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robert.sarudy got a reaction from Zbigg in Product mockup with Affinity and Blender
Here are some screenshots of a graphic pitch I have worked on. I used Affinity Designer to create graphic labels and texturing maps. Photo was used for some simple easy colour correction. A colleague of mine asked me what is on fire because of the orange sparkles I guess it was the computer during rendering.
Then I used the renders to create a demo animation. Unfortunately this project was not developed into anything real but at least I learned some new things
Watermarked demo music is from Musicbed - https://www.musicbed.com/songs/seeds/36381
Madmonq_Animation.mp4 -
robert.sarudy got a reaction from mrtymcln in Affinity used for large format production
Hi everyone, I want to share my very positive experience working with Affinity Designer and Photo. For the past 4 months I have been working on designing large booths, walls, signage and other printed materials for a huge congress with over 30 000 participants. We had tight production deadlines from our external suppliers plus I had to design all the proposals, manage communication and do several revision rounds and after that export print data. All went very well thanks to Affinity Designer and Photo. These programs handled big oversized artboards, gigabytes of TIFF images and export so smoothly I couldn't believe it.
The best thing I liked was having one document per one lounge with many many different artboards which gave me flexibility to make a huge wall and small flyer with the same design in one application. Also the ability to export print ready PDFs and some JPGs in Export Persona was a huge time saver! Exporting 2400DPI PDFs was just smooth. Most of the work was done in Affinity, very very small percentage in Illustrator and 3D stuff in Blender. Here are photos and renders of some of the things which were produced. To me this was quite a successful journey. Thanks Affinity team for great products and keep going!
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robert.sarudy got a reaction from SPaceBar in Affinity Freezes in Export Persona
Thank you for reply. I hope development guys will be able to fix this issue. Thanks!
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robert.sarudy reacted to Sean P in PDF Export Persona craziness
Hi robert.sarudy,
This is a known issue that is with development to be investigated. Thanks for letting us know!
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robert.sarudy got a reaction from Dan C in 12/24 Core Threadripper Drained During Affinity Designer Export
I completely understand it. That is fine. Overall Affinity Designer is still the fastest tool in my workflow anyway
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robert.sarudy reacted to Dan C in 12/24 Core Threadripper Drained During Affinity Designer Export
No problem at all, thanks for your file!
I've tried a few different export options, as well as changing the document DPI to 50 (but still exporting at 2400) & using the 1.8 Designer beta - however none of these options have provided a significantly faster export time, my apologies.
One option is to split each Artboard into its own document, as this may speed up exporting in certain cases, however from my limited testing this does not seem to be the case with your document.
Unfortunately I cannot recommend anything currently to speed up your export times, my sincerest apologies.
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robert.sarudy reacted to Dan C in 12/24 Core Threadripper Drained During Affinity Designer Export
Hi robert.sarudy
This is to be expected, as you've mentioned Affinity always utilises all resources that we have access to and 100% CPU utilisation is what we're aiming for when exporting documents.
I can still look into this file and see if there's any suggestions I can make to help speed up your export, could you please upload your file to the following link for me?
https://www.dropbox.com/request/mXSkK0lgkUTyGCCAxwpL
I also require your export settings, could you please provide a screenshot of your export settings here, including the 'More' options - many thanks in advance!
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robert.sarudy reacted to GarryP in 12/24 Core Threadripper Drained During Affinity Designer Export
Ah, massive images might cause a problem but I still wouldn’t expect it to take as long as 10 minutes (unless what we can see is only ‘the tip of the iceberg’). However, my own documents aren’t anywhere near as large so I don’t have anything to compare it with. I’ve exported Publisher documents (I assume it’s pretty much the same export engine) with lots of pages and fairly large images but they have never taken more than a few seconds (I think 10 seconds is my max so far, nowhere near 10 minutes).
Have you tried exporting the artboards individually? It might help to pin down whether it was one in particular that was causing the trouble.
Only a member of the team can send you a link – I’m not in the team, just a forum member.
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robert.sarudy reacted to GarryP in 12/24 Core Threadripper Drained During Affinity Designer Export
From what I can see in the image of what you are exporting I can’t see why the export would be taking 10 minutes (even on a much-less-powerful machine); the artboards don’t look massively complicated.
You probably don’t want to share the original file in public but one of the team might give you a link through which you can send it to them – privately – so they can check it for you.
In the meantime, have you tried exporting each artboard separately? Does that make a difference? Maybe the delay is being caused by just one of them so it might be useful to see which one (if any) to try and find the problem area.
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robert.sarudy got a reaction from Lobito in Affinity used for large format production
Hi everyone, I want to share my very positive experience working with Affinity Designer and Photo. For the past 4 months I have been working on designing large booths, walls, signage and other printed materials for a huge congress with over 30 000 participants. We had tight production deadlines from our external suppliers plus I had to design all the proposals, manage communication and do several revision rounds and after that export print data. All went very well thanks to Affinity Designer and Photo. These programs handled big oversized artboards, gigabytes of TIFF images and export so smoothly I couldn't believe it.
