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  1. Its just crazy there isn't an Android version of Affinity. My two cents. Yadda yadda about M1 and processors etc. This is a professional tool, Affinity is not supposed to be just winning a drag race for number crunching speeds. I'd be quite happy with my Android tablet coming in a few milliseconds behind Mac, as long as it got the job done in a tolerable time.
  2. Android tablet getting pretty good. And there is no combination in it if you add the affinity suite. There is no full creative apps in Android it would be amazing if we could have apps like the affinity suite. Thanks and I hope y'all think about it
  3. The problem is in a weird stereotype that android tablets are bad, that's why software development companies neglect them, in fact, they're bad because they're neglected, the system itself is very polished and the hardware can be close to Windows devices. I understand that there are tablets assembled in China in someone's basement 😁 But what stops you limiting the availability to Qualcomm processors, large screens and big RAMs? Oh, and if you didn't know, there is already a good set of professional apps available for Android, like infinite painter, nomad sculpt, Lightroom, capcut pro. Now that affinity is acquired by Canva, we expect their apps released for Android as Canva already has a quite polished app for that platform.
  4. iPad Pro=Surface Pro Sure I would like the Affinity Suite on my Samsung Galaxy Note 20 Ultra 5G because it would be great to sync and work on files on both devices and this phone is pretty big and powerful, and there are tablets that are even more capable. But Affinity Publisher isn't available on the iPhone either. Think about it, Apple has created a bigger device with a 12.9 inch screen called the iPad running a more advanced operating system than the phone. But in the Android world the tablets pretty much use phone software even though they are often phablets or tablets. But Microsoft Surface tablets are available in the 13 inch form factor running full Windows which will run the regular Windows Affinity Suite while the Apple iPads are actually running a lesser Affinity Suite. Both the iPad Pro and the Surface Pro with similar specs are roughly the same price at C$1,500. So why are people complaining then, there is another solution in the Windows world that is even better than in the Apple world? It's all Microsoft's fault Oh, the problem is Android is used on most phones that aren't Apple and this simple operating system has just got popular and it's use has extended beyond what is practical, so really Android is resulting in a big headache for society and Samsung is part of the problem as they used to sell Windows tablets but no more. But this is Microsoft's fault really. Apple phones don't run on Android, they run on an Apple iOS. Had Microsoft done it's job properly, all the other phones would be running on the Windows Phone operating system. I had one of these phones and they were great and this would have killed Android. Had Windows phones been popular, all the small inexpensive tablets would be running full Windows and running Affinity Suite would be no problem. The ideal device mix I've thought about work flow on different devices for several years now and here are my ideas. The ideal is that people have three compatible devices. (1) A 100 mm (4 inch) screen wrist phone running advanced Windows watch or Apple watch software. (2) A 200 mm (8 inch) screen device running full Windows or Mac tablet software optimized for small devices which would include phone software. (3) A 400 mm (16 inch) screen 2 in 1 convertible laptop running full Windows or Mac software, plugged in to a 27 inch monitor at home or office. 200 mm screen device is now big enough to run Affinity Publisher The key idea is that the smartphone size is increased to a 200 mm (8 inches 16:9 format) screen size and this allows the device to run full Windows or Mac software. I've held 8 inch 16:9 form factor tablets in my hand and you hold them differently to a small smartphone but I think this size is completely practical if you use the speakerphone, earbuds, or headsets when talking on the phone. This is about the biggest size that is practical for the phone and smallest size that could run full Windows and saves people money by not having to buy 2 devices. This also saves time for the program developers because they don't have to develop variations for small and larger devices. The 100 mm screen wrist phones wouldn't be used for anything that serious and would run the usual smartphone programs. The most serious work is done on the 400 mm devices but being able to do some of the work flow while being out for the day or traveling minimally on the 200 mm devices would be great.
  5. I will continue to support the affinity product line as long as it is fair and they keep perpetual licenses. I dont believe it so, but I hope for Android versions of their iPad lineup.
  6. I bought Affinity because they were fairly priced and because the functions worked for me. I had considered Canva as well, specially because they also had an Android version, but the truth is that I didn't really like what they were offering, and I also didn't care much about the subscription model. As a hobby user, I delve into Clip Studio Paint. I have a PC one-time license for the EX version (the one with more functions) and a subscription for my Android tablet that includes the last updates, but it is only a pro one (allows me to do stand-alone illustrations, but not to handle whole comics, which is fine by me because I use the two desktop monitors for that). The point is that the subscription price is reasonable, and the functions I get for it are good enough for me. Now, depends on what the Canva guys do, the current V2 (with any updates/patches) might be the last one I get. If they start throwing random "AI" stuff in the programs, I'll definitely not support them. If they brought out a newer version that kept the Affinity philosophy with an Android version, I may even consider a subscription if the price is reasonable, but I'll not go in blindly.
