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abn5x

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  1. Like
    abn5x got a reaction from Dazmondo77 in Non-Destructive Warp Tool or Live Filter   
    damn.. almost june 2020, still no way to import Warped Mockups PSDs... or warp vectors... I mean, those are kinda basic things for graphic designers..
  2. Like
    abn5x got a reaction from Patrick Connor in Affinity Photo Customer Beta (1.9.0.199)   
    @Andy Somerfield how's the performance of the Apple Silicon DTK version compared to the iPad Pro performance? If you can share that info of course 
  3. Like
    abn5x got a reaction from MattP in Affinity Designer Customer Beta (1.9.0.2)   
    Great Job @MattP looking forward to using the new features ❤️❤️
  4. Like
    abn5x got a reaction from RJ Corey in Mesh Warp Live Filter Please   
    mid-2020 still no live warp... so we can't use advanced psd mockups only basic perspective ones...
  5. Thanks
    abn5x got a reaction from CLC in Envelope warping, object-distort, perspective tool or fisheye tool?   
    Basic Boolean Operations doesn't need UI/UX polishing, it's just that, Basic buttons to do operations. ShapeBuilder would be the logical improvement upon Boolean Operations, which we are still waiting for.
    Serif is not some new company, it has the Experience and Knowledge to plan its code for the expected features that would be developed, at least that would be the logical assumptions to make. VS added "merge nodes at middle point" in less than one week since I asked for it + other bugs and fixes, Affinity in its 4-5 years still doesn't have a simple proper "merge selected nodes" feature, not even talking about "merge at middle point".
    Yes, Affinity Team is not big, comparing it to Adobe or Corel for example, but it surely is bigger than One person. Releasing it on multiple Platforms besides increasing the work which must be done, also increases the revenue, which means they should/could increase the Team to deliver faster, better releases.
  6. Like
    abn5x got a reaction from Ambang23 in Envelope warping, object-distort, perspective tool or fisheye tool?   
    I completely understand your point of view, but sometimes we need to get work done fast and too many functions is better than not having those functions at all.
    Affinity could have made some quick basic implementations of all the features that were required and slowly polish them until their Quality Standard, but they chose to starve their base of clients while waiting and waiting... I mean, the Template Window in 1.8 is great and all, but the Warp tools, Blend Tool, Shape Builder, Offset Paths, Cusp Dash lines or Zig Zags, are more important and I think anyone can agree.
    Affinity takes pride in its UI/UX and I really agree on that but we still don't have a VISUAL Way to change stroke width at various path points. Something which VectorStyler or even Illustrator understood as something very important for the user...
    The BASIC DIVIDE boolean is still broken...
    Same circles in a VectorStyle which is a younger and less polished app...:
     
     

  7. Like
    abn5x got a reaction from Markio in Envelope warping, object-distort, perspective tool or fisheye tool?   
    Basic Boolean Operations doesn't need UI/UX polishing, it's just that, Basic buttons to do operations. ShapeBuilder would be the logical improvement upon Boolean Operations, which we are still waiting for.
    Serif is not some new company, it has the Experience and Knowledge to plan its code for the expected features that would be developed, at least that would be the logical assumptions to make. VS added "merge nodes at middle point" in less than one week since I asked for it + other bugs and fixes, Affinity in its 4-5 years still doesn't have a simple proper "merge selected nodes" feature, not even talking about "merge at middle point".
    Yes, Affinity Team is not big, comparing it to Adobe or Corel for example, but it surely is bigger than One person. Releasing it on multiple Platforms besides increasing the work which must be done, also increases the revenue, which means they should/could increase the Team to deliver faster, better releases.
  8. Like
    abn5x got a reaction from Sean P in Panels always above windows.   
    btw, wanted to say that the same bug happens to the color selectors for stroke and fill from the tool conditional parameters.

