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  1. Thank you for the pledge - we are big "Grain of Salt" here due to the real world effects of Maxxon taking Zbrush, that CEO of Unity, etc. And this is for real products not franchises and hobbies - better not get started there. Most of the time - IRL - when a corporate entity comes in the product is DESTROYED or downgraded and sucked DRY. Even if they seem to want to chase their customers away. Reason? Short-selling stock. Apparently they can "Bet against the team" even if they set it to RUIN and not get jailed for criminal fraud. Source - Gamestop early 2021 where it got in the news because some Redditors countered their plot - though the stock brokers bailed them out. Or my own eyes having managed a store during the recession and being one in fifty that made a profit had some vicious middle manager sent in to wreck it. We could at the very least do a mass letter and call/email to our officials and hamstring the bailouts, tax breaks. In the USA lobbyists give $70K for every $1 in bribes, but when they do get attention they demand lots of money to do nothing. And there is competition and even if not well if you turn it into a pricey subscription model, might as well go back to Adobe... I'd rather go forwards - As long as 1 and 2 are followed I'm with you tenatively. My big issue again - Auto trace - want it back and better. Just tell them to dust off the old files, old source code, etc. More innovations and yes I'd PAY for them in the upgrade: A - Photoshop brushes, filters, plugins - Work on getting them to work. DAZ really butchered Poser doing this. B - (should be easy) LUT browser and preview C - Ai - NOT for Art (shut up luddites) but for training and feedback D - hyper privacy so they can work with data but no way of detecting individual users or spying on them even if wanted to - 100% waring "You are not in privacy mode, in training mode" on screen in case of any necessary research. This gets to where #4 interests me: I'm taking some AI classes and refreshing myself on programming. Not high skill but these tools are incredible and I'm seeing tons of usage for them already. Now we don't need to put innocent little sprites through harrowing mazes but what IF we used a learning module and gave it access to features of the software and then gave it feedback...? This also means improving the sliders and options. Then the thing's brain is trained by positive/negative feedback and fueled by keywords. I don't mean a machine that is true AI/AGI but can break down the colors and shapes and user added tags - then process requests at first crudely then take feedback and keep feeding the system. Then the learning modules are created work and useful in the main software and could be as easy as "I want to turn this into a comic book illustration" and it'd even partially flatten and stretch/modify. Or "I want this to look like a 70s Grindhouse movie", "I have 3DCG people, make it look like a real photograph" This is stuff I do WITH my human non artificial intelligence but it could be codified using modern AI modules without needing a supercomputer -rather, by Xer standards we all have a Cray Supercomputer or better on our desks now! End users would then work with their own systems and have their custom AI modules saved (back it up offline, people) so if a crash/new computer/lockdown virus you pop it back in. These personal modules would be based on their own feedback and training. And yes they'd help the module but reasonable paranoia make it so general data is still optional AND its anonymized in a way you couldn't peek if you wanted to. Working with us - the users - we could improve this into something really next level. We could also turn this into a custom "Ai Upscaler" competing with the few working good but pricey modules on the market now. No "Dis" to them they are good but the ones that work pretty pricey. And users that put in a lot of work for modules get credit and free upgrades or shares? Anyways we are very cautious here - but we'd like this to be good and improve going forward. Most of the anti-Ai people are the "AiArt turk mur jurrb!" scardeys - and we don't really need an "AiArt module" already easy and fun to use affinity photo to correct bad fingers and such. But machine learning can make its ability to modify photos and objects and setup documents go next level and the purpose of this type of software is to do just that.
