the shadows were not displayed and on top of that part of it got blurred. I opened the svg file with Affinity Designer to check whether it was a problem related to my browser or not but it happened the same. Then I checked that by deselecting the outer shadow effects the problem disappeared. Do you guys know anything about it? Probably I am doing something wrong. I am relatively new on graphic design. Find attached some files for more information. Many thanks in advanced! logo-design.afdesign
  8. Hi, new guy here. o/ I recently purchased and started using both Photo and Designer after having used Photoshop and Illustrator for many many years, not a heavy user but I know my way around it. Will take a while before I can switch completely, but I like the direction of both Affinity tools. Keep up the good work! First thing I tried with Designer is port some of the assets from AI and use Export Persona for exporting both PNG and SVG. While PNG works fine, SVG not so much. I've searched the forum, but wasn't able to find a concrete answer. Hence this topic. 1. Ability to retain width and height of the artboard as well as the viewbox. Checking off `Set viewbox` option in the export setting does set the height and width attributes, but it also removes the viewbox property, which is not ideal. For example AI handles this through `Responsive` setting in SVG export options; checking it removes width and height, otherwise both are always present. 2. Output SVG contains unwanted (unnecessary perhaps?) clipping elements and references and an empty artboard rect. In the below example only `<path />` is wanted and none of the other stuff. I imagine this is necessary if the slice is smaller than the artboard. But this is exactly what `viewbox` is for — to clip unwanted areas of an SVG. 3. Presentational attributes: `fill="#ebebeb"` instead of `style="fill:#ebebeb;"`. I do believe this was mentioned in one of the topics I found, but there was no clear answer to the issue. Perhaps something similar to AI SVG options where you can select how you want those properties to be exported. 4. Long-shot, but perhaps something similar to SVGO for minification. <svg width="100%" height="100%" viewBox="0 0 200 200" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:1.41421;"> <rect id="Artboard1" x="0" y="0" width="200" height="200" style="fill:none;" /> <clipPath id="_clip1"> <rect id="Artboard11" x="0" y="0" width="200" height="200" /> </clipPath> <g clip-path="url(#_clip1)"> <path d="..." style="fill:#ebebeb;" /> </g> </svg>
  9. I cannot find the option for choosing the decimal precision. In Inkscape, you could set the amount of significant digits to 5, for intance, this resulted in the shapes' coordinates looking like this: 5 significant digits: 1.2345 12.345 123.45 1234.5 3 significant digits: 1.23 12.3 123 My whole web application is based around SVG (dragging around on a big SVG map,) so it will probably see a size reduction of at least 25% solely from dropping the three decimals in all coordinate numbers I know you can just do a regex find in an editor and search for \.\d\d\d and just delete all occurrences, but that gets tedious to do manually every time I want to export svg
  10. Hello there, I am drawing on a Wacom Bamboo Slate, which can export your drawings (and writing via a kind of OCR) to text, image formats and SVG. Here's Wacom's specs for the Slate: http://www.wacom.com/en/products/smartpads/bamboo-slate#Specifications The Slate's ballpoint pen is marketed as having 1024 levels of pressure which in theory seems a bit much for a ballpoint pen, but would be nice if it could reproduce the light and heavy strokes you have made on paper. My problem is that the SVG files exported from Wacom's Inkspace app are filled black shapes instead of strokes. The shapes are thicker than the original paper lines, losing most of the line width variance, and I cannot find a way to reduce the width as you would with a stroke. I am attaching an image to illustrate my problem. Any thoughts on how to convert these shapes into strokes so that I could make them thinner? Many thanks in advance! PS there may be an answer in the thread below ('line width is not yet fully supported in the SVG standard'), but I'd like to confirm if something can be done about this using Affinity Designer? https://forum.affinity.serif.com/index.php?/topic/45452-how-do-i-import-paths-they-keep-turning-into-shapes/#comment-227169
  11. I am tryingto open an Illustrator File into Designer. it is this template file from a print shop. It seems fine in Illustrator. 3.5X2-SMART-V2.ai. When I bring it into designer is not working out: As Ilustrator into Designer: As SVG 1.1 into Deigner: As Svg 1.0 I can’t figure it out>. Any one Smarter can help me>>>. 3.5X2-SMART-V2.ai I don’t what to do!!
  12. Hi - please take a look at this thread... Post in iPad questions The question was around export of a design to SVG where a curve is a shape compounded from two with the subtract operation. There seems to be a bug here given it's not just me experiencing it. Thanks!
  13. It would be very handy to have an option to include invisible object in export to SVG and PDF. Main purpose for this is to improve exchanging working files with other applications.