  9. Like
    abn5x got a reaction from Jowday in Envelope warping, object-distort, perspective tool or fisheye tool?   
    Basic Boolean Operations doesn't need UI/UX polishing, it's just that, Basic buttons to do operations. ShapeBuilder would be the logical improvement upon Boolean Operations, which we are still waiting for.
    Serif is not some new company, it has the Experience and Knowledge to plan its code for the expected features that would be developed, at least that would be the logical assumptions to make. VS added "merge nodes at middle point" in less than one week since I asked for it + other bugs and fixes, Affinity in its 4-5 years still doesn't have a simple proper "merge selected nodes" feature, not even talking about "merge at middle point".
    Yes, Affinity Team is not big, comparing it to Adobe or Corel for example, but it surely is bigger than One person. Releasing it on multiple Platforms besides increasing the work which must be done, also increases the revenue, which means they should/could increase the Team to deliver faster, better releases.
  10. Like
    abn5x got a reaction from Jowday in Envelope warping, object-distort, perspective tool or fisheye tool?   
    I'm talking directly with the dev(he's a one man-team), he is very responsive and adds features /fixes reported bugs very fast, damn it, he added "merge nodes at middle point" in less than a week while fixing all my reported bugs and also improving dramatically panning/zooming. I think Affinity should hire that guy, he's a monster at developing.
    Also was in talks with him to implement the "Pathfinder" Open-source Vector Engine for increased performance, he said it will be a long-term feature when he's done with all the bugs and UI. Also he's VERY RECEPTIVE of critique, you can search in VectorStyler Forums, all my opened threads(same nickname as here) which he fixed in less than one week. 
    Sure, the app is still quite green, the UI/UX still need lots of work(made some suggestions in the forum, to mimic Affinity in some aspects), and it's drawing engine is a resource hog, but feature-wise is incredible for an ONE-MAN TEAM, give it enough time and maybe we will have a real Illustrator Killer, while Affinity still takes time to implement BASIC Stuff with a bigger dev team...
  11. Like
    abn5x got a reaction from Jowday in Envelope warping, object-distort, perspective tool or fisheye tool?   
    I completely understand your point of view, but sometimes we need to get work done fast and too many functions is better than not having those functions at all.
    Affinity could have made some quick basic implementations of all the features that were required and slowly polish them until their Quality Standard, but they chose to starve their base of clients while waiting and waiting... I mean, the Template Window in 1.8 is great and all, but the Warp tools, Blend Tool, Shape Builder, Offset Paths, Cusp Dash lines or Zig Zags, are more important and I think anyone can agree.
    Affinity takes pride in its UI/UX and I really agree on that but we still don't have a VISUAL Way to change stroke width at various path points. Something which VectorStyler or even Illustrator understood as something very important for the user...
    The BASIC DIVIDE boolean is still broken...
    Same circles in a VectorStyle which is a younger and less polished app...:
     
     

  12. Like
    abn5x got a reaction from Jowday in How to turn off nodes auto-close curve?   
    How do I disable this behavior? Ideally I want the Point to snap, auto-close but retain the original shape and not change it like its changed in the video below.
     
     
    Grabación_de_pantalla_2020-06-05_a_las_21_12_12.mov
  13. Like
    abn5x got a reaction from IPv6 in Non-Destructive Warp Tool or Live Filter   
    damn.. almost june 2020, still no way to import Warped Mockups PSDs... or warp vectors... I mean, those are kinda basic things for graphic designers..
  14. Thanks
    abn5x got a reaction from X-Raym in Affinity Designer Plugins   
    +1 plugins would solve things like OFFSET Path which is missing, or Blend Tool, or a Shape Builder etc.. it would be a total game changer, and many more people would switch to Affinity if they would be reassured that any feature which is missing or not planned by the devs can be added via plugins...
  15. Like
    abn5x got a reaction from Lmpessoa in SYMBOLS LIBRARY like in Sketch   
    So, a symbol library feature exactly as in Sketch, where you can import libraries with symbols which will automatically update if the original library file is edited. The SKETCH implementation is flawless and it would surely speed up the workflow where multiple persons work on the same project.
  16. Like
    abn5x got a reaction from pyxelles in SYMBOLS LIBRARY like in Sketch   
    So, a symbol library feature exactly as in Sketch, where you can import libraries with symbols which will automatically update if the original library file is edited. The SKETCH implementation is flawless and it would surely speed up the workflow where multiple persons work on the same project.
  17. Like
    abn5x reacted to mexicola84 in Shape Builder Tool   
    Searched the forums for this topic, but only found a request in the wrong part of this forum.

    I would highly recommend implementing the shape builder tool like in Illustrator. It adds more flexibility to boolean operations and makes for quicker and less pita workflow. Believe many people would reckon this Illustrator tool in Designer.
    Thx
  18. Like
    abn5x got a reaction from Cuando in SYMBOLS LIBRARY like in Sketch   
    So, a symbol library feature exactly as in Sketch, where you can import libraries with symbols which will automatically update if the original library file is edited. The SKETCH implementation is flawless and it would surely speed up the workflow where multiple persons work on the same project.
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