The best thing I liked was having one document per one lounge with many many different artboards which gave me flexibility to make a huge wall and small flyer with the same design in one application. Also the ability to export print ready PDFs and some JPGs in Export Persona was a huge time saver! Exporting 2400DPI PDFs was just smooth. Most of the work was done in Affinity, very very small percentage in Illustrator and 3D stuff in Blender. Here are photos and renders of some of the things which were produced. To me this was quite a successful journey. Thanks Affinity team for great products and keep going!
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robert.sarudy got a reaction from DeyanApp in Product mockup with Affinity and Blender
Here are some screenshots of a graphic pitch I have worked on. I used Affinity Designer to create graphic labels and texturing maps. Photo was used for some simple easy colour correction. A colleague of mine asked me what is on fire because of the orange sparkles I guess it was the computer during rendering.
Then I used the renders to create a demo animation. Unfortunately this project was not developed into anything real but at least I learned some new things
Watermarked demo music is from Musicbed - https://www.musicbed.com/songs/seeds/36381
Madmonq_Animation.mp4 -
robert.sarudy got a reaction from earl_grey in Product mockup with Affinity and Blender
Here are some screenshots of a graphic pitch I have worked on. I used Affinity Designer to create graphic labels and texturing maps. Photo was used for some simple easy colour correction. A colleague of mine asked me what is on fire because of the orange sparkles I guess it was the computer during rendering.
Then I used the renders to create a demo animation. Unfortunately this project was not developed into anything real but at least I learned some new things
Watermarked demo music is from Musicbed - https://www.musicbed.com/songs/seeds/36381
Madmonq_Animation.mp4 -
robert.sarudy got a reaction from velarde in Product mockup with Affinity and Blender
Great decision, it will widen the possibilities for you. If I can recommend to you this motion training is great: https://cloud.blender.org/p/motion-graphics/ . And also https://cgcookie.com is dedicated fully to Blender tutorials. Both are paid, I am not affiliated with them in any way. But I have been there in that place looking for great Blender tutorials and found these to be quite useful for motion graphics. Also on Udemy you can find some general Blender trainings usually at big discounts.
Also I recommend to follow these guys on youtube - some add really great content and tips from different fields.
Chris Prenninger
Midge Sinnaeve
MrSorbias Tutorials
CGMatter
Olav3D Tutorials
Gleb Alexandrov
CG Boost
Blenderphysics
CrossMind Studio
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robert.sarudy got a reaction from velarde in Product mockup with Affinity and Blender
Here are some screenshots of a graphic pitch I have worked on. I used Affinity Designer to create graphic labels and texturing maps. Photo was used for some simple easy colour correction. A colleague of mine asked me what is on fire because of the orange sparkles I guess it was the computer during rendering.
Then I used the renders to create a demo animation. Unfortunately this project was not developed into anything real but at least I learned some new things
Watermarked demo music is from Musicbed - https://www.musicbed.com/songs/seeds/36381
Madmonq_Animation.mp4 -
robert.sarudy got a reaction from 000 in Product mockup with Affinity and Blender
Here are some screenshots of a graphic pitch I have worked on. I used Affinity Designer to create graphic labels and texturing maps. Photo was used for some simple easy colour correction. A colleague of mine asked me what is on fire because of the orange sparkles I guess it was the computer during rendering.
Then I used the renders to create a demo animation. Unfortunately this project was not developed into anything real but at least I learned some new things
Watermarked demo music is from Musicbed - https://www.musicbed.com/songs/seeds/36381
Madmonq_Animation.mp4 -
robert.sarudy got a reaction from lichen in Product mockup with Affinity and Blender
Here are some screenshots of a graphic pitch I have worked on. I used Affinity Designer to create graphic labels and texturing maps. Photo was used for some simple easy colour correction. A colleague of mine asked me what is on fire because of the orange sparkles I guess it was the computer during rendering.
Then I used the renders to create a demo animation. Unfortunately this project was not developed into anything real but at least I learned some new things
Watermarked demo music is from Musicbed - https://www.musicbed.com/songs/seeds/36381
Madmonq_Animation.mp4 -
robert.sarudy reacted to kpatart in Product mockup with Affinity and Blender
Super awesome! I'm learning Blender right now, might take a couple months, but would love to make videos like this someday
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robert.sarudy got a reaction from GarryP in Product mockup with Affinity and Blender
Here are some screenshots of a graphic pitch I have worked on. I used Affinity Designer to create graphic labels and texturing maps. Photo was used for some simple easy colour correction. A colleague of mine asked me what is on fire because of the orange sparkles I guess it was the computer during rendering.
Then I used the renders to create a demo animation. Unfortunately this project was not developed into anything real but at least I learned some new things
Watermarked demo music is from Musicbed - https://www.musicbed.com/songs/seeds/36381
Madmonq_Animation.mp4 -
robert.sarudy got a reaction from Wosven in Product mockup with Affinity and Blender
Here are some screenshots of a graphic pitch I have worked on. I used Affinity Designer to create graphic labels and texturing maps. Photo was used for some simple easy colour correction. A colleague of mine asked me what is on fire because of the orange sparkles I guess it was the computer during rendering.