  14. Hi all! I am writing you not as the usually nitpicky and potential Affinity-fanboy-who-lives-off-of-Publisher (I do currently live off of InDesign, so it would be only a matter of time, but things just may take a bit of a turn in my career path soon-ish), but as a prospective full-blown professional type designer and current type design teacher with some serious grievances to air; as you may guess, I recommend Affinity apps for most graphic design related tasks, and even though I vehemently tell all my students to familiarize themselves with type design packages (namely Glyphs.app, FontLab, RoboFont, etc.) and start drawing inside them right away, they are all more familiarised with all-purpose vector drawing packages when they begin studying type design, so, for those who may wish to go that route, I also make a point of explaining to them how to properly size their curves/paths in points, in order to correctly import them into Glyphs.app further on. Now, this usually works fine when using Adobe Illustrator, but when doing so with curves/paths drawn in Affinity Designer, some less-than-optimal results occur, as you can see from the enclosed screenshots. The result will always be the same (on both apps, mind you), either if I paste the curves/paths directly or if I export them into .EPS and import them into Glyphs (actually, Glyphs won't even let me try the latter – and gives me the enclosed error message, whereas .EPS content generated from Illustrator, whether pasted directly from the clipboard or dragged into Glyphs, will work just fine). If I export it from Affinity Designer into .SVG I will be able to import it into Glyphs.app without any missing nodes, but the scale will be way off, thus making the whole process needlessly complicated. I happen to be acquainted with Mr. Rainer Erich Scheichelbauer, from the Austrian type design studio Schriftlabor and the Glyphs.app development team, and I can put you guys in contact with him in order to work on fixing this issue. As for the recently released FontLab VI, I don't own it so I can't get into the compatibility with it for the moment in any authoritative fashion whatsoever. I did give their very feature-complete and stable public beta a go, however, and it seemed the interoperability was even more broken, so maybe you should chime in with Mr. Adam Twardoch from FontLab Inc. on that issue as well (though I'm guessing that FontLab's even more advanced curve/path drawing tools and its focus on über-pros – their app is expensive as hell, after all –, combined with their still less-than-elegant usage of – ugh – Qt, may mean that they don't care much about those interoperability niceties and would rather force their users to always draw inside of FontLab from the get-go). As it stands, Affinity Designer in standalone form (I have yet to test InkScape as a bridging app, but… I'd rather not, as it's even more cumbersome than AI) is completely unfit for type design purposes with Glyphs.app and, as such, I can't recommend it to my students at all, which is a pity because the price bracket and the target audience of both packages seem to be very similar. Do you have any insight as to what may be going wrong here (a non-standard/reverse-engineered or even standard and well-documented .EPS and .SVG implementation, just a bit gone wrong, perhaps?) and could you provide us with a tentative ETA for its resolution? Now, for some explanation on what each of these screenshots mean… Here we have the original outlines, all nice and dandy, without duplicate nodes or anything: And here we have the result of copying said outlines and pasting them directly to Glyphs.app and, as you can see, the scale is indeed correct but we're missing one node: Now, if we try to export a file into .EPS using Affinity and import it into Glyphs.app, we get this error message: Surely we'll get better results if we try using Adobe Illustrator, right? By opening the .EPS file in AI and saving it back, also in .EPS format but with a different name, and importing it into Glyphs, here's what we get, and indeed the results are better, as we get the correct scaling and all the nodes (plus some extraneous ones on the same place where Affinity Designer defined the first/main/closing nodes to be): For the sake of it, let's try saving both .EPS files, in their respective apps, into .SVG format instead and import them back into Glyphs.app… The result on the right was from the file generated in Affinity Designer, and the one on the left from the file generated in AI and, as you can see, AD got the scale way off but finally all the right nodes, whereas AI gave us the same result: Interestingly, if we copy the paths from the .SVG file generated in AI from the .EPS file exported in Affinity Designer and paste them directly from AI into Glyphs.app, we get the best results yet: So, all things considered, it seems the best course of action is to export the artwork in Affinity Designer into .EPS format (and not directly into .SVG, because, as I've just found out and pointed out in the thread title, Affinity Designer seems to mess up with the scaling factor when exporting into .SVG), then opening it on Adobe Illustrator, then saving it into .SVG format and, only then, directly copying it and pasting it into Glyphs.app. It's an effective but extremely convoluted process, which forces you to use AI anyway and kind of defeats the whole purpose of switching to Affinity Designer… :\ For your reference and… forensics, I guess, I am also enclosing the files used in the course of this test: p (generated with Illustrator from the EPS generated with Affinity).svg p (generated with Illustrator from the EPS generated with Affinity).eps p (generated with Affinity).svg p (generated with Affinity).eps test.glyphs
