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Found 295 results

  1. I use Affinity Photo Mac version. I am a Adobe CC user before. Last month I need to batch convert about 2000 svg icons to PNG with 20 different categories. I tried Illustrator action, failed. I tried Photoshop Image Processing, succeed, but I got blurry PNG files. Then I tried Inkspace, unfortunately, I got the same result wz Photoshop. Then I Googled Affinity Photo and installed a trial version. With the Batch Job feature I finished convert all svg files at last. But it was not easy, I cannot add folders with sub-folders, I had to add 20 times for each folder. Luckily,I got high quality PNG files for svg files. Then I decided to purchase a full version. But soon after I found a problem: This app always miss some files when do Batch Job. It means I have to pick the svg files not converted manually after each converting. Have anyone meet the same problem? How to resolve this? Thanks. My English is poor, hope you will understand.
  2. Hi, Is Affinity Designer importing font type and size information when SVG files are opened? I have a D3.js generated SVG file, the font in the exported SVG is 10pt Helvetica, but Designer is showing 14pt Arial when I open it. Note that the SVG file is being exported by using NYTimes Crowbar 2.
  3. I'm using Affinity Designer for Windows and exporting SVGs with gradients for use with Unity. Unfortunately, Unity's SVG importer seems to have issues with the gradients. Here is what the Unity developer said: For reference, here is the exported circle w/ gradient: <?xml version="1.0" encoding="UTF-8" standalone="no"?><!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"><svg width="54px" height="54px" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:1.41421;"><path id="GradientHill" d="M0.012,26.717c0,-14.743 11.97,-26.713 26.714,-26.713c14.743,0 26.713,11.97 26.713,26.713c0,14.743 -11.97,26.713 -26.713,26.713c-14.744,0 -26.714,-11.97 -26.714,-26.713Z" style="fill:url(#_Linear1);"/><defs><linearGradient id="_Linear1" x1="0" y1="0" x2="1" y2="0" gradientUnits="userSpaceOnUse" gradientTransform="matrix(3.2714e-15,-53.4261,53.4261,3.2714e-15,26.7255,53.43)"><stop offset="0" style="stop-color:#9d9d9d;stop-opacity:1"/><stop offset="0.47" style="stop-color:#e9e9e9;stop-opacity:1"/><stop offset="1" style="stop-color:#fff;stop-opacity:1"/></linearGradient></defs></svg> Does anyone know if what he says is possible? An AD export option to force gradients to be defined earlier in the file? Thanks!
  4. With my free SVG Calendar Tool (https://svg-tools.mensch-mesch.com/calendar/) you can create different types of SVG Calendar Templates (Scalable Vector Graphic) for all Affinity products. This tool is not perfect but it will possibly safe a lot of time. Hope you like this simple tool Keep on drawin' Norbert
  5. Hi, For a project I need to add a <pattern> fill to svg elements. It's no problem generating them by code withJavascript, but it would be a lot faster if there is a way to create these patterns from the Designer-editor. Is there a way to create vector-patterns in Designer that export to a <pattern> element on svg export? Thanks!
  6. Is it possible to add compatibility with SVGO https://jakearchibald.github.io/svgomg/ It is the most popular SVG optimizer for the web. Exported SVG files would be a way lighter. And it would be good to have a checkbox for exporting inline styles as classes it is useful for colorizing SVG using JS or CSS.
  7. I'm evaluating several editors for compatibility with my SVG patterns. The short story of my use case assumes some technical knowledge of the SVG format. I offer a growing collection with hundredths of patterns constrained by a grid and the rules of 2-in 2-out directed graphs. An example is attached. A pattern is defined with one <group> of <path> elements (imported as curves) and a set of <use> elements that repeat this <group> to build the pattern. These <use> elements are imported as copies of the group. For my use case all these groups should be linked as symbols, but they are not imported that way. I also tried without the style attribute (with fill-opacity) on the <use> elements and without the group around the <use> elements, but that did not help. This way users of my patterns should reconstruct the pattern from one group. With all alignment issues that requires quite a learning curve. Unless I'm overlooking a method to link identical groups as symbols after import, I would like more advanced support for SVG's <use> elements at import. Perhaps as an option for backward compatibility. Same advanced support at export would be a bonus. The long story of my use case is documented at https://github.com/d-bl/GroundForge/blob/master/docs/help/Reshape-Patterns.md 2in-2out-graph.svg
  8. Windows 10 - Publisher 1.7.0.133 I have a small Publisher document where I have inserted a simple SVG (Publisher thinks it is another document, don't know if this is relevant). When I try to move the SVG, the App takes a second or more to show the movement and sometimes everything on the canvas windows disappears temporarily. Dragging other items in the document seems to be unaffected. The document contains people's personal information so is there somewhere I can upload it in private so you can look at it?