  2. I have a load of Photoshop shape files I've collected over the years and it always bugged me that there wasn't an easy way to import each .csh file into Affinity, especially now I have got rid of Photoshop all together. Fortunatley I saved all my PS plugins and shape files before uninstalling. I have just found a website which lets you upload the .csh files and then you can download each shape as a .svg vector image. It is then a slightly laborious process of open each vector svg file in Affinity and adding them to your Assets. Here's where you can upload your PS shape files: https://www.photoshopsupply.com/vector/csh-to-svg
  3. When buying the whole suite, the Studio Link feature in Publisher is SUPER powerful. It would make things even greater if this functionality would encompass 100% of the separate other two apps, now it is only 95%. Such as slices in AD, and Photoshop plugins in AP, and perhaps one or two other features. Its almoost there, it would be great if in the future Affinity would be able to be just 1 super flexible super app thats all that is needed ..Why have 3 apps when most people buy all and could use practically all features in the super app Publisher (maybe better called 'Affinity Suite/Collection' or so.. It is currently not the most logical implementation, that Publisher has Photo and Designer, but Designer does not have Publisher, but does have Photo.. Then one could buy the seperate apps and have only that app in the left top corner, if one buys all, one simply has 3 icons in the top left with full features. Or if one buys two one has two icons.. Would be much more clean & intuitive
  4. If you buy from Apple (i.e. through the Mac App Store) their sandboxing means that some functionality may be unavailable to you. Off the top of my head I’m only aware of problems with Photoshop-compatible plugins in Affinity Photo, so it’s possible that Publisher is unaffected by such things. Having said that, neither the MAS nor the Affinity Store is able to continue to sell version 1 of Affinity Publisher.
  5. Hi, I made an account specifically to request this as it's a very important feature to me, and currently the only thing tying me to Adobe. I work with 3d models and textures a lot. As such, I spend a lot of time creating and editing files in the .dds file format. Too much time to go out and externally convert the files each time I want to make a change. Photoshop doesn't have native support for this file format either but there are a couple of plugins that allow the usage of it. Namely the one from intel and two from nvidia. I know affinity photo does have photoshop plugin support but everything that I've seen points to Affinity Photo not supporting these specific plugins so I was wondering. Would it be at all possible for .dds support to be added at some point, and if not natively. Would it be possible to get any of these plugins to work. Ultimately I like the look of Affinity photo but I just cant use it without this file format being available unfortunately.
  6. Hi I have an iMac desktop. I have just bought and upgraded to Affinity Photo 2.4.0 and also bought Topaz photo AI 2.4.0. I want to use Topaz as a plug in to Affinity. Topaz has simple instructions on how to do this (edit-preferences-photoshop plugins- allow unknown plugins…..) Unfortunately this doesn’t work on the Mac with the most recent Affinity version. I have found Affinity2- settings-photoshop plugins - but then I get this (see picture) what do I do next?? I should say I describe myself as a computer user. I am not terribly proficient so need clear instructions. Thanks Sue
  7. Not far ago I bought Affinity Photo and received not only great software but good old feelings about working with it. I mean those feelings when you opened a Christmas present in childhood and received a toy which you play all day long and forget about time. But now I'm an adult and rarely get this feeling, especially with modern software which has become almost all subscription based and rent oriented. And I don't want to even mention the ridiculous model “pay for time when you use it on a day by day basis”. As an adobe subscriber for more than 5 years it's such a relief not to have Damocles' sword in a form of year (or month) withdrawal just for using basic functions which were introduced in 2010 and haven't changed much after. As a CG artist I can surely say that Affinity Photo has all I need and more than that. But when I discovered non-destructive adjustment layers (oh hold me tighter!) I was so impressed that the smile of excitement didn't leave my face for a couple of hours. What a wonderful ability! Photoshop always gots me mad that I can't step down and make corrections without breaking the layer stack and guessing every time new settings (highpass, blur, denoise and much more). And when it was wrong you must repeat this harmful process again. Then I try to do the same thing in Affinity. Same texture refinement process as I did it before hundred of times (with bunch of denoise, blur, highpass and a lot of colour correction with blending), but in a non-destructive way. My amazement came when I picked Inpainting Brush, returned to the main pixel layer and cleaned some dirty spots. And all this happened with real time update to every layer which was added to this stack. I swear, I`ve seen real magic! Of course this operation was a little bit laggy, which is more than acceptable for a 16 megapixel texture map. But it all happened in real time! And more than this, I could easily return to any layer and just tune the sliders and see every change on a final image. Wow! And masks… What a miracle Live Masks is! With the ability to combine them with every mask I want in a non-destructive way. No 3-rd party plugins needed, no unrecoverable files, no constant crashes. Just charming. Now I am at the beginning of my discoveries, but even now I am so happy that I finally use this powerful software. Affinity Team, you're amazing!