  15. I only found this strange effect after quite a bit of chin stroking and hair pulling with something that was confusing the heck out of me. Workflow to re-create the issue (in Designer for Windows): 1. Create a new document containing an artboard (A5 landscape will be fine). 2. Draw a triangle that almost covers the whole artboard (don't go near the edges so you can see the effect better). 3. Give the triangle a Black stroke colour and a thick stroke width (16pt will be fine). 4. Go the the Export persona and export the artboard as "SVG (for web)". 5. View the exported SVG in a browser. All should look just fine at this point. 6. Go back to the Draw persona. 7. Select the artboard layer - NOT the triangle layer (but it does the same thing either way). 8. Change the Opacity of that layer to 90% (this is the thing I did by accident that was producing the strange problem). 9. Go back the the Export persona and export the artboard as "SVG (for web)" again. 5. View the exported SVG in a browser. The image now looks blurred. It's actually an SVG containing a raster of the triangle. You can prove this by editing the SVG in a text editor. Is this expected behaviour? (It took me ages to figure out what I'd done "wrong".) I did a quick search and only found the following related issue: * https://forum.affinity.serif.com/index.php?/topic/63257-texts-rasterized-when-exporting-to-pdf
  16. Hey everyone. I’m using both Affinity Photo and Designer on iPad Pro 12. I’m also using a Cricut. Does anyone know what the exact SVG export settings are for Cricut Design software compatability? I’m having problems importing files. Getting either blank files or clipping errors. Thank you very much. Screenshot of your exact SVG export setting screen would be extra helpful.
  17. Hello i would like to make suggestions for next release of Affinity Designer. Please forgive if what i ask is already sorted and operational at this stage, be kind to point to where i can be instructed about it please Requests: a- Make more Export profile available. i.e: Export for Web b- Please improve or standardize your SVG output, because those created with ADesigner are black or black when they are opened on other software. c- 3D fx/Emboss fx should be improved too, they are great but they often requires a lot of attention and tuning before it's okay, some standard 3D/Emboss profile/Preset would be of great help for those who like Auto things and the others will keep their By Hand stuffs. d- Clipping mask should be less hard to find or to do but more accessible, adding a button in the bar can be of great help. e- Please improve fonts loading on software start (we are not all using 37 fonts only ). f- the Place tool should be improved, it sometime loose the ration (even shift key pressed doesn't help to maintain it). g- Make it possible for noise to be added into a simple single color, it works on gradient but ... it should also be available for simple color. h- Accessiblity to Compound Path function need to be improved here too, a button in bar when 2 objects are selected should help. i- Artboard tool must show more options and sizes than what we currently have. j- the Pop-Up system used to display the name of a tool or a functionality should be improved to also show a quick description of what the selected tool can do. k- we should be able to round a sharp corners using the corner radius both in/out, sometime it's hard to get the correct curve because the tool make it possible in or out only, both sides should be great. l- Please make the bleed visible (red line or yellow doesn't matter) for with/without Artboard created. m- Color Picker tool should be able to pick gradient too and not just a single color, here couples of small buttons should be added in the bar and displayed when we select the color picker tool, enabling us to select gradient ON/OFF single Color ON/OFF. Well a long list but i've put everything here, those who know how to achieve this or that are welcome. @MEB you know Affinity far better than most of us here, your inputs are welcomed. To all, point me to where solution was brought and i will kindly jump there. Blessings.
  18. Searching for a doable workflow I am trying to develop a workflow in which I can create assets in AD (macOS or iOS), export them as SVG, and import them into Blender for animation. I have discovered, after quite a few failed attempts over the course of many months, that this is not as straight-forward as one would imagine. Breakthrough Yesterday, I stumbled across an old post that turned out to be a breakthrough for me. Apparently, while exporting the assets out of AD, a specific setting must be unchecked, as shared by @Dave Harris here: After playing around with the different settings, I settled upon the following combo that seems to work relatively well: This did indeed allow me to get them into Blender, colors and all. However, I did discover another problem. A New Challenge Here is an admittedly silly little project that I created in AD a while, just for fun: And this is what I got when I import it into Blender (after rearranging the layers for visibility): As soon as I saw this, my response was, "Ah yes, it did exactly what I told it to do, even if it was not what I had expected. Duhhh..." What I want to do What I would like to do is to get each of the letters of our names into Blender so I can extrude them into 3D objects and animate them - that is simple enough. But I also want the colors of each letter to go along with them - not so simple. Is there a way that this can be done? It seems that I will need to flatten out or convert the layer masks to something else before exporting them to SVG. This is where I am stumped. Finally... Kudos for the iPad app! I purchased the iPad app the very moment I received the email. The dev team really outdid themselves with this, big time! I truly enjoy using the Mac app for working, but I am actually LOVING it!
