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  1. I call this "Dream in a Bottle." Wanted to practice on surrealism, shading and lighting and get the feel of the new "edit in photo/designer" feature, passing back and forth between AD and AP. The feature is so nice but I did find a bonafide bug. After several passes back and forth between AD and AP, the files start to corrupt and the UI and the thumbnail windows of the layers panel start doing weird things like vector shapes turn into Text icons, etc. I can reproduce this problematic bug every time after about 5 or 6 bounces back and forth.
  2. Here are some screenshots of a graphic pitch I have worked on. I used Affinity Designer to create graphic labels and texturing maps. Photo was used for some simple easy colour correction. A colleague of mine asked me what is on fire because of the orange sparkles I guess it was the computer during rendering. Then I used the renders to create a demo animation. Unfortunately this project was not developed into anything real but at least I learned some new things Watermarked demo music is from Musicbed - https://www.musicbed.com/songs/seeds/36381 Madmonq_Animation.mp4
  3. What can you make with these apps Animation pro, LumaFusion, Stop Motion, Affinity Design, Affinity Photo ? https://youtu.be/2CL8Q9UB6uM C9B24405-361F-4456-9E74-295235B53DE5.MP4
  4. Been experimenting a bit with some brushes in Photo and wanted to share. For my vector piece that I cleaned up I used Inkscape and Designer to clean up the raster sketch I originally made in Photo. Really digging the new sculpt mode for the Pencil tool. It was really useful for removing unnecessary nodes and adjusting shapes. The Kim Possible inspired characters are an old Photoshop file I decided to clean up and finalize in Photo.
  5. Feline egg — cartoony 3D artwork (concept: Marija Tiurina) Post-processed / fine-adjusted using Affinity Photo.
  6. I used the new great Isometric function at Affinity Designer and created this simple 2.5D scene for the presentation of the box design. I also used Affinity Photo for the final effect and light settings.
  7. My latest poem Phoenix Rising using Affinity Publisher and Affinity Photo to create the layout. I used PagePlus X9 to create the title using filter fx and preset styles and exported it as a 32bit PNG. Then I placed the image onto the page in Affinity Publisher, although the colours are slightly different.
  8. Sundays are always good for experimentation and blowing off some creative steam, without client deadlines and briefs. So for this Sunday I created a poster for one of my favorite Electronic Music producers: Chicane. Chicane has released a few albums that have been my creative companions for many many years ad I always go back to them when inspiration is needed. Here you can see the poster and some screenshots with details. Got any questions? Let me know. I would be more than happy to answer them Cheers from Greece Stratos.
  9. Hello Everyone. I am Stratos from Greece and these are a couple of abstract posters I created in order to decorate our offices. So far I have created 5 and these are the first two that will go out to be printed. Fan fact: almost half of all posters were designed on an iPad while on the go ;-) Love Affinity software so far and we are transitioning from Adobe and Corel to Affinity, fast and surely :) Kind Regards Stratos Agiani
  10. Downloaded the 1.7 update last night and had a quick play, really liking the new feature additions. Some of them might've been handy for this project I've been working on recently, ah well:)
  11. Hello everyone, my name is Andrew Salfinger, and I’m a freelance graphic designer based in Perth Australia. I recently finished uni studying for my Bachelor of Design along with using Affinity + iPad for all my design work since 2015 (outside of After Effect and 3D work which I use my Mac + iPad for) I wanted to share the work I made with Affinity + iPad Pro and showcase them here. I hope you like my work and can’t wait to get feedback from you all.\ You can check out my work at www.andrewsalfinger.com You can also find me online: Twitter: www.twitter.com/SalfingerAndrew Instagram www.instagram.com/salfingerandrew/ Latest work: Thank you for your time and I hope you have a great day.
  12. A commissioned map, drawn in AP, with design elements from AD added.
  13. Hi everyone, I want to share my very positive experience working with Affinity Designer and Photo. For the past 4 months I have been working on designing large booths, walls, signage and other printed materials for a huge congress with over 30 000 participants. We had tight production deadlines from our external suppliers plus I had to design all the proposals, manage communication and do several revision rounds and after that export print data. All went very well thanks to Affinity Designer and Photo. These programs handled big oversized artboards, gigabytes of TIFF images and export so smoothly I couldn't believe it. The best thing I liked was having one document per one lounge with many many different artboards which gave me flexibility to make a huge wall and small flyer with the same design in one application. Also the ability to export print ready PDFs and some JPGs in Export Persona was a huge time saver! Exporting 2400DPI PDFs was just smooth. Most of the work was done in Affinity, very very small percentage in Illustrator and 3D stuff in Blender. Here are photos and renders of some of the things which were produced. To me this was quite a successful journey. Thanks Affinity team for great products and keep going!
