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Found 154 results

  1. Anyone aware of a way to apply noise fill to a multiple selection of objects? I've been doing a workaround with a layer over the top and multiply, but it's not exactly what I'm after. If not, can I request it as a feature? :)
  2. I've just switched over from Photoshop CC. One of the features I used pretty regularly in Photoshop was its 'context-aware fill'. Basically, given a single image (not a stack), I could select an area in a picture, delete that area, and Photoshop would fill in the background from the area surrounding the one that I deleted. For example, if I have taken a nice picture of a church, but there's a car in its parking lot, I could select the car (and just a small bit of its surrounding area) and delete the car. Photoshop would fill in the background of the parking lot to replace the deleted car. Does Affinity Photo have a similar feature? I thought I saw something similar in the demo video, but I can't find a tutorial or forum post on the subject. Thanks for your help.
  3. Hi! I am one of the movers from PS to Affinity ;-) There's one thing I am really missing: In PS I can easily fill areas with patterns. There are lots of patterns that come with PS, and I can find many on the internet and load them into PS. But, more important than that: In effects functionality I can use the STRUCTURE of patterns to overlay the other fx (like color, gradient, shadow etc.). This makes big letters look great (structured) in spite of just one color or a gradient. And I can adjust the depth and scale the effect. Great! Please add this pattern functionality, especially in the effects section, to Affinity products! :-) Best, Dietmar
  4. Hey. I have a shape in a document with a specific fill color (bright blue) with noise. In another document, I have a different document i have a shape that I would like to give the same fill color and also add noise. I filled the shape with the exact same color. Everything looks identical. However, as soon as I add noise, the color shifts towards green. Even if I drag the noise slider to zero again, the color shift stays. Any ideas? I am using Affinity Designer 1.4.1
  5. Hi All! I too am making the leap from Adobe to Affinity. I use Photo from an illustration perspective, working with scanned-in drawings, removing the white backgrounds, and then going crazy cutting things out, resizing, arranging, coloring, etc. It's been great so far, just getting used to where things are in Affinity Photo. My question here is: I see how one can paint an alpha channel only (equivalent to locking pixels on a layer in PS), but how do you bulk fill an alpha channel (i.e. locked pixels) on a layer? In PS, you can select the layer (with locked pixels), choose a color, and either select "fill"from the drop-down menu, or "option/command-delete". Does anyone know the equivalent in Affinity Photo? I hope that makes sense! Thanks in advance!
  6. I have been doing car designs on Affinity Designer for a while now, but have never seemed to have been able to colour them in using the fill tool. Any help?Porsche GT3 RS.afdesign
  7. Web developer here, bought Affinity Designer in hopes of switching off Adobe completely. The app was great, got the job done, then I go to export the icon as an SVG and... it saves the color black as "fill:#000". Why Affinity why? :( It should save the color black with no fill tag at all, which will still appear as black, but lets web developers like me then alter the color dynamically via CSS. svg { fill: #888; } Am I hopefully just missing this setting somewhere? Kinda breaks the whole process of making svg icons. I don't want to have to use some important rule or something to overrule such a silly mistake.
  8. Not sure if I missed this one. But converting lines in to fills is a must for me.
  9. will1960

    Puzzle seamless pattern and Brush

    I have made a seamless puzzle pattern, brushes and styles. Enjoy, like and share.. :) Source design: puzzle pattern.afdesign Brushes: Top puzzle brush: Second from the top puzzle brush: Third from the top puzzle brush: Bottom puzzle brush: Zip puzzle brushes (afbrushes): Puzzle Brush.afbrushes.zip Puzzle style (Zip): puzzle.afstyles.zip Seamless Puzzle pattern fill: ---------------------------------------- Updated Tuesday, January 26, 2016 12:56 PM ----------------------------------------- Another puzzle source: puzzle pattern 2.afdesign --------------------------------------------------------------------------------------------------------------------------------------------- Best Regards, William Mabey  Tuesday, January 26, 2016 10:46 AM Please share... ヅ
  10. This is my second Tutorial on youtube. Enjoy.. :) https://youtu.be/fL-yjha3qDA
  11. will1960