  7. Which drawing programs for Android are they using?
  8. Well, I am a hobbyist user, and I don't know much about printing save for cropping margins, RGB/CMYK modes and a few other things that carry from my illustration background, but I found Affinity Publisher/designer easy to use and with an intuitive UI, except for when it came to adding cross-references/links on Publisher, not long ago we still had to use wonky workarounds for something that should have been easy -for the user- to do. I also remember checking Canva back in the day, I also looked for an app that had an Android version. Canva did, but from what I saw, it was widely inadequate for my purposes, and didn't really offer enough control save for choosing a template and filling it. It may have evolved, but I didn't find much of a documentation about its features to get me interested in their product. Affinity did (having a forum with plenty of nice, helpful people also helps... when in doubt, I always choose the software with the best community).
  9. What's your favorite Android app for stylus sketching that is easy/best to transfer to Affinity Designer/Suite? Vector main
  10. Hello, because now Affinitys RAW developing is really good, I hope you make file organize / handling software like lightroom & bridge or xnview, what is free and quite good, but no raw image prosessing / handling. Something like af. integrated Stock images, so that you can drag n drop and handle your files and images e.g. at AfPub. Only thing what keeps me still with adobe, even I use Affinitys, is LR & Bride. So why not? Just do it better, like you do if you look Activity Monitor in your mac, even there is zero Adobe's SW open there might be at bacground prosessing tens of adobe's "whatever sync daemon" BTW they might change that daemon, because it sounds like demon, I wrote to them about that, "Adobe demons are eating my mac resourses". Adobes photoshop, bride. LR...resousces, utilities etc. eats about 40GB space of my mac. Funny thing at my iPad was 9 image, but LightRoom eat its all space. I had to delete it and install agian to get my space back. At android you can open via "Android file transfer" adobes folder and delete those LR colledted files, what just take space, even you dot use or see those. (sorry my english, I'm not native)
  11. Hi Canva, Affinity for Android devices maybe? 🤔
  12. Yes and no. In the past, their anti-piracy was trivial, and honestly, it made me stick to their software for years. And I know I am not the only one. As soon as I started designing ads for a living, I bought the license and paid the monthly fee. Their software was trivial to pirate in the past - which is not the primary reason it is the Design Suite of choice nowadays - but it certainly didn't hurt them much. Honestly, there is a bit of a chicken and, e.g. problem on Android. There aren't many exceptional design apps on the platform; however, Samsung is making more exceptional hardware for designing/drawing/etc. At the moment, I am using Infinite Painter and Design on my Tab S9, which are fine. Not great, just fine. Krita does the job but is primarily a simple desktop port and doesn't have an excellent UI for tablets. Which means I don't use it. There are a few more apps. But most of these are ad-supported garbage or straight garbage. When you look at the Adobe forums, there are hundreds of posts, each with hundreds of replies requesting Android versions of the iPad apps. There is quite a bit of demand for it. Because, at best, only 1% of potential users will actively request something from a developer. I don't blame Serif for not creating Android apps yet (hopefully). The business/team isn't close to the size of Adobe's. However, I blame Adobe for not leaving their earlier drawing apps on Android. Their actions, in this case, told their Android users to piss off by just deleting their existing apps. It's one of the reasons I started looking elsewhere for my design needs. I won't switch back to iPads because I'm not particularly eager to work with iPad OS and its overpriced ecosystem. Samsung hardware is not cheap, but it's more feature-complete right out of the box. Anyway, thank you for your comment and have a great day.
  13. Android tabs like Samsung tab S9 are tremdously powerful and capable in processing graphics algorithms. Then, why there is no app from your side?
  14. If Canva actually implements its 4-point plan as announced, the acquisition could be a win-win for everyone. I am thinking here of the users who would like to use the Affinity programs on Linux or on an Android tablet. And those who would like to work in a team on the same project. All this and much more could be realized through the merger. Canva may not have the best reputation, but they can ensure that their popularity increases with a smart approach. A smart approach would include offering stand-alone apps at a fair price so that people on low incomes can afford them too. Time will tell what will become of the award-winning software. Until then, it's a case of wait and see.
  15. They might be able to have a functional Android version too, if it's built like that. Either way, if they can package it as a stand-alone app, has an intuitive UI, it's user friendly and does the job, it doesn't matter how it runs in the backend.
  16. Krita is quite good, actually, but only for painting. It lacks the scope of Clip Studio Paint, so for me it falls a bit short. But for painting or illustration is far more usable than GIMP. And also has an Android version. And yes, Inkscape is an absolute hell to use. I think most of the UI issues that plague Open source software is because the guys who program it already know how it's supposed to work, so they don't need it to be intuitive. But it is daunting and borderline unusable for design, non-programming-oriented users. The team behind Blender got a lot of good feedback regarding the UI, and they're getting to a point where their program is on par with professional software not only in function, but in usability.