  19. When exporting a file to SVG from within Designer, for each layer or group having an opacity set below 100%, Designer automatically adds an extra, redundant, group just to apply opacity to: * Adding a group without opacity set less then 100%: <g id="myID"> <rect x="152.01" y="85.967" width="142.705" height="84.033"/> </g> * But when opacity of the group is set below 100%: <g id="myID"> <g opacity="0.5"> <rect x="152.01" y="85.967" width="142.705" height="84.033"/> </g> </g> This results in larger and more complicated SVG-outputs then necesary, but most importantly: it breaks the structure and hierarcy as meant by the designer causing all kind of problems when using the SVG for styling and javascript usages: interactivity and animations. Because suddenly there is an extra, unexpected level in hierarcy and the ID is on a different level then the opacity. That way webdevelopers can't trust the ID anymore. Instead the opacity should be applied directly to the group like visually done in Designer, keeping the structure the same as in the GUI and so meant by the designer: <g id="myID" opacity="0.5"> <rect x="152.01" y="85.967" width="142.705" height="84.033"/> </g>
  20. No matter what I try some shapes simply go missing, and some remain but change position. Shapes are: just vectors have no layer effect applied - glow, blur etc. Grouped/ungrouped makes no difference. shapes are closed - no un-joined vertices. are not using any overlay modes such as soft light, overlay etc. I've also tried copying the illustration into a new document and exporting. I'm using this software professionally so things need to work. As it stands it looks like I'll need to sub to Illustrator and re-do a lot of my work.
  21. For some reason, some SVG elements keep turning into images? The file I have uploaded is part of a bigger illustration. However, whenever I export it as an SVG it turns into a png (i think) and the quality is terrible. I have opened the file up in Brackets a free Adobe code editor and reading the code you can see it's a PNG. Is there a workaround? I have also included the greater picture (not finished) and it looks like everything below the eye level is images. Thank you very much for your prompt response. I have noticed that this has been happening all the rime but now I'm turning pro and it can't continue really. JUST DECKING SVG.svg broads-animation.htm 01-2 NORFOLK BROADS WINDMILL.afdesign 01-2 NORFOLK BROADS WINDMILL.svg
  22. Hi, there is one thing I miss from Illustrator and it's the ability to attach scripts, or some metadata, to elements; layers or groups of layers. It's helpful when creating interactive SVGs. Of course it's possible by naming layer/group and edit the code of the exported SVG but it becomes repetitive when you open the SVG again and the code is stripped of the additional code. So the option to have some extra content in the code of an element and keep it intact on re-opening or saving the document, would be terrific. It does not have to do anything, just a field to type som extra attributes to the element and keep them throughout the workflow.
  23. I am using Affinity Designer to create file to upload into Cricut Explore Air2, to draw embroidery designs on fabric. If I export a png file, the image looks perfect but the Cricut treats each line as an object and outlines it - not what I want. I want a line drawing. After hours with Cricut tech support, I discovered that by exporting my file as an svg, the single line problem was solved, however, the image broke apart into single strokes and scattered over the page. I tried grouping elements in layers and then grouping all the layers together and the file arrived partially intact and the rest scattered and chaotic. I am attaching 2 screen shots. the first is the png file that is plotted as an outline by Cricut. The second is the way the file looks when uploaded as an svg file. (I know why some of the circles are filled in and know how to fix that) If anyone can advise me, I would be so grateful.
  24. Hi, I’ve been looking into an issue with parsing SVG files exported from Affinity Designer and have noticed that the ‘defs’ element is consistently exported after the referencing elements. While many SVG parsers assume order independence, it is considered best practice to write the ‘defs’ element before the referencing elements are described in 5.3.2 The ‘defs’ element as follows: “To provide some SVG user agents with an opportunity to implement efficient implementations in streaming environments, creators of SVG content are encouraged to place all elements which are targets of local IRI references within a ‘defs’ element which is a direct child of one of the ancestors of the referencing element.” Could you please let me know if plan to update your SVG export to incorporate this recommendation in a future release? Many thanks, Derek testwithgradient.svg
  25. Hi! Firstly, I want to thank you for your products. You do amazing work guys and I really enjoy using them! I believe there are more important features to be implemented, but I couldn't find this one here, so let's list it: There is a "new" font format called OpenType-SVG that stores vector or bitmap informations to create colored fonts. Would be great to push the limit :) PS: Links explaining OpenType-SVG/Color Fonts: http://www.colorfonts.wtf/ https://creativemarket.com/blog/color-fonts?utm_source=ownedsocial&utm_medium=social&utm_campaign=blogposts&utm_content=inspiration
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