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Aftemplate

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Posts posted by Aftemplate

  1. It's been a while since v1.0. old v1.0 threads are archived.
    so I'm making this feature request again.
    As you probably already know, there has been a sea change recently in the field of AI, and drawing has been deciphered by AI.
    and we haven't got based node advanced features yet. affinity has node potential. because affinity is internally constructed by node.
    honestly, I'm very disappointed with v2.0, it's more like v1.2. a small patch.
    I don't need a Photoshop clone. I want exclusive features. this based node image editing!
    I would call it Affinity v3.0

  2. 5 hours ago, Ron P. said:

    Wasn't trying to be cynical. I was confused because the links lead to a blog that is run by a software engineer, and Aftemplate posted under them, about being a expert user. My thinking is that if that was Aftemplate's blog, a software engineer is considered an expert. Just never heard of a expert user, and during most of my adult life, my career, experts was a legal term, and people made claim to be expert in whatever, and really weren't.

    I'm sorry to have this misunderstanding, Although I don't mean that. That's what you mean, you can't represent mine.
    If that was my blog, I would say I'm a developer. I emphasize myself as a user, expert.
    So, what's not a expert user? They don't even understand the difference between HSV and HSL, A bunch of people who just fiddle with the sliders by feeling. They don't understand why they should use this value, Just because PS tutorial tells him: use this value!
    You should be obsessed with technology. Clinging to this will not help you improve your technology...Like my said: It seems that you are obviously good at this.

  3. 3 hours ago, NotMyFault said:

    Nice work on your side. After getting oklab implanted into PS, I hope you succeed at Affinity, too.

    The kind of hope like peace, curing diseases, feeding the hungry. Probably never happens.

     

    You misunderstood. I'm not a coder. I don't understand software development. Like you said: Probably never happens. Our lives are short. We can't wait. Waiting for software improvements is a long time. However, if you switch to a piece of software right away, you can get something quickly. I always get the best I can have. I don't wait for developers.

  4. 7 minutes ago, ultrainfra said:


    The lightness affecting saturation is part of how HSL works, so it's working properly. It's just a crappy model of color. The polar transformations of CIELUV and CIELAB, known as HCL or LCH (usually with ab or uv written afterwards to indicate which CIE color model is used as the basis) are far better at separating lightness and chroma (not saturation). HSV and HSL don't even separate luminosity and saturation from the hue well, and the same lightness/value for different hues corresponds to different lightness when measured with a device independent color space like CIELAB. HCLuv/ab is also independent of the particular working color space, being based on such device independent color models.

     

    https://bottosson.github.io/posts/oklab/

    https://bottosson.github.io/posts/colorpicker/

    You are talking about what I am familiar. I am an expert user.

  5. On 6/24/2021 at 8:04 AM, Pirachute said:

    Thank you very much @anon2!

    The layer should not be white, but slightly gray to create a shadow... I put it like this in the forum because in white the problem is quite easy to see (because with Multiply it should "look like" transparent and it doesn't).

    I actually solved it with a similar workaround to what you describe. I removed the color from the parent layer and I added a white square inside it as child... with the parent being "multiply" and all children being normal blending mode.

    Still, it's q pity this doesn't get Serif's attention, as these small things can be a very frustrating. When simple things don't work as expected and you have to spend hours trying to understand what you're doing wrong, just to learn in the end that it was a bug 😵... hehehe.

    Thanks anyway for your help!

     

    Learn more.

  6. 6 hours ago, kirk23 said:

    Should be a checkbox in settings at least,  same as in Photoshop

    Yes! Yes! Yes! 

    Go to Edit -> Color Settings... (Ctrl+Shift+K) and klick on the More Options button. In the Advanded Controls rollout at the bottom there is an option called Blend RGB Colors Using Gamma: activate this option and set it to 1.00, now Photoshop will do linear maths on all the colours even. 

  7. https://ninedegreesbelow.com/photography/linear-gamma-blur-normal-blend.html

    http://www.ericbrasseur.org/gamma.html

    https://docs.krita.org/en/general_concepts/colors/linear_and_gamma.html

    Watch both links. Gimp v2.10.28 gamma is perfect, Pass my test.

    this modification to give more space to darker values does lead to wonky color maths when mixing the colors.

    We can see this with the following experiment:

    spacer.png

    Left: Colored circles blurred in a regular sRGB space. Right: Colored circles blurred in a linear space.

    Colored circles, half blurred. In a gamma-corrected environment, this gives an odd black border. In a linear environment, this gives us a nice gradation.

    This also counts for color smudge brush:

    spacer.png

    That’s right, the ‘muddying’ of colors as is a common complaint by digital painters everywhere, is in fact, a gamma-corrected colorspace mucking up your colors. If you had been working in LAB to avoid this, be sure to try out a linear rgb color space.

  8. 1 hour ago, kirk23 said:

    The node system would be great indeed but  if they ( APhoto devs)   believe it's too alien for their user base or need extra UI programming   I would survive with layers too.  

    Their "pixel content link"  in between layers  is almost same flexible  although still less straight forward and  less read-able  than nodes.   

     I merely need  ANY  "live filter" constructor   with "layer beneath" as  a second input  ( where we could link anything  from other parts of a layers stack)  

      They already have a few of such live filters.    So  it could be just a group of layers working in 32 bit math  that we could save /convert to  a  live filter .      Could be a first step at least.    A second step >> fixed displace working same as in every other soft  and a few extra basic pixel processing things . 