    Wire Mesh Fill-Tile pattern ヅ

    Nice wire mesh fill, tile pattern I made. Enjoy. Cheers ヅ, Bill  Tuesday, January 12, 2016 1:58 PM Source file: wire mesh 1.afdesign
  12. For a few years now, I have been using photoshop but recently I bought Affinity Designer. as I am new I'm not sure how to use most of the features, such as using the fill tool. When I create a circle I cant just select a colour and click on the circle. -KingCereal
  13. Can't make a selection for a mask from a pen path tool. Somethings if I click Command on the pen path I get a selection, marching ants, but most of the time it doesn't happen. Why not?.
  14. Hi There, I have just bought Affinity Designer and am just learning to use the tools. I have previously used Illustrator and am finding the transition relatively straightforward and really like the programme. One thing I used to be able to do in illustrator was to drag and drop an image into the swatches tab and then use that image as a tile fill to create prints/patterns (useful when designing clothing). I also used clipping masks for similar effect. Do either of these functions exist in designer or would I need to purchase Photo as well? Many thanks
  15. I'd like to fill a circle with a bitmap image. The forums told to use the gradient fill on the shape an select bitmap. Unfortunately I don't have the bitmap option (I have the german version activated, but there is nothing similar) in my Affinity Designer 1.4. How can I do that? Is it as Alternative possible to cut a circle out of a bitmap with the geometry tool? In the attached File I'd like to place the bitmap in the inner white circle to get a button with the image and a black border. Before I draw that in InkScape or before in CorelDraw, but I'd like to switch to Affinity ... marvins.afdesign
  16. Hello! When I try to delete the fill from palette - nothing happens. So I can't delete colours that I added a moment ago. That's important. Please mark this problem in your backlog. I made a screen recording for better understanding - http://quick.as/kOBOFOoOy Hope you fix it in near future. Thanks in advance! Affinity rules! P.s. version 1.4, not beta
  17. Hi all. If you draw a rectangle with the rectangle tool, then select the Text tool, and then select a text-fill color in the toolbar... it changes the fill color of the previously drawn rectangle instead. Screen grab attached. wrongFill.mov
  18. Hi! I realize this likely seems like a very basic question, but I can't seem to solve it. I want to use the fill tool to fill in several objects with white, that are currently black. Here's the flow I would expect: 1) Select Fill tool 2) Select the color I want to fill in the objects (actually, I'd look for an eye dropper tool but I haven't seen one, but since all I want is pure white, the eye-dropper isn't important at the moment) 3) Click on the object I want to make white 4) See the object change to white Instead, what seems to be happening is, at step 3, the White that I had configured changes to Black (the color of the object), so I need to repeat step 2 again. I have many objects to fill, so the extra clicks are somewhat annoying. What am I missing here? :) Bonus: Is there an eye-dropper-type tool?
  19. benjaminduall

