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.marc

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  1. Whenever you try to flip multiple objects with the "Transform Objects Separately" enabled, they flip as a group and not as individual objects. I opened up a thread yesterday showing this behaviour in detail and looking for a workaround but I was wondering if this is a bug or if it's meant to be as it is. In my opinion since Flip is a transform tool I expected the objects to be flipped individually instead of as a group. That's why I consider it a bug but, again, I'm not 100% sure it is.
  2. Thanks guys! @Gear maker your workaround will do the trick for me, thanks for that! 🙌 @Old Bruce That's how I would have done it but when I started I didn't realise I'd need to flip every item. Next time I'll do that for sure. 👍 @R C-R I thought it was a bug at first as, like you say, flipping is a transform tool. I'll post a thread in the bugs forum and see if we should expect that behaviour or not.
  3. Thanks @firstdefence! I haven't been specific enough with the example. Your solution is great for symmetric objects, but in my real scenario, the objects aren't and therefore rotation is not an option. Improving on my previous example, let's imagine that I need the inner arrows to remain pointing up.
  4. I was trying to flip a bunch of objects over their own axis and I assumed -as with other transform objects- that selecting Transform Objects Separately and then flip them would do the job, but it seems to ignore it and flip all of them as a group. Flip behaviour Affinity Designer.mov Does anyone know if there's a way around it? I have a lot of objects to flip and it'll take a lot of time to do them individually. Thanks!
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