  9. Hi there, I'm having some SVG issues. I'm using a mid 2014 MacBook Pro (2.2 GHz Intel Core i7). Every time I export an SVG it shows up as a blank white box. Below, you can see the logo I'm trying to export (it's the white logotype with a green shape). When I export as an SVG all I can see in my Mac finder window is a blank square box (see below). When I open the SVG in Illustrator, the logo shows up, but it's not cropped correctly (there's a bunch of white space above and below the logo which I don't have in Affinity). Any help would be greatly appreciated. Thanks !
  10. bpedit

    SVG Export Scale Issue

    I'm creating simple Bezier line drawings in Designer and exporting them as SVG files. When I import them into Carbide Create, a CAM app for running a CNC machine, the scaling is too small, generally by a factor of about 5.6. I can't just scale up for two reasons. The lines get choppy and the scale factor is not always exactly the same. I've tried a number of parameter changes to no avail. I have tried this process with iDraw and Inkscape, both export with proper scaling. When I import a Designer created SVG into either Inkscape or iDraw, I also must rescale the image although not necessarily with the same factor as Carbide Create. So, I suspect this is more an issue of how Designer is handling the SVGs.
  11. Importing an SVG file into Designer started to result in a single flat pixel layer while a couple of days ago it opened normally as a vector layered image. Even a vector image exported from Designer into an SVG file then opens as one single flat pixel layer. I may have altered the Preferences, but I do not see any reason for which any of the options would affect the import process in such a way. It seems to me that it really started to behave in a weird way. Thanks in advance for help.
  12. Hi, I'm placing an SVG file in Designer and try to convert to curves, but the menu item is disabled. This works perfectly with the same file in PagePlus X9. what am I doing wrong? Greetings, Sigurd
  13. I have recently switched over to Affinity Designer full time from adobe products after dabbling for a couple years. I'm rebuilding a document that I was originally done in Adobe illustrator. I'm exporting it as an svg file to be used with a program call Sure Cuts A Lot (SCAL) which I use to cut designs on a digital cutter. I'm having several problems opening the file in SCAL. First off, the file is more than 2x the size it was designed to be. Secondly, all elements are not visible when opened in SCAL. Thirdly, there is a dot that is appearing on the top right corner of the design which seems to be measured with the size but it isn't part of the design and can't seem to be removed. Precision for the size of the elements I'm cutting is paramount as are the missing elements. I print the document first after designating some lines as print lines and others as cut lines. After the document is printing I then cut the design out. This is a rather large problem that I need to fix, ASAP!! See photos below: The first shows the difference in scale with how it should look vs what appears when imported. Also, see the black dot to the upper left that appears? The second picture shows the preview of the file with text on it but, as you can see when its placed in SCAL the image has no text. The last picture shows the document in affinity designer with all elements as it should be. I hope i'm being clear, and I hope there is a fix that I am just missing when I'm trying to export.