  14. I usually use Clip Studio Paint for raster painting as it's super responsive and the blend and mix tools are brilliant, but I thought I'd work on this piece in Designer and Photo using some of the Daub and Frankentoon brushes I've purchased over the past couple of years - seems to have worked out OK although I still prefer mixing and blending in CSP
  15. Still getting used to the whole photo editing and designing thingamajig. First one is logo Ive designed for friends Kickboxing club, its still WIP as I feel its not just there yet. Second is me messing about in Photo using the Xenon brush pack. I did wan't to try and use the smoke brush pack. But I just couldn't get it right and watching the creators Youtube video in slow motion still didn't help.
  16. I believe this is the 4th issue that I've created cover-to-cover with QuarkXpress and, just as important, Affinity Photo and Affinity Designer. My workflow has COMPLETELY changed, from the world of Adobe, to a mix that serves me better. I've read through many threads in the forums, mostly positive, but some rantings how Affinity products are not "pro," whatever that means. Granted, these are my opinions, but Photo and Designer feel so much better than their Adobe counterparts. There was a bit of the "changing the brain" learning curve, but I'm far more comfortable now than I ever was with Adobe, especially since they went to a subscription model. Just with the magazine in mind, I've created photo collages, done a massive amount of photo manipulation, color correction, logo creation. . . .everything but the layout (I've been using Publisher Beta but it's not at the point where I can rely on it to see the magazine through to print). The magazine Editor and Publisher are happy, the print files are hitting all the right notes with the Printer and the public are enjoying the product, both physically and electronically.
  17. This set has been updated with a new version that can be found here: Hatching Brushes Making available a new set of texture brushes [hatching 01] that I have been working on for a new artwork Texture Brush Pack 03.zip
  18. I said in an earlier post (https://forum.affinity.serif.com/index.php?/topic/75089-vintage-cigarette-packets/) I'd started a little project to reproduce some old cigarette packets (or packs, if you're on that side of the Pond). Here's another: Park Drive. Once again, I've used vectors to make the letter shapes, with a bitmap fill for the gold shadows, made by sampling the original image, and I've finished off in Photo with Merge visible and a couple of pixel textures to make it look a bit 'lived-in'. This time I thought I'd be a bit more ambitious... and try a twenty instead of a ten! And the original looked like this:
  19. Beyond Horizon is a 2D side-scroller game focusing on story and exploration both on land and within the stars. Explore dungeons, towns or fight space pirates with your ship, while uncovering the lore and the secrets behind the Sigma and the original race, all of this is just Beyond the horizon. Join the Discord Community!Follow development on Notion! What is the game about: Beyond Horizon follow Aito after his grandfather suddenly has to leave, 3 years later with no return he tries to save up everything he has in-order to afford a spaceship to go after him. While on a routine mission to find a missing cargo supply he comes across a stone that once touched absorbs into Aito giving him powers along with a map to 8 location. Unknowingly awakening an evil force to his location.Now to save his town the only option is to flee, they attempt to lure the Sigma away with his friends in a stolen spaceship, now the only option is to run. Following the map to each location in the hopes to stop this Sigma killing the system. About the Project:Beyond Horizon is a small project I've been working on for a couple of years now, starting off as a 2d pixel art game before moving into this mixture of vector and semi-realistic textures that I started to play around with while working on an illustrated calendar.I'm currently working on this project solo so production on the game has been slow (along with changing a lot of things required to re-start from the ground up) and I felt like I should start sharing the project. WIP: Below are some screenshots and videos from my work in progress of the game. UI + Combat version 2: World 3: Player House: If you can help support us on Patreon: https://www.patreon.com/beyondhorizongame (if you can't thats fine share the word about the game: Also Join the community: https://discord.gg/WdP4dyg Than you for checking out the game and I hope you have a great day. Game links: Website: http://bit.ly/BeyondHorizonGame Twitter: https://twitter.com/behorizon_game Patreon: https://www.patreon.com/beyondhorizongame Instagram: https://www.instagram.com/beyondhorizongame/ Facebook: https://www.facebook.com/BeyondHorizonGame Discord: https://discord.gg/WdP4dyg Unity forum: http://bit.ly/2LAOmbP Affinity forum: http://bit.ly/2Jd5Gpa GameJolt: https://gamejolt.com/games/BeyondHorizon/364507 indieDB: https://www.indiedb.com/games/beyond-horizon
  20. Hello Affinity team, to further customize Affinity Photo, it would be great if the users where able to create their own Studio panels and to populate it with functions from different Studio panels. for example; the user creates an empty custom studio panel where he add parts from the macro/library panel, one or two Styles and so on. greetings myclay
  21. Hey guys will it be possible in the near future to change the color of the guide lines? This will help a lot at work. :)
  22. Hi all, not sure if there will be any interest in this since Flickr isn't as popular as it once was but I have set up a group there this morning, for sharing work. Primarily for Designer and Publisher but Photo would be welcome too. You can find the group at https://www.flickr.com/groups/affinitysuite/ Currently the icon and cover photo are my images but I hope those will change if/when we get some members and content! I know that in some ways it's a duplicate of this secxtion of the forums but it has the advantage of allowing a gallery look to the images. Hope there might be some interest in this! Phil
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