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  1. Hi Often times we have to deal with bad vectors where there are many nodes stacked on top of each other, it would nice if we could just select all the nodes and "merge" them into a single node. Does this feature already exists? Thank you
  2. Hey everyone! Sometimes, curve operations will create sharp edges on one side of a node and a smooth or smart line on the other side, resulting in only one handle being there. Do you know if there is a way to add a second handle to a node without affecting the one that is already there? I could convert the node to "Smooth" or "Smart", but this will result in changes of the handle that's already present. Best wishes, Shu EDIT: Added a file and image to show the problem. test.afdesign: The original blue shape was drawn over the orange one, so I made nodes close to the orange shape, selected them and clicked "Action" -> "Break Curve", resulting in the four new blue curves (two can be deleted, which I disabled in the file). However, those curves are missing the handles that are required to make the adjustments shown in image.png (pink lines are supposed to be the adjusted outlines of the blue shapes). test.afdesign
  3. Hey everyone! Do you know if there is a way in Affinity Designer to mirror the rotation of handles that are not aligned by 180° to each other? I also attached an image to illustrate this (I've got H1 and H2 and want to place H1 to H1 new): (EDIT: In the image, the distance from the node to H2 and from the node to H1 new are different. It should be the same, though. Using shift + dragging the handle will snap it to the same distance, but also force it to snap back to 0°) Also, when I make changes to a node's handles (N1 in the following image), can I paste those changes to another node (, maybe including mirroring, which in this case would be needed)? I could modify the data in 3D applications and import it back using SVG, but that approach seems kind of overkill and not like an efficient workflow. Thanks for any ideas, Greetings, Shu
  4. There is some thread that talked about generating new nodes between 2 nodes. I saw that and want to expand on that. So, i made some UI replication of my concept of what i like to call node generator. I made it to cover every single bit that i can think of. This concept that i propose here is pretty complicated. I don't expect Serif to implement all of this (although i expect them to implement some part of it in a shorter amount of time) in 3 years from now. I expect them to release this in >3.x version (which is very far away) if they have any intention of implementing this ever. So, i'll explain the attachment below. 1. In the single node section, there is a typebox. You are supposed to type in a fraction. If you want to add a nodes 1/4 of the way, you need to type in 1 to the top box and 4 to the bottom box. If you want a node on 200/513 of the way, you need to type it in. The 3 boxes left to the fraction typebox saves your last used fraction. The middle button is a shortcut from typing 1/2 to the typebox. 2. In the multi node section, there is 2 separate part. "Individual positioning" and "distribution curves". Individual positioning is an expansion of the aforementioned fraction system, the different is you can accomplish several node generation at once with it.That is the only difference. 3. The distribution curves is the complex part of this concept. The other 2 is not super complicated and is pretty straightforward. The "distribution curve" is the part that i don't expect them to implement in <3.x (IF they even want to implement it). So, this is how it works: When you select two nodes and then type a number "n" to the multi nodes typebox, it will automatically make n+2 point that is evenly distributed on the graph (not the real world). The first and the last point on the graph represent the original nodes, the point between them represent the node you are trying to add. They will be evenly distributed on the x axis (Except if you "edit x value", more on that later). But not in the y axis, distribution on the y axis depends on what kind of mathemathical function you apply to the graph. The AD team should understand what mathemathical function i will talk about since they develop a vector program. If you don't, i wrote the function there too. The position of the graph point (i will call it gp from now) depends on the function you just apply, there is a lot of choices there. Where will the node be positioned in the real world? The position depend heavily on the y value of gp. It also use the fraction system i mentioned earlier. There is 3 point i put in the attachments, node "1" will be positioned by this formula:(y value of gp 1 / y value of the most right gp). It will later use the fraction to determine the position (by the aforementioned single nodes generator). It works with every function. What if you don't want even distribution of gp on the x axis? What if you want it a bit to the left or a bit to the right? You can plug the x value manually, i also give examples on the attachments about it. The mechanism is the same as the aforementioned mechanism, the difference is instead of even distribution of gp on x axis, you can manually input where the gp is on the x axis. If you have any question feel free to ask. Also, would like to know @Ben and @JET_Affinity thoughts on this. Nodes Generator 1.afdesign Nodes Generator O.afdesign
  5. Prior-AI user here. How can I join 2 nodes? None of the options in the Action window seem to help. I'm basically trying to turn this "O" into a "C":
