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Showing results for tags 'Backwards'.
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I have a vector spiral and I need to put text on the path, but the spiral is the wrong direction. When I flip the path and then attempt to place text on the path, the text is also now flipped. How do I place text on a flipped vector shape without the text also being flipped? EDIT: As always inevitably happens I figured it out immediately after I posted. Using the 'Node' tool I selected all the nodes, pressed 'Transform Mode', scaled it horizontally, then applied text to the path and it's flowing the proper direction.
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Argh. Created 3 x 120º segments (yes, to form a circle, thank you ) that were to hold text. I then spent the next half hour fighting the evil "text on a path" demons again, so eventually I gave up and created three plain circles so *I* was in control instead of whatever creation method was at the heart of a shape. Is there no way to tell a text on a text path to ignore the previous history of the shape that created the path (read: being flipped, rotated, mirrored, turned inside out and covered in bees - ANYTHING) and offer some options to solely make the TEXT flip, go into mirror mode, write backwards or upside down? As in controlling the actual component you are working instead of a hard and mostly invisible dependency on the characteristics and previous life of the underlying shape that created the path? I think adding that control to the text part would IMHO rather massively reduce the pain of text on a path. The present approach basically forbids the use of any normal shape manipulations such as flipping and mirroring because you end up paying dearly for that later when you convert it to a text path. You cannot flip or mirror the text on its own as you end up flipping the shape with it, which you then have to undo the effects of. Moving control to where it belongs ought to help. FFS_not_again.afdesign