  8. Running 2.3 on Asus VivoBook 15 AMD Ryzen 7 with 20gb ram. My photoshop plugins run in Photoshop, and used to run in earlier versions of V2, but now they ldon't even appear in the filters>plugins menu. When I go to the menu the filters drop down window just closes. I have tried deleting the old path to the plugins and instead going straight to the PS 24 plugin folder, but that hasn't worked. I think I may have asked this question before, if so I apologise. Anyone have any idea about why this is happening (or rather not happening) and how it can be fixed? Thanks
  9. Affinity Photo isn't a clone of Photoshop, it doesn't have a lot of the filters Photoshop has, so you have the only version, there is no derivative, what you see is what you get. You can use the procedural texture filter and you can also check out the resource section of this website for texture brushes: https://forum.affinity.serif.com/index.php?/forum/11-resources/ @StuartRc is a prolific creator of texture brushes and is very generous in sharing them in the resource section. There are plugins out there that you can add to Affinity that will create texture, like FilterForge, Exposure Softwares Eye Candy - although dwarfed by FilterForges range of filters.
  10. I just updated to 2.3.1 and all plugins are greyed out. I had the .msix installer, tried the .exe installer. Removed every plugin I don't use (although every plugin worked fine before updating). I verified settings -> Photoshop Plugins -> Allow "Unknown plugins to be used was enabled. I tried removing any possible duplicate listings. Win 11 Ver. 23H2 Build 22631.3007
  11. Hello, I would like to test the plugins from Retouch4me (retouch4.me). The plugins are designed for Photoshop. I have installed the software but not sure how I can active the plugin in Affinity Photo. Any idea ? Thanks Philippe
  12. To be honest, I'm not really up to date with plugins. But even if Photoshop was specified, shouldn't a plugin for MacOS also work for Affinity Photo and others of course?
  13. There are two ways of doing this. Either: Locate the default plugin folder. You can find this from the Photoshop Plugins box. Copy your plugin to this folder. Or: In the Photoshop Plugins box, Click on Add, then navigate to the installation folder for your plugin and select the folder where the plugin resides. Have you done either of these? John
  14. @Mouste63 Affinity Photo n'offre qu'une prise en charge limitée des plugins Photoshop. Cela n'est pas dû à Serif, mais au fait que les plugins accèdent à des fonctions de Photoshop qui n'existent pas dans Affinity Photo. Les développeurs de plugins devraient mettre à disposition des plugins compatibles avec Affinity Photo.
  15. I'd like 3rd party plugins in studio link instead of having to use edit in Photo. Thanks
  16. Hi @Sreng Pagna, Regarding On1 Effects, do the following: 1. Open Affinity Photo, go to Settings, Photoshop plugins then in the Plugin Search Folder click Add and browse/add the following folder/path: C:\Program Files\ON1\ON1 Effects 2023 2. Make sure Allow "Unknown" plugins to be used is ticked then restart Affinity Photo. 3. Check if the plugin is now detected/available in Affinity Photo.
  17. My work is trying to cut down on costs and it looks like we might be able to use affinity going forward, but we will need two plugins specifically to work: Topaz Photo AI Canon touchstone engine - this one is a legacy extension installer you can find on canon's graphiplaza website Im unable to get either to work so far, i can get the topaz plug in to show up, but it remains greyed out no matter what the color space is. The canon touchstone engine is some kind of installer that shows up I am using an apple silicon mac, if that effects anything. It would be amazing if we could get these two plug ins running because this program does everything else we need, and we just need that last little push to get going.