Then I used the renders to create a demo animation. Unfortunately this project was not developed into anything real but at least I learned some new things
Watermarked demo music is from Musicbed - https://www.musicbed.com/songs/seeds/36381
Madmonq_Animation.mp4 -
robert.sarudy got a reaction from Smee Again in Product mockup with Affinity and Blender
Here are some screenshots of a graphic pitch I have worked on. I used Affinity Designer to create graphic labels and texturing maps. Photo was used for some simple easy colour correction. A colleague of mine asked me what is on fire because of the orange sparkles I guess it was the computer during rendering.
Then I used the renders to create a demo animation. Unfortunately this project was not developed into anything real but at least I learned some new things
Watermarked demo music is from Musicbed - https://www.musicbed.com/songs/seeds/36381
Madmonq_Animation.mp4 -
robert.sarudy reacted to Aurelio in Packaging Design - Marmalade with Honey
Hi there,
I've created a series of labels done 100% done with Affinity Designer (layout, illustrations and text). Affnity Desiger has become one of my favourite tools for its speed and simplicity.
The product is a Marmelade sweetened with honey (no sugar) and is already on the market.
Below is a little promotional folder done in Affinity Publisher. I already love this program and finally a real photo of the product!
Have fun
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robert.sarudy got a reaction from zfixation in Affinity used for large format production
I started using Affinity about six months ago, but I have about 9 years of graphic background working professionally in Adobe programs. Since I was getting frustrated with CC suite I decided to switch. So it was only about getting used to new shortcuts and some other tools in Affinity. And regarding the above work, it took about 4 months of preparation and creation. I mean designing one complete lounge took about 1-2 days, the rest were revisions checking correct dimesions from excel sheets from producer, constant content changes and so on...
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robert.sarudy got a reaction from RemN in Affinity used for large format production
Hi everyone, I want to share my very positive experience working with Affinity Designer and Photo. For the past 4 months I have been working on designing large booths, walls, signage and other printed materials for a huge congress with over 30 000 participants. We had tight production deadlines from our external suppliers plus I had to design all the proposals, manage communication and do several revision rounds and after that export print data. All went very well thanks to Affinity Designer and Photo. These programs handled big oversized artboards, gigabytes of TIFF images and export so smoothly I couldn't believe it.
The best thing I liked was having one document per one lounge with many many different artboards which gave me flexibility to make a huge wall and small flyer with the same design in one application. Also the ability to export print ready PDFs and some JPGs in Export Persona was a huge time saver! Exporting 2400DPI PDFs was just smooth. Most of the work was done in Affinity, very very small percentage in Illustrator and 3D stuff in Blender. Here are photos and renders of some of the things which were produced. To me this was quite a successful journey. Thanks Affinity team for great products and keep going!
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robert.sarudy got a reaction from Jangbu in Affinity used for large format production
Hi everyone, I want to share my very positive experience working with Affinity Designer and Photo. For the past 4 months I have been working on designing large booths, walls, signage and other printed materials for a huge congress with over 30 000 participants. We had tight production deadlines from our external suppliers plus I had to design all the proposals, manage communication and do several revision rounds and after that export print data. All went very well thanks to Affinity Designer and Photo. These programs handled big oversized artboards, gigabytes of TIFF images and export so smoothly I couldn't believe it.
The best thing I liked was having one document per one lounge with many many different artboards which gave me flexibility to make a huge wall and small flyer with the same design in one application. Also the ability to export print ready PDFs and some JPGs in Export Persona was a huge time saver! Exporting 2400DPI PDFs was just smooth. Most of the work was done in Affinity, very very small percentage in Illustrator and 3D stuff in Blender. Here are photos and renders of some of the things which were produced. To me this was quite a successful journey. Thanks Affinity team for great products and keep going!
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robert.sarudy got a reaction from lepr in Affinity used for large format production
Hi everyone, I want to share my very positive experience working with Affinity Designer and Photo. For the past 4 months I have been working on designing large booths, walls, signage and other printed materials for a huge congress with over 30 000 participants. We had tight production deadlines from our external suppliers plus I had to design all the proposals, manage communication and do several revision rounds and after that export print data. All went very well thanks to Affinity Designer and Photo. These programs handled big oversized artboards, gigabytes of TIFF images and export so smoothly I couldn't believe it.
The best thing I liked was having one document per one lounge with many many different artboards which gave me flexibility to make a huge wall and small flyer with the same design in one application. Also the ability to export print ready PDFs and some JPGs in Export Persona was a huge time saver! Exporting 2400DPI PDFs was just smooth. Most of the work was done in Affinity, very very small percentage in Illustrator and 3D stuff in Blender. Here are photos and renders of some of the things which were produced. To me this was quite a successful journey. Thanks Affinity team for great products and keep going!