  14. I'm having issues exporting a particular file to SVG and am hoping someone can help me determine what I'm doing wrong. I have two primary issues with my export of this particular file (attached): 1. On export, the black color for all text in the image, specified as #000000 in the AD file, is changed to #030405. I can correct this manually in the code of the SVG, but I'd prefer to not have to. The red color (#ed1c24) of the Flag logo is not being modified during the export. 2. For the elements at the top of the image (flag logo, DiveTag and TM), fill colors are being supplied in the SVG code: style="fill:#030405;fill-rule:nonzero;" For the elements at the bottom of the image, though, (Reward Text, URL), fill colors are NOT being supplied in the SVG code: style="fill-rule:nonzero;" While the SVG renders correctly in a web browser without the fill colors being specified, it does not render properly in the PDF generator control we are using (https://github.com/dompdf/dompdf). It just fails to render the paths without color specified in their styles. Again, I can correct this manually in the code, but I am wondering if there is a way to force AD to specify fill colors for all exported SVG paths? Also, why is it specifying fill colors for some of the paths in my file, but not others? Thanks for any help you can provide! Personalized_tag_contents_750x750.afdesign Personalized_tag_contents_750x750.svg
  15. I cannot find the option for choosing the decimal precision. In Inkscape, you could set the amount of significant digits to 5, for intance, this resulted in the shapes' coordinates looking like this: 5 significant digits: 1.2345 12.345 123.45 1234.5 3 significant digits: 1.23 12.3 123 My whole web application is based around SVG (dragging around on a big SVG map,) so it will probably see a size reduction of at least 25% solely from dropping the three decimals in all coordinate numbers I know you can just do a regex find in an editor and search for \.\d\d\d and just delete all occurrences, but that gets tedious to do manually every time I want to export svg
  16. It would be very handy to have an option to include invisible object in export to SVG and PDF. Main purpose for this is to improve exchanging working files with other applications.
  17. Hi all! I am writing you not as the usually nitpicky and potential Affinity-fanboy-who-lives-off-of-Publisher (I do currently live off of InDesign, so it would be only a matter of time, but things just may take a bit of a turn in my career path soon-ish), but as a prospective full-blown professional type designer and current type design teacher with some serious grievances to air; as you may guess, I recommend Affinity apps for most graphic design related tasks, and even though I vehemently tell all my students to familiarize themselves with type design packages (namely Glyphs.app, FontLab, RoboFont, etc.) and start drawing inside them right away, they are all more familiarised with all-purpose vector drawing packages when they begin studying type design, so, for those who may wish to go that route, I also make a point of explaining to them how to properly size their curves/paths in points, in order to correctly import them into Glyphs.app further on. Now, this usually works fine when using Adobe Illustrator, but when doing so with curves/paths drawn in Affinity Designer, some less-than-optimal results occur, as you can see from the enclosed screenshots. The result will always be the same (on both apps, mind you), either if I paste the curves/paths directly or if I export them into .EPS and import them into Glyphs (actually, Glyphs won't even let me try the latter – and gives me the enclosed error message, whereas .EPS content generated from Illustrator, whether pasted directly from the clipboard or dragged into Glyphs, will work just fine). If I export it from Affinity Designer into .SVG I will be able to import it into Glyphs.app without any missing nodes, but the scale will be way off, thus making the whole process needlessly complicated. I happen to be acquainted with Mr. Rainer Erich Scheichelbauer, from the Austrian type design studio Schriftlabor and the Glyphs.app development team, and I can put you guys in contact with him in order to work on fixing this issue. As for the recently released FontLab VI, I don't own it so I can't get into the compatibility with it for the moment in any authoritative fashion whatsoever. I did give their very feature-complete and stable public beta a go, however, and it seemed the interoperability was even more broken, so maybe you should chime in with Mr. Adam Twardoch from FontLab Inc. on that issue as well (though I'm guessing that FontLab's even more advanced curve/path drawing tools and its focus on über-pros – their app is expensive as hell, after all –, combined with their still less-than-elegant usage of – ugh – Qt, may mean that they don't care much about those interoperability niceties and would rather force their users to always draw inside of FontLab from the get-go). As it stands, Affinity Designer in standalone form (I have yet to test InkScape as a bridging app, but… I'd rather not, as it's even more cumbersome than AI) is completely unfit for type design purposes with Glyphs.app and, as such, I can't recommend it to my students at all, which is a pity because the price bracket and the target audience of both packages seem to be very similar. Do you have any insight as to what may be going wrong here (a non-standard/reverse-engineered or even standard and well-documented .EPS and .SVG implementation, just a bit gone wrong, perhaps?) and could you provide us with a tentative ETA for its resolution? Now, for some explanation on what each of these screenshots mean… Here we have the original outlines, all nice and dandy, without duplicate nodes or anything: And here we have the result of copying said outlines and pasting them directly to Glyphs.app and, as you can see, the scale is indeed correct but we're missing one node: Now, if we try to export a file into .EPS using Affinity and import it into Glyphs.app, we get this error message: Surely we'll get better results if we try using Adobe Illustrator, right? By opening the .EPS file in AI and saving it back, also in .EPS