  18. Hi @Jacqueline, The current installation method for Photo V2 (.EXE or MSIX) shouldn't have any impact on whether or not you can link 3rd party plugins with Photo 2, this only matters vice versa (E.G Linking a 3rd party program like Capture One to launch Photo 2). In the case of the Nik Collection plugins, this can be linked via the Preferences > Photoshop Plugins interface you referenced earlier, make sure 'Allow unknown plugins to be used' is ticked and then press 'Add'. This will launch a windows explorer interface where you can navigate to the directory where you installed the Nik Collection Plugins, typically the default location is C:\Program Files\DxO\Nik Collection. Once you've linked the installation directory close the interface and restart the app, upon restart Photo should have detected the plugins available in this folder for use. However due to the varying standards of 3rd party plugins it's not guaranteed that every Photoshop plugin will work with Photo, in the case of the Nik Collection 1/2018 according to DxO's official compatibility page the Nik Collection 1 is not compatible with Photo 2, it's only the Nik collection 5 and above are compatible. You may find that as a result of this even if the plugins are detected, they're not guaranteed to work unfortunately. See the bottom of DxO's support page for the full compatibility table linked here: https://support.dxo.com/hc/en-us/articles/4409304781201-Nik-Collection-compatibility-with-OSes-third-party-software Plugins help: https://affinity.help/photo2/English.lproj/pages/Filters/plugins.html
  19. Hi All I have a similar problem, but what I'm getting is error message when running Topaz Photo AI while AF 2.3 (& 2.1/2.2) is running. This has been going on for a while & I've been talking to Topaz & today they have told me "It looks like there is a conflict with our update and Affinity's update. Please delete the plugin from the Affinity folder and rerun the Photo AI installer one more time." I put my raw files through Topaz & then save & open in AF. Whether that's the best way to do things I don't know. Open to ideas (once it's all running OK of course) So, I've done as they suggested & I have the same problem. I've never tried using plugins from AF (hadn't realised they were there). Found them in settings/Photoshop Plugins & ticked the allow unknown plugins to be used, but when I go to filters/plugins/Topaz Labs, Topaz Photo AI is greyed out Open to any & all ideas Thanks
  20. My old path names for Photoshop Plugins were very long. I have successfully installed them from new shorter paths BUT I am now unable to remove the old long path names from the search paths in Settings as the Delete button is scrolled off the screen due to the long path name.
  21. Hi @MPH67, I'm having no issues using Nik Collection 6 as a plugin with Affinity on my Mac running MacOS Sonoma. You might want to try a basic reset of Affinity by starting Affinity while holding down the Control key and you get shown a screen with a number of tick boxes on and 3 will be ticked. You can then just click Clear and Affinity will start as normal. You'll need to go back into Settings>Photoshop Plugins and set up the Search folder and also click on the Authorise Global button and then see if you can use the Nik Collection again.
  22. I get that not every feature can be implemented. And there has to be concessions made in places, and that affinity isn't a huge company yet. But the fact that there STILL isn't any sort of .dds support at this point is crazy considering just how common that file type is in 3d applications. I bought Photo 2, but still find myself using photoshop more purely because I can work with the format I need to work with in photoshop through a plugin. There doesn't even need to be native support. If the intel or nvidia plugin for photoshop could be used on photo that would fix the issue perfectly. It's just the fact that there's NO support for .dds files that makes it very hard to actually switch. This isn't a new request either, I've seen people asking for this since 2018. I get that it isn't a very glamorous or advertiser friendly feature. But Photoshop got its userbase by unfortunately being the best option available, and being the best option means working for as many people as possible in as many situations as possible. Basically, in short. We need .dds support, it's necessary at this point, whether that be through supporting existing plugins or adding native support is irrelevant.
  23. I have a couple of photoshop plugins that I like and want to use with Affinity Photo. They are Topaz Denoise AI and Pro Digitial Astroflat Pro. I have them installed under Photoshop and Affinity Photo but when I try to access them in Affinity I see them listed under Filters>Plugins but they are grayed out and I can't select them. I have tried reinstalling, installing to the plugins directory that Affinity uses by default, rebooting, etc but they are still grayed out. Any ideas?
  24. I recently loaded all my topaz plugins into Affinity photo as I would my PPhotoshop plugins and surprisingly they all work except for Gigapixel & the gigapixel portion of topaz photo AI. Is there anyway of getting this feature to work. Also is this feature available as native in Affinity photo. Lastly can I find a list of tools (as in Photoshop) that I can select from in Affinity photo. regard Paul
  25. Look, I get that Affinity is a small team, but prioritizing a plugin API offloads the work of adding features/formats that people want to the public for FREE. The amount of control we could have over affinity tools would make it worth wild to switch, both Photoshop & paint.net have huge community backed plugins that extend the tools well beyond their default capabilities. Start small, file formats, expose the canvas, etc. Then eventually you can allow plugins to extend the UI beyond simple list items. Affinity is a great product, but it could be amazing with a dedicated plugin system. I can even offer to consult how to integrate it cross platform.
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