  17. As there is a version of Publisher on iPad may I perhaps hope that there will be a version for the other many thousands of tablet enthusiasts, not to mention the many smartphone users, who run Android as an operating system. Somewhere in the future maybe. John
  18. Will this mean there is a chance of seeing Affinity on the Android platform - thinking Samsung tablets?
  19. Canva Acquisition might change things a bit... they have Android versions (subscription-based, though).
  20. Seit Version 2.3. ist Affinity Hilfe auf Android Smartphone nicht mehr richtig nutzbar, sobald man "Suche" nutzen will. Nach Eingeben eines Suchwortes lassen sich die Fundstellen (Smartphone im Hochformat) nicht mehr im gleichen Fenster öffnen. Smartphone im Querformat: Fundstelle wird geöffnet, ist aber vom Menü teilweise überlagert. Im Tab "Inhalt" funktioniert alles wie erwartet. Since version 2.3, Affinity Help can no longer be used properly on Android smartphones as soon as you want to use "Search". After entering a search term, the search results (smartphone in portrait format) can no longer be opened in the same window. Smartphone in landscape format: Search results are opened, but are partially overlaid by the menu. Everything works as expected in the "Content" tab.
  21. LOL, if Piracy is an argument, no software company should be able to exist. You can trivially pirate Affinity on MacOS, Windows, and iPadOS (admittedly, that last one is quite a bit harder). So, if I don't want to pay for Affinity, I won't do the same for anyone who knows how to pirate stuff. Now, on to another secret. Do you know why Adobe Suite has become the most used creativity suite? Up until Adobe Photoshop CS6, Photoshop was trivial to pirate. It schooled millions of users on pirated software. Then, it was time to crack down, and Adobe did; pirated software users were locked into the workflow, and Adobe grew. Piracy isn't bad if you give people who know how to do it a good and affordable way to get out of it... Back to the main topic... Most people don't know how to sideload cracked APKs on their Android phones. It's even a more minor problem than on MacOS because it is harder to do so. The user base, however, is unimaginably larger. These are old statistics, but the trend for Android market share is up globally. December 2022 Global Android: 72.37% Global iOS: 26.98% US Android: 43.75% US iOS: 55.85% Android tablets might be different. But if you want to make creative software available in emerging markets, make sure people know you prefer your software. It needs to be open to them. And Adobe isn't lifting a finger for the Android crowd. Hopefully, Serif will, but that is up to them, honestly.
  22. It's a lovely idea but I don't think it washes. Adobe was adopted by professionals who did pay the higher licence fee and didn't pirate thus allowing Adobe to invest further in features that professionals wanted. Yes it was easier to pirate (and I'm sure it's possible to pirate Adobe now) but making it the professional tool of choice was what they were interested in and removing any competition in that space. Being only on the Mac platform in the late 80s (getting acquired by Adobe in 1990) when Mac was the creative community platform of choice helped that too. The Windows version arrived in '92. There are tools from even higher end markets like the medium format cameras that did similar; ie go for a smaller high margin market. The fact that we're talking a Photoshop and not Lightroom replacement in these threads indicates the Adobe professional focus and why they were successful I think. I'd also note that Adobe tried to reduce piracy throughout the lifetime of their products. I think they just won the arms race. I might concede that they went subscription when they thought they'd got piracy beat but not the argument that they deliberately allowed it. Professionals will pay for the tools of their trade as I've mentioned before if you have a business need then you'll go buy an IOS tablet if you have a need for a tablet based business tool or the Windows version on a Surface or similar. As to the numbers of each platform, IOS vs Android I think the addressable market is more important than the total numbers when deciding if/when to invest. I don't think Affinity think the addressable Android market is there yet, and if they think to address the market we won't know until they decide to release the product (though I'm sure if you want to stalk job openings you might be able to see if they start hiring Android devs).
  23. Aye I agree the linux market share is tiny and possibly not many people on linux will buy serifs products yet, but I think there's two thoughts from me here; First, the investment into a very rapidly growing platform. Say what you will about 1% rise in a year it's still a lot of people (1% is ~80,000,000 of the world!) and it's fast growth for a platform that does no marketing. Getting into this now will ensure dominance on a potentially large userbase in the future. Second, I think it's just good practice to develop cross platform earlier rather than later. It'll only get harder to port to linux and android further down the line. Other companies have not had much of an issue supporting multiple platforms, and some extremely corperate companies have linux versions of their software so it can't be that financially stupid (look at Autodesk and SideFX for example).
  24. Not sure that I agree on that one, but regardless, there is usually more space to make a set of sliders wider than taller, and a longer slider allows for more precision. That said, a slider will never offer the same level of precision for a wide range of values that you can obtain with controls that allow for direct or relative entry as they are always constrained by the pixel resolution sitting underneath them (most GUIs do not allow for sub-pixel mouse tracking so if the slider is 150 pixels in length, for example, the slider can only input 150 distinct values). EDIT: if you were able to dedicate a display to the controls, you might have a case for a more mixer-like interface with a bunch of vertical sliders spread across the screen and controlling various parameters. In practice many of us are on single screens and the time taken to move the mouse from one screen to another (to make a selection on the image then go across to manipulate the values) would probably slow things down, and using that type of interface on a screen shared with the image would result in too little horizontal space for the image itself. A touchscreen could eliminate the mouse movement issue, and one interesting possibility might be an iPad-based remote app (or Android tablet for that matter) to control the parameters of the image displayed on the computer, but for the interface on the computer itself, I'm not sure if a statistically significant percentage of users would find that type of interface to be a net gain.
  25. I don't think there is a serious vector design application on Android with as many features as Affinity has, so there will be a lot of demand for it, considering that Android tablets are now very advanced
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