format but with a different name, and importing it into Glyphs, here's what we get, and indeed the results are better, as we get the correct scaling and all the nodes (plus some extraneous ones on the same place where Affinity Designer defined the first/main/closing nodes to be): For the sake of it, let's try saving both .EPS files, in their respective apps, into .SVG format instead and import them back into Glyphs.app… The result on the right was from the file generated in Affinity Designer, and the one on the left from the file generated in AI and, as you can see, AD got the scale way off but finally all the right nodes, whereas AI gave us the same result: Interestingly, if we copy the paths from the .SVG file generated in AI from the .EPS file exported in Affinity Designer and paste them directly from AI into Glyphs.app, we get the best results yet: So, all things considered, it seems the best course of action is to export the artwork in Affinity Designer into .EPS format (and not directly into .SVG, because, as I've just found out and pointed out in the thread title, Affinity Designer seems to mess up with the scaling factor when exporting into .SVG), then opening it on Adobe Illustrator, then saving it into .SVG format and, only then, directly copying it and pasting it into Glyphs.app. It's an effective but extremely convoluted process, which forces you to use AI anyway and kind of defeats the whole purpose of switching to Affinity Designer… :\ For your reference and… forensics, I guess, I am also enclosing the files used in the course of this test: p (generated with Illustrator from the EPS generated with Affinity).svg p (generated with Illustrator from the EPS generated with Affinity).eps p (generated with Affinity).svg p (generated with Affinity).eps test.glyphs
  18. I only found this strange effect after quite a bit of chin stroking and hair pulling with something that was confusing the heck out of me. Workflow to re-create the issue (in Designer for Windows): 1. Create a new document containing an artboard (A5 landscape will be fine). 2. Draw a triangle that almost covers the whole artboard (don't go near the edges so you can see the effect better). 3. Give the triangle a Black stroke colour and a thick stroke width (16pt will be fine). 4. Go the the Export persona and export the artboard as "SVG (for web)". 5. View the exported SVG in a browser. All should look just fine at this point. 6. Go back to the Draw persona. 7. Select the artboard layer - NOT the triangle layer (but it does the same thing either way). 8. Change the Opacity of that layer to 90% (this is the thing I did by accident that was producing the strange problem). 9. Go back the the Export persona and export the artboard as "SVG (for web)" again. 5. View the exported SVG in a browser. The image now looks blurred. It's actually an SVG containing a raster of the triangle. You can prove this by editing the SVG in a text editor. Is this expected behaviour? (It took me ages to figure out what I'd done "wrong".) I did a quick search and only found the following related issue: * https://forum.affinity.serif.com/index.php?/topic/63257-texts-rasterized-when-exporting-to-pdf
  19. Dampsquid

    SVG export problem

    Hi - please take a look at this thread... Post in iPad questions The question was around export of a design to SVG where a curve is a shape compounded from two with the subtract operation. There seems to be a bug here given it's not just me experiencing it. Thanks!
  20. Hey everyone. I’m using both Affinity Photo and Designer on iPad Pro 12. I’m also using a Cricut. Does anyone know what the exact SVG export settings are for Cricut Design software compatability? I’m having problems importing files. Getting either blank files or clipping errors. Thank you very much. Screenshot of your exact SVG export setting screen would be extra helpful.
  21. Hello i would like to make suggestions for next release of Affinity Designer. Please forgive if what i ask is already sorted and operational at this stage, be kind to point to where i can be instructed about it please Requests: a- Make more Export profile available. i.e: Export for Web b- Please improve or standardize your SVG output, because those created with ADesigner are black or black when they are opened on other software. c- 3D fx/Emboss fx should be improved too, they are great but they often requires a lot of attention and tuning before it's okay, some standard 3D/Emboss profile/Preset would be of great help for those who like Auto things and the others will keep their By Hand stuffs. d- Clipping mask should be less hard to find or to do but more accessible, adding a button in the bar can be of great help. e- Please improve fonts loading on software start (we are not all using 37 fonts only ). f- the Place tool should be improved, it sometime loose the ration (even shift key pressed doesn't help to maintain it). g- Make it possible for noise to be added into a simple single color, it works on gradient but ... it should also be available for simple color. h- Accessiblity to Compound Path function need to be improved here too, a button in bar when 2 objects are selected should help. i- Artboard tool must show more options and sizes than what we currently have. j- the Pop-Up system used to display the name of a tool or a functionality should be improved to also show a quick description of what the selected tool can do. k- we should be able to round a sharp corners using the corner radius both in/out, sometime it's hard to get the correct curve because the tool make it possible in or out only, both sides should be great. l- Please make the bleed visible (red line or yellow doesn't matter) for with/without Artboard created. m- Color Picker tool should be able to pick gradient too and not just a single color, here couples of small buttons should be added in the bar and displayed when we select the color picker tool, enabling us to select gradient ON/OFF single Color ON/OFF. Well a long list but i've put everything here, those who know how to achieve this or that are welcome. @MEB you know Affinity far better than most of us here, your inputs are welcomed. To all, point me to where solution was brought and i will kindly jump there. Blessings.
