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VectorCat

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Posts posted by VectorCat

  1. um..can this get fixed? photo's layer palette "group layers" looks identical to Designer's add new layer icon!

     

    That's like..uh..hello?  doesn't even imply "group" it's just a dog ear page!

     

    So, the convention established in designer is that that icon means "Add a layer"

     

    the way icons help us is that they mean the same thing and they save there being a little explanatory text paragraph saying what they do.

     

    if you have 1 icon that means different things, the User is dumped off at the side of the road to confusion.

  2. For some reason, the old cliché "Rome was not built in a day" comes to mind...

     

    As I recall, the entire publishing industry did not jump on Adobe in their 1.0 releases... Obviously it was a different landscape back then and digital had not penetrated into the market, but nevertheless, it takes time to penetrate any market, specially on the first release of any product. Affinity is laying the foundation for a seriously powerful environment, and they're doing a pretty amazing job of it. Is it ready to replace the industry standard on it's first release? Umm, that may be a little unrealistic... it's like criticizing the Wright brothers for not reaching the moon with their first airplane...

     

    While I agree with what's said here, I am also concerned about ease-of-use issues concerning selecting objects and layers, and how these things behave relative to conventions which are pushing 30 years old by this time.

     

    I agree that AD has some features and methods which ought to make the entire graphics world sit up straight and pay attention, but it's also true that much in life is more meat-and-potatoes, as opposed to exotic and whizzy.

     

    IOW: a pencil had better behave like a pencil is expected to: Point at one end, eraser at the other, diameter that feels right in the fingers and lead reasonably resilient to pressure and ability to take a sharp point.

     

    If I pick up a pencil and it lacks one or more of these qualities, I chuck it into the wastebasket and search for something that fulfills my needs, even tho that other pencil may have some magic other qualities. If it does a lousy job of being a pencil, I'm done widdit.

     

    AD does not do a lousy job at being a vector draw program, but I feel it could do a better job of adhering to certain conventions and expectations rather than trying to re-invent methods.

     

    EDIT: and I say this, not to cast nasties on the AD innovations, but because, like it or not, AD is trying to break into a game where Adobe owns the arena. It's simply the way it is; neither right nor wrong.

     

    If Affinity had gotten there first, it'd be Adobe playing a game of catch-up, and trying both to adhere to conventions and to differentiate itself from the incumbent.

  3. Interesting points and rationales for them, deeds...

     

    Adobe by now have a what, 20..25-year lead on any newcomer to the market. AD has more functionality than AI had in its first 6 months of life, but the point stands is that some compelling wins have to happen now, as opposed to "along the way."

     

    Is there data to support the idea that the forum is a "ghost town?" ought it be teeming with user by now, or does it take longer for software to grow a user base?

  4. Yes, please don't sell to adobe, etc.

     

    The price is not just fair, but the entire Affinity construct is exactly what we've been crying for for years. "Legacy" software is just an expensive bugfest. The cloud thing is a crime, and in return for your constant gravy train of software fees, you don't get better software;  just more features. No meaningful under-the-hood improvements, and near-constant narrative that, if you want better performance, keep buying newer and newer machines.

     

    In what universe is that a good deal?

     

    Here you have brand-new apps that are more stable and mature than the legacy counterparts and I don't feel like a shiv is being stuck between my ribs.

     

    I feel that these developers really know what they're doing, have vision and concern for their base of users. Maybe adobe was like that, once up on a time, long long ago in a place far, far away from here..

  5. Now that we have serious choices in the art/creation realm, I wanted to start a discussion about peoples' experiences with this software, in relation to client needs and expectations.

     

    If you're a lone developer or artist and all you need to do is hand over a deliverable, like a JPG or press-ready raster or vector file, that's one thing.

     

    It's another if you're expected to integrate your workflow with the client's, and if the client has some level of expectation that you use Brand X software, well..you see why I'd like to start this discussion.

     

    It's genius that Affinity products support both CMYK and the legacy software's formats, but are there obstacles with respect to certain clients? Rocks that can neither be moved, nor walked around?

     

    If so, what are the strategies for dealing with this, handling client objections, etc.?

     

    Thank you for any thoughts.

     

    VCat

  6. yeah, not only do they taketh away, and foisteth upon, but they keep re-arranging the furniture, which is very bad UX...Changing key commands or methods, or where this or that feature is kept, or what it's named or how it works. One develops valuable, time-saving muscle memory of how to do things so that you eventually develop an "act without thinking" workflow, which ought to be the goal of any software developer.

     

    Do you sit there and think about how to operate a pencil?

     

    No!

     

    You grab a pencil, some paper, and start drawing or writing some amazing creation.

  7. I feel that what's partly at work here is a something-for-nothing mentality which has been cultivated in party, frankly, by Apple itself..Apple "throws in" all kinds of great apps, either for free or for a ridiculously low price. and they aren't just any old apps, but well-formed, well-behaved software tools that let you do amazing things. It makes sense for Apple to do this because it helps build their brand (world's most valuable company ain't too shabby) and it helps them sell computers. That is a smart, shrewd move.

     

    Over my career, I've taken a chance on a lot of software tools which were, let's call them "rogue*" in the sense that they were trying to break into a market dominated by established and wealthy companies. These rogue developers try to change the game table by offering something very compelling, namely, professional results and tools, fraction of the cost.

     

    I have never seen such "rogue" software as mature and well-formed right out of the starting gate as these Affinity tools are. And they aren't merely aping what the big dogs do, they are inventing new ways of approaching our art and craft, and this simply does not come out of a bottle. It takes smarts, vision, and elbow grease.

     

    And I for one feel that deserves to be compensated and am happy to pay these, IMO, very modest software prices in exchange for how miraculous this software is.

     

     

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    *and power TO the rogues..what's that saying that the big changes happen when a few decide to stand up and do things differently, or words to that effect. Rosa Parks, Ghandi, Mandela, to name a few.

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