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Remembering some of my works on 2023. Happy New Year Recap2023_03.mp4
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bananayoshimoto reacted to a post in a topic: Rosa Cupiditatis Update 1.2 released !
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Nova-Odos reacted to a post in a topic: Increase a layer opacity when it's already at 100%
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Nova-Odos reacted to a post in a topic: Increase a layer opacity when it's already at 100%
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Nova-Odos reacted to a post in a topic: Increase a layer opacity when it's already at 100%
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Thanks for everyone who took interest on this post. After messing around a little bit more, I finally found that curves did the work for me. Sometimes I mess up with all the channels and sometimes only with the alpha channel. But yes, what I wanted to avoid was to duplicate layers... BTW also yes, the image is only one layer and the opacity is "baked" inside the brush presets.
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Nova-Odos reacted to a post in a topic: Increase a layer opacity when it's already at 100%
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Nova-Odos reacted to a post in a topic: Increase a layer opacity when it's already at 100%
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Nova-Odos reacted to a post in a topic: Increase a layer opacity when it's already at 100%
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Nova-Odos reacted to a post in a topic: Increase a layer opacity when it's already at 100%
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Nova-Odos reacted to a post in a topic: Increase a layer opacity when it's already at 100%
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Nova-Odos reacted to a post in a topic: Increase a layer opacity when it's already at 100%
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Nova-Odos reacted to a post in a topic: Increase a layer opacity when it's already at 100%
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Hello I have a brush which has a built in opacity functionality (behaves like a marker). Sometimes I need to to have a little bit more of saturation (so to speak), and what I normally do is to repeat the desired layer a small number of times until I'm happy with the final result. Is there a more efficient way of doing this with a filter or something? (Just in case, messing with the brush is not an option because in general I need it in that opacity level). Thanks
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Nova-Odos started following Rosa Cupiditatis Update 1.2 released !
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To those who are new, I tried to make a horror themed videogame for Gameboy around 2022. Now in 2023 I decided to remake this game and I've been able to finally catch up with my original demo, but with a more stable and more interesting gameplay. Although I first started using Pixel Studio, and later Hexels, as the project began to become or demanding, I transitioned completely to Affinity Photo and many of my social media assets were made using Photo and Designer. You can try my demo for free at my itch.io. Or if you're into that kind of stuff, you can watch the whole gameplay here on my YouTube channel. I leave this posts with some gifs of my game, thanks for reading my post Game Main Menu Title. The main protagonist Mara's great debut. Moving Mara around the map. Interacting with the NPCs. Save menu "Kill" gameplay mechanic "Run" gameplay mechanic. RCvid_V1.2_JorgeTalk_23303-23781.mp4 Meeting special characters RCvid_V1.2_MeetAlex_74798-75372.mp4 A possible romance ? RCvid_V1.2_BattleStalkerC_80063-81301.mp4 Battling a human enemy. Wow! you got here?! Thanks for watching my whole post
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@CallumNope I selected "Round Brush" under "Basic" under "Brushes" Menu and when I paint, it paints as expected, but when I use the Cntrl feature it still needs several passes to make sure the brush deletes the pixels to a 100%. By the way, I recall that at the beginning I had this same issue but suddenly, as if it was magic, the Cntrl feature began behaving very cool and I could delete pixels in one go, but this day I moved or made something and it messed up the Cntrl behavior. I'm uncertain of what was it thatI did. Thanks
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Brian_J reacted to a post in a topic: Pixel brush + Cntrl behaving differently