  6. Hi there. Is it possible to select a series of nodes (from multiple objects) using a window selection (using the node selection tool, not the move tool), in order to grab hold of some of the nodes on the objects and move them, but not all of the nodes? That is, not moving using the move tool which simply stretches all the objects, but being able to select a portion of nodes, and move those. I know it will work with one object if you select the object first with the node tool and then drag a selection, but it will not work with multiple objects, and also will not work with a line of only two nodes. If this isn't available it seems insane that this isn't a feature. Apologies if it is, I'm new to the program but I could find nothing in any forum about it. This is a feature built into the white selection arrow within Adobe illustrator and I use it all the time. I can't imagine every Affinity user is selecting each node one at a time to move them, that seems absolutely crazy to me! See picture - in my example, I am trying to select all the nodes within in green box in order to move this portion of my dimension. (As a side note the ability to add arrow heads to lines would be great! instead of having to draw triangles). Aside from these things, I'm very happy with both Photo and Designer. Please help! Best regards,
  7. I created a curve in Affinity Designer. I copy over, flip the horizontal to create two equal symmetrical shapes. With snapping on I move them so they are flush together, then I add curves again to create a new shape which are these two, identical and symmetrical shapes together. Why then does it add these nodes to the new curve?
  8. Hello, I have just bought affinity designer but come from a background of using adobe illustrator. I would like to smooth lines on a handrawn (ipad pro apple pencil) imported pdf - using apple draw to create vectors on ipad and transfer files as a pdf in creative cloud to maintain layers whilst awaiting affinity designer for ipad pro - The imported pdf vector drawing has many anchor points as you would expect. In adobe illustrator I could use the smooth tool to quickly remove number of anchor points whilst maintaing a handdrawn quality. 1) is this possible in affinity designer? If so what is the tool called and where could I find it 2) Also I would use the path simplify from drop down menu in adobe illustrator to smooth and reduce anchor points - is there something similar in affinity designer. I am working through the tutorials but these are some of my first issues I have come across. 3) Would also appreciate if there is a list of all the available tools so I don't need to keep asking in the forum Thank you affinity - really enjoying using designer
  9. I need to trace objects to outline them (dishware). The client then wants me to send a jpeg with the lines converted to paths. How do I do this or something comparable to convert to paths?
  10. Hi. I have a feature request that I think it should be easy to implement. Here what I need: Currently, pressing delete button will remove selected nodes, but not cut the line itself. I need a feature to delete selected nodes and cut the line into separated segments. Using Backspace key or Shift+Delete will be nice. Thanks.
  11. I'd like to see some additional options in the node type selectors. Currently I can: Convert to Sharp Convert to Smooth Convert to Smart However, more often than not I want to add a handle just to one side of the point, effectively joining a curve to a straight segment. The only way to easily do this is to drag on the joining line to add handles to the 'inside' of the nodes at either end, then adjust these nodes after. My suggestion would be 2 more options to the above: Add handle to left Add handle to right I appreciate there might be occasions where those need to be 'Add above' or 'Add below', but this could be calculated, surely?
  12. Hi there Transforming a selection chosen through the polygonal selection tool works for me up to a point although exceedingly difficult to find (via quick mask mode?!). Once the object to transform is selected with the node points available to move, the button in the context toolbar to convert the node to angular des not work! Pulling in the handles to to the nodes is practically impossible. Could you please advise me on this as it is critical for my work. Still, fully appreciative of Affinity's products to date, using Design, and photo for both my Mac and iPad Pro. Geoff
  13. Hello, one thing has been on my mind lately. Designer would be the supreme vector program in the marketplace if it would take on a few features from the font creation softwares: 1. If user wishes, multiple handles from multiple nodes are selectable and movable without moving the unselected node(s): 2. Handles could be moved by the user with arrow keys, just as selected nodes are movable now: 3. There is an option that user can move a node (which has handles) but the position of the handles does not move: These things would make the vectoring terrifyingly more usable. Cheers, Markku
  14. Until a knife or cut tool comes along, I would love to see a delete node, as in gone feature. Instead of deleting the node and leaving the path closed as is currently, deleting the node and it breaks a hole in the path as far as the next two nodes are located. Could be with a modifier key... shift delete or option/alt delete. Sure would save a bunch of time. Current setup breaking the path route is cumbersome and leaves 2 nodes on top of each other, which you need to select and then delete, often selecting the wrong one...