  22. I understand that saving export presets is on the feature request list already -- +1. I'm trying to manually produce the same export results. Here're screenshots from both MacOS (latest) and iPad (latest), and the iOS exported image geometry differs from same export on MacOS. How can I replicate my export svg settings from MacOS to iOS so I can export from either with consistent results? Regards, d00d
  23. Searching for a doable workflow I am trying to develop a workflow in which I can create assets in AD (macOS or iOS), export them as SVG, and import them into Blender for animation. I have discovered, after quite a few failed attempts over the course of many months, that this is not as straight-forward as one would imagine. Breakthrough Yesterday, I stumbled across an old post that turned out to be a breakthrough for me. Apparently, while exporting the assets out of AD, a specific setting must be unchecked, as shared by @Dave Harris here: After playing around with the different settings, I settled upon the following combo that seems to work relatively well: This did indeed allow me to get them into Blender, colors and all. However, I did discover another problem. A New Challenge Here is an admittedly silly little project that I created in AD a while, just for fun: And this is what I got when I import it into Blender (after rearranging the layers for visibility): As soon as I saw this, my response was, "Ah yes, it did exactly what I told it to do, even if it was not what I had expected. Duhhh..." What I want to do What I would like to do is to get each of the letters of our names into Blender so I can extrude them into 3D objects and animate them - that is simple enough. But I also want the colors of each letter to go along with them - not so simple. Is there a way that this can be done? It seems that I will need to flatten out or convert the layer masks to something else before exporting them to SVG. This is where I am stumped. Finally... Kudos for the iPad app! I purchased the iPad app the very moment I received the email. The dev team really outdid themselves with this, big time! I truly enjoy using the Mac app for working, but I am actually LOVING it!
  24. When exporting a rectangle to svg without effects the result is as expected: <rect x="420" y="260" width="460" height="200" style="fill:#ebebeb;"/> But when we add an effect, like gaussian blur to that rectangle the svg-exporter automatically generates a wrapper-group around the element just to apply the effect: <g style="filter:url(#_Effect1);"> <rect x="420" y="260" width="460" height="200" style="fill:#ebebeb;"/> </g> This is what I would expect instead: <rect x="420" y="260" width="460" height="200" style="fill:#ebebeb;" style="filter:url(#_Effect1);"/> I understand wrapper groups could be a way to stack effects if we want to use more than one effect on an object (although even then svg allows filters to be chained via their 'in'-attributes), but that's not the case here because we just use a single effect. If we only apply one effect to an object, in my opinion the effect should go directly to the style-attribute of the element itself instead of creating additional groups and with that changing the hierarchy of the layout. Also when having more than one effect applied to an element the first effect should go in the style of the element itself. Adding these additional groups makes the svg output overly complex and large and in Javascript we now need to keep track of/set two different elements when controlling attributes both on the element itself as well as switching the single effect of the group above dynamically. I might be missing something here, but I searched through all of Designer and in the svg-exporter options, but couldn't find any setting to prevent these extra groups to be created on exports. I also tested this in the last Designer beta (1.6.5.112), but it has the exact same behaviour. Please add at least the first effect to the svg-element itself and prevent adding groups as much as possible. [edit] Please put svg effects directly to the graphical element or use svg effects chaining instead. Don't create additional groups/change hierarchy. Leave the structure in svg output 1 on 1 the same as created in Designer. And meant by the designer
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