    Expand stroke

    Hey, something i'm terribly missing (and that I use a lot in Illustrator) is the expand stroke function. This lets you convert a stroke of any object into a fill. Sometimes this handy in logo's (because sometimes the strokes are not scaled proportionally and your logo is ruined when scaling). thanks! benjamin
  20. Hello! So, I've been working on designing the interface of an app I'm looking forward to create and I've ran into some problems. The first one is every time I go to move a layer to a higher position, it gets turned into a folder with the layer above it. Is there a way to move layers up and down, without grouping layers? I'd like to reorder them in the way they show up on the page... ( 1, 2, 3, 4, 5, 6) Thanks! Also, I was wondering if there's a way to add a stroke/ fill to an image that I placed. I'm not sure what they call the image, but it has no background.. It's like just the symbol I want, but without the white background. Is there a way to add stroke? Thanks!! Riley
  21. I'm trying to create a low-poly picture in AP, and can't figure out how to draw my polygon mesh, fill it with the colors I want, and then make the mesh itself disappear. I've been sampling from the layer below that contains the actual image, and then using that color to fill in the polygon of the layer above. My problem is, that when I do this I can't separate the fill color from my drawn polygons, but without the drawn polygons I can't fill. Any tips would be appreciated on this.
  22. Hi all. I included this in a thread in the bug-report area, but it really belongs here. I think consolidating the fill controls into a single panel would clarify their use for users. Currently, an object's fill control presents a series of tabs that offer conflicting functions. The tabs represent different types of fills and are exclusive of each other; therefore I submit that these fill types should be offered in a drop-down list and not as tabs. When the user selects a fill type, the panel can display the appropriate set of controls in the panel and the appropriate on-canvas controls (like gradient angle), which currently do not appear at all when using the Fill control panel for an object. Also, the current panel for gradients can be improved by indicating to the user that he needs to click on those circles to set colors and properties, and indicating which of the controls pertain to the selected control point and which pertain to the entire gradient. A colored highlight makes the current selection more clear than simply having a bigger circle and smaller circle (and that size difference isn't even shown on first use of the panel; I assume this is a bug). Users should be able to right-click in that gradient display to insert, delete, copy, or paste control points. Currently it doesn't seem that there's any way to determine where a new one will be inserted. All of the current buttons, except Delete, suffer from major ambiguity: If I press Insert, where will the new point go? If I copy one, how do I paste it? Or does Copy here actually mean Duplicate? Without some hint, however, I don't think users would ever guess that they could add more control points. And then a bunch of Affinity's work would go to waste. I vote for putting a label below the gradient display instead of the buttons, instructing users to right-click to add or manipulate control points. It's more clear, and space-efficient to boot. And finally, I had no idea what "stop" meant. I guessed it was some kind of option for determining what should happen beyond the end of the gradient, but of course the functions offered by those buttons didn't seem to make sense in that context. In any similar type of editor, I see "control point" used more than any other term. I think the flexibility of Designer's fill function is remarkable! Some revision of the UI will help users find it and take advantage of something that Affinity clearly put quite a bit of effort into.
  23. The first time you select Gradient for an object's fill and attempt to change the color, nothing happens. If you deselect the object and come back and try again, it works. This is version 1.3.5. Video attached. gradientFirstUse.mov
  24. I posted the lack of an angle control as a bug originally, but I'm cross-posting here after getting more information: When I set the fill for an object, I use the Fill control provided in the toolbar and its dedicated tab for gradients. I would not expect to go hunting around for a separate tool for this and drag an additional effect onto an object, when fill is an intrinsic property of an object and controls are already provided for it. If the controls for a property are deemed too complicated or difficult to implement in the control panel, I would expect on-screen controls to appear when I select that property (in this case, the Fill color well) from the object's property panel or toolbar. The current design, aside from looking like it suffers from a major omission, leaves the user wondering if he's applying a separate effect to the object. I suspect this will be even more problematic if Designer offers multiple fills on the same object (which I saw in the feature roadmap). I urge Affinity to eliminate the fill control from the Tools palette and integrate its function into the Fill control on the properties toolbar that appears for an object. Not only is this much more intuitive for the user, but it allows you to enable or disable the control as appropriate for the type of object selected, and to cause it to disappear when no object is selected. As it stands, it makes no sense for the Gradient and Transparency tools to be enabled when nothing is selected. Gavin
  25. Hi all. I've spent way more time than I should have trying to get a gradient fill to go vertically in Designer. I don't think I've ever before seen a graphics application that offered a gradient fill but lacked any way to control its angle. Even if there is a method buried somewhere in this application, it may as well not exist. It needs to be in the gradient-fill controls. Baffling.
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