  15. Hi, I am a recent convert to AD and I have some questions. I come from Illustrator, so I have some workflow questions. I really like the intuitive way the pen tool works and this was the main reason for using AD. However I have some questions regarding the editing of nodes and handles. 1. Is their a possibilty to align different nodes (averaging) like in Illustrator? I find this quite a useful option and would love to use it in AD 2. When I draw with the pen, I can use shift to constrain angles, but after I have drawn a shape I have not found a way to constrain it to these angles, which is a bit frustrating as I can not be sure if they are perfectly horizontal/vertical. Is there a workaround or method to archieve this? Plus: is their a way to change the angles in preferences? 3. Following up on question 2: it is possible to snap nodes to a grid, but is the same also possible for handles? This would be useful especially for more regular geometric shapes. BTW I love the new grid options in the Beta, AD is getting better and better!
  16. Good day! Having played around with Affinity Designer the whole afternoon creating curves and shapes, I would like to share some thougths. - It often happens to me that I add a node accidentally, because it just takes a single click. I would prefer a double click instead of a single click for adding a node, which is something I do far less often than trying to select a curve or a node or dragging the path. - When deleting a node, the curve is distorted significantly. It would be great if you could apply an algorithm that tries to adjust the neighboring nodes such that the shape is preserved as much as possible without the deleted node. (I know that this is not possible exactly mathematically, but when adding a node and then deleting it again, I would expect to get back almost the same curve.) I often simplify curves by deleting nodes, for example when drawing with the pencil tool and the curve is a bit shaky and has too many nodes. But deleting the superfluous nodes does not produce a smoother curve, rather it ends up more like a series of nearly straight lines. Or I try to place a new node along the curve in a better location and then delete its neighbour (effectively moving a node along the path). As it is now, this always requires me to restore the path to its previous shape. - In the help I read this: "The curve will automatically reshape because of the deleted node, but you can retain the curve's original geometry by pressing Alt+Delete key instead." This does not work on my Version (1.5.3 on Windows, Swiss German Keyboard Layout). Alt+Delete does not do anything. In my opinion, the current behaviour (automatically reshape) is not useful. Make a shape preserving node deletion the default. Then Alt-Delete could be used for something else, for example to create a straight-line segment. - While talking about keyboard shortcuts: There are some keyboard short cuts that do not work for me. I have a Swiss German Layout. For example, the [ and ] keys do not work. On my Keyboard, I need to type them with the AltGr key, which is the same as Alt+Ctl. This gets confused with Keyboard shortcuts like Ctl+Alt+[ which I cannot press at all. When trying to redefinine a function to [ and ] in the shortcut editor, it is recognized as AltGr-ü and AltGr-¨, which is insofar correct as it is the typed key combination, but it does not work. Keys defined this way show no reaction. (Letters and numbers do work, though) - The "Smooth curve" function sometimes produces unpleasant results. For example, I draw a circle and convert it to a path. This gives me a perfectly smooth path with 4 nodes. After clicking "Smooth curve" I get a path with 12 nodes. While I admit that it is still smooth, it goes as against my experience that the smoothest paths I create are usually those with the fewest nodes. Also, when drawing a line with the pencil tool which seems a bit shaky, "Smooth curve" will just add more nodes! - A "Simplify curve" function might be more useful. Successively reducing the node count while trying to keep the overall shape as much as possible. Either apply it on the whole curve or a selection of adjacent nodes. - When designing free form curves, a good strategy is to place the majority of nodes so that their handles extend vertically or horizontally. (This trick I learned from typographers https://theagsc.com/blog/tutorials/so-whats-the-big-deal-with-horizontal-vertical-bezier-handles-anyway/ ) It would be great if there was a way to restrict the handles to these directions. In the help I learned that by pressing Shift, the directions are constrained to multiples of 45°, but it seems this only works when laying out the curve with the pen tool. When editing it with the Node tool, pressing shift just fixes the handle direction (which is also useful). Nevertheless, I really like the program! Best regards, Andreas
  17. Please, the ability to select nodes and transform them individually is much needed.
  18. Hey, Affinity designer could have something to decimate nodes with low angle difference? (given an angle parameter), Could be great for when we got a lot of nodes after some conversions. Also could be great too if we had something to smooth back the nodes.