    The soft looks  so close to be truly great and better than Photoshop or anything   . Needs just a few minor touches here and there. 

    Any compromise method is not as good as the direct method.

    Regarding the node UI, is there any news?  @Andy Somerfield  Our affinity photo tutor. philosopher.

  9. 9 hours ago, kirk23 said:

    Thanks for short review .  It's so amazing we see so much of a variety in 3d animation area doing  so much progress during past couple decades  and nothing really good in 2d image area.   Nothing really flexible and convenient .   

    I personally like Corel Painter   but gosh how ancient it is.      A soft having  a depth channel   and they  never cared to even make it exportable  or be useful for anything beyond fake impasto effect.    Could be Zbrush rival , at least 2,5d part of it.  

     

    ps. Substance Designer has GP acceleration of a sort  Works  faster in dx11 mode. Still it's so monstrously robotic and artist-unfriendly . so lacking in ability to make subtle manual touches very necessary  to make any kid of art   I hate it every day 

     

                                

    I think. The node is a hobby of a few people. This also applies to the music industry. In the field of music, there are only a few simple nodes. There is no excellent thing. Excellent like FL Studio.

    Software developers gave us Apple. So we use Apple. Sadly. Here, there is no freedom. Unless you learn programming. This will spend a lot of time.

    You ask the node. Shout developer add node support. This is what you can do.

  10. 22 hours ago, kirk23 said:

    Wow. What a list.    Have you tried them all?    Which ones are live and developing and worth trying?    So far Graphite got my attention as seam having layers too.   I am using Substance Designer currently and believe  a best image editing soft should be a hybrid  , both layers, brushes and nodes.    While Substance Disigner  does have bitmap node with brushes too they are abysmal.

    These, all are all, not satisfactory.
    Nuke lacking a brush.
    SD has no hardware acceleration GPU. And limit the maximum resolution. And missing color mode. (Lab, LCH.
    I am waiting for the Nuke to support the brush.
    I am waiting for the affinity support node.
    in this field. There is no miracle of open source.
    I like Krita, excellent. GIMP is a gnome.

  11. 2 hours ago, kirk23 said:

    I'd love something like Filter forge, even simpler.   Too bad  Filter forge have to be rasterized into a layer, cant stay live  providing dynamically adjusting masks  through APoto layer stack.    That rasterizing kills the whole purpose of staying live. 

    Another issue it's CPU bound . Some old version of Xara  worked with Filter forge  in more live manner,  re-rasterizing  evry time you scale or move a host object  and it was slow as hell.

    Would Filter forge has an ability to access a layer beneath linked to something   and auto updating if something is changing it would be all I need  even being super slow.  I.e "live" filter forge.         Sadly it can't work that way.  

    You have to re-open Filter forge  , re-save and reload all the outside files/resources . then save and render .   It's a  huge pain in a...  Working as a plugin  doesn't make it easier at all. 

    Thanks for interesting links. it's new one for me.    I still need/dream of  a kind of hybrid . Both layers and brushes for manual touches  and nodes for filters.     

     

     

    this is all.

    https://www.sgo.es/doc/workflows/index.html?introduction.html

    https://www.sidefx.com/docs/houdini/nodes/cop2/cornerramp.html

    http://pixaflux.com/history.php

    https://www.dl-c.com/Products-PWP8.html

    https://github.com/Keavon/Graphite

    https://github.com/alexge50/gie

    https://github.com/santaclose/noose

    https://github.com/VISNode/VISNode

    https://github.com/sysrpl/ImageShop/tree/master

    https://github.com/aferrero2707/PhotoFlow

    https://github.com/dan335/nimp

    https://github.com/Correct-Syntax/Gimel-Studio

    https://secure.flyingmeat.com/retrobatch/

    https://www.thebloomapp.com/download/?ChangeList

    https://phoduit.com/blog/

    https://github.com/Laidout/laidout

    https://github.com/nodebox/nodebox

    https://github.com/hodefoting/mrg/

    Please insist on your persistence of the node photo editor. Whip makes people travel. good luck.

  12. 20 hours ago, kirk23 said:

    Yeah. $10k soft is great for sure . The only issue I need just an image editor for static images. not video sequences.     And one where I could use traditional art tools aka brushes.     

    So why for anything just a little bit more advanced  involving  CG  images  or just depth /impasto channel  and simple image compositing  we all have to use  those monstrously  complex tools  focused on totally different area.   Especially when APhoto  needs only a few simple tweaks to be perfectly capable .  Especially in its 32 bit mode.

    I understand Adobe. They want people to buy After effects  so we wouldn't ever see anything  beyond silly toys in Photoshop  probably.  And After effect is still a video editor mostly .   So IMO it would be a great opportunity for Serif  to fill a market void  for those who need  to compose photo and CG  but doesn't need video output

    AE is out. It is not a node.
    Node picture editing. It is still a vacancy so far.
    There are some immature projects:
    https://store.steampowered.com/app/233680/Black_Ink/ (The developer is a turtle, the ancient DX11, no hope
    https://github.com/ttddee/Cascade (Just born, I don't know how long it can survive.
    For our dream of our node editor. cheers.
    Sadly, we don't know how to write code.

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