  19. Hello people, at first i have to offer an excuse because of my bad English. I hope it is god enough for you to understand my question right. Since days i try to do some polyart stuff. Quite simple actually and always the same steps. Beginning with one triangle i try to link another one to the first by using a node for one or more triangles connected to the original node. Thats all but it does not work. It is extremely difficult to auto catch the nodes (with activated magnetic mode). Even if i only work with the raster restriction. If i combine the triangles to one plane to check if there are still errors (nodes not exactely on the SAME position of each other). This is superstrange and stressfull. Another disturbing thing. If i finally have a few correctly positioned triangles (after hours of work) and i copy and paste them to accelerate my work, there are errors in the copy but not in the original "mesh". Checked both, original and copy, by combining. Original becomes one plane with no errors, the copy have different of them. I attached some pictures of it. Left side the original and right side the copied on, before and after combining them) Super frustrating especially because i really like affinity´s software and definitively want to change from ai. Perhaps some solution? :( Greetings from Berlin
  20. 1. Is there any way to constrain the movement of the handles, (e.g. 45°) when editing the nodes? 2. Is there anyway to select different curves by dragging the tool instead of clicking on each curve when using the node tool? Thanks for the help
  21. In drawing paths with the pen tool I try to draw out each new node so that it has two handles (smooth). This makes it easier to edit later. However, often my nodes are so close (drawing canyon drainage on a map) that some notes are sharp rather than smooth. Up to now after completing a path I simply use the node tool to select the line and then use the same tool to select all nodes by pulling the tool over the entire selected path (a great AD feature). With all nodes selected and active I then go up to "convert" in the node bar and click the smooth option. This does the trick, thanks to AD designers! Question: Is there an available keyboard shortcut option that could be used instead of going up to the node bar each time? As yet I have not found one, although there is the OPT click to change single node to a sharp node, as well as (thankfully) an option for Break Curve and Join Curve.
  22. Hello, im having a hard time making this one logo because of the nodes. I want them to all connect to make one outline. How do i make all the nodes, ''one''. Also, how do i add paint to the outlines? Untitled.tiff
  23. 3 suggestions. Firstly, when deleting nodes, AD should try to keep the original curve. The current algorithm leaves a almost straight line between the two remaining points. This makes cleaning up curves much easier (since the couture function is a bit node crazy.) Secondly Node alignments. I was doing an organigram chart and a quick align nodes would have helped a lot to work more quickly and cleanly. I could try guidelines but for this function it can slow things down a bit. Thirdly, nodes welding. The way that nodes join is not good, when I break open a curve where it intersects with it's self it will not weld any of the open points unless they were welded before. Very keen to see how this software develops forward, enjoying the current version already.
  24. In Draw Plus I used to be able to do some image manipulation from text converted to curves. (Unfortunately I cannot upload an example as it will not open with Affinity.) The steps were: insert image add art text above image select both and crop to shape convert to curves with node tool pull the curves around. This left a graphic which could be manipulated in such a way that curves could be pulled around. Where the outside edge of the letter was pulled across the flood colour was pulled across. If the edge was pulled over one of the other letters, the coloured area of the second letter would go white, and if you continued pulling past the letter, colour would appear again. So far, I am unable to do this with Affinity. The closest I have come is to do the above steps 1 and 2, then to Mask to below. The letters are then filled with the image below, and can be converted to curves, but the behaviour at this point does not replicate that of Draw Plus. The edges can be pulled out, but the interaction with the other letters, specifically the white where another letter is crossed, does not occur. I've tried Please can anyone help? I use this design tool a lot in graphics. Many thanks. Jerry
  25. Hi, Yesterday I was trying to do something as simple, as rotating a group of nodes. And all i could find was how to rotate them by 90 deg. Is there a free transform for a group of nodes?! Coz if not, I can't even belive You guys let that happend.
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