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PaRunk

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  1. Hello Eddy-2 yes, the description in the help is not that helpful if you are a beginner and never had anything to do with graphics programs. I also think that maybe you should add some pictures in the description, so that you can understand it better. Otherwise there are the tutorial videos, in which I think it is described in more detail. If you take a closer look at it, in Designer you even have up to four different types of masking that you can use. There are the masking layers, which can be created based on pixels. To do this, first select an object you want to mask in the layer palette and then click on the symbol for masking layer at the bottom. After that you change to the pixel persona and can then use the brushes to mask areas on this layer with black and make them visible again with white. Then there are masking types, which would be the same in function, that would be the vector crop tool and the one in your example with the green object. Here you create a crop. I would use these masking types mainly if I want to mask a group or a complete layer, for example to show only a part of an illustration. The fourth type of masking would then be the cut mask, as in your example with the red object. Here the main object is used as a kind of mask. In contrast to the other masking types, the most flexible and most frequently used masking type is the one used in vector programs. It has a similar property as a group in which you can continue to edit all the objects in it, with the difference that all the objects in it are only visible in the area of the topmost object, which you use as a mask. This would be a rough description of the different types of masking in Designer.
  2. Hello Affinity Team, I have a question: Could we perhaps add an additional function for the function Flow around text. I would like to have the possibility to use the stored selections (reference channels) in an image as well as a reference for text wrapping. Such a thing is possible in the Adobe programs, as I can create and save several alpha channels in Photoshop and then select them in Indesign in the menu Text wrap around in order to use them as references. The sense in this function would be, for example, if one fills an image on the complete background, but the text should not cover certain areas, but should flow around them, one could create these alpha channels or reference channels in advance. Of course I can also create the shape by editing the path, but with complex motifs it takes quite a long time and I would have to layer the image several times to free the objects in the image with masks to get the desired result.
  3. Yes, in AI the included brushes are all real vector brushes, these are created from vector objects. No matter if watercolour, coal or other brushes. All are vectors. You can see it best when you look at the drawn brush lines in high magnification. Then you can see the single vector areas. Probably real pictures were used there, then converted into vector graphics and saved as brushes. Of course, if you use these brushes, it will be visible at some point, even if the magnification is too high. But if you use them in real size or a bit smaller, they look like real brush lines. But in AI you can also use pictures as a template for the brushes like in AD. But because of the possibility to convert images into vectors in AI, you can convert them and use the flexibility of the vectors.
  4. Hallo ra.skill, yes, the pattern brush is also available in AI. Unfortunately I have not listed it here, because I have worked with it rather less. But this one would also be a brush that I might miss. What is very important for me is that a vector brush can be created from real vectors, so that I can use the advantages of unlimited transformations without loss of quality. It is also easier to convert these brushes back into vector objects, since there is no such thing as converting pixel to vector in AD. When I am currently creating new brushes in AD, I have to create all PNG files in a very high resolution (at least 2400 dpi) to avoid sharp edges when enlarging. In addition to this, with the current vector brushes I cannot create brushes where I can use graphics as objects that do not deform when curves are drawn, and where the object underneath is sometimes suddenly cut off when the curve is tight, which should not happen. To get around these problems with the vector brushes I have to use pixel brushes, but unfortunately this limits the flexibility of scaling.
  5. Hello Affinity Team, I am missing two special brush types in AD among the vector brushes, which I have used very often in Illustrator. I miss the possibility to create calegraphy brushes. Maybe you could add these additional settings to the even brush tips (angles and roundness). Then I'm missing a special brush that gives me the possibility to create created graphics into real vector brushes with additional setting options. For the already existing vector brushes, which are more like bitmap brushes, where a bitmap is connected to a vector line, I am missing some additional setting options like direction scaling and mirroring. In addition, Illustrator also allows you to create vector graphics as image brushes. In AI you can also convert all kinds of brushes into vector objects, which is very important for me. And the creation of brushes is much easier in AI. I'm going to attach some videos from AI, where you can see which brushes and functions I mean. Calegraphy_Brushes.mp4 Image-Brush_or_Bitmap-Brush.mp4 Real_Vectorbrush.mp4
  6. Hi, yes I know all videos that have been published. I find the way of duplicating actually very good. But when it comes to exact equal distances and enlargements, I unfortunately do not get the desired result with this method. You have to move and enlarge everything manually, which takes a lot of time. Especially if you want to create more than 20 duplicates at the same distance and resize them. Therefore an additional function would be, in which one can enter all data by input and thus create a larger number of duplicates and stand in the same distance despite additional transformation.
  7. Hello Affinity Team, it might be possible to extend the function "Duplicate selection". I would like to have the possibility to enter the number of duplicates, the displacement (horizontal and vertical), rotation and size. The reason for this is that in the current type of duplication I do not get exactly the result I want. If I duplicate an object, then move it over the transformation window and change it in the size and duplicate it again, the next duplicate will be moved and enlarged, but not at the same distance and also the magnification is much larger than desired. So, if I specify that the object should move 3mm and enlarge by 0.1mm, every further duplicate should move and enlarge by exactly the same values. But unfortunately this did not happen. When I use the duplicate command again, the subsequent duplicates become much larger in distance and size than the values entered. I attach a file, in which my problem can be recognized and how I imagine the result. Duplicate.afdesign
  8. Hi MEB, thank you for your feedback. Yes, I should have attached the files. Unfortunately, these were just tests and I didn't save them. But I just tried to recreate the second file. This time the error is not in reducing the size, but in increasing it. I have created a picture of it and attach this and the associated file. Problem with Contour-Tool.afdesign
  9. Hello everybody, I was just about to create a halftone screen from vectors in Designer. But now I have a problem. My approach: 1. I first created a 1pt dotted line. 2. I converted these to get individual surfaces. 3. Then I duplicated it (Ctrl + J) and moved it. 4. Then I created more duplicates with Ctrl + J. 5. Now I have started to give each duplicate a contour, which I have always strengthened by 0.1 pt. But from a contour thickness of 2pt a distance forms between the surface and the contour, which increases further and further when I increase the contour thickness (see attached picture). I think that shouldn't really happen when you're reinforcing a contour. Put a pink line where the problem starts. I'll also enclose my file so that you can take a closer look at it. Halftone Screen.afdesign
  10. Here is another result with the wrong implementation of the corners. This time I combined several objects. If I move the line outwards, it works. But when I move the line inwards, not all corners are implemented correctly. Desktop_2020_09.16_-_20_34_45_05.mp4
  11. OK thanks. I just noticed and wanted to point out that this has not happened yet.
  12. Ok, I guess I got this mixed up. I would have been really happy if my problem mentioned had already been fixed.
  13. I just noticed that there is a problem if you select a different Countour Type, especially when you use the tool again, and suddenly other corner types appear at some corners. Sometimes, as shown in the video, there were no correct corners and before I had recorded the video, two corners remained round and the other angular. The function that you create a clone by pressing the Alt key did not work for me with this tool. Contour_Type_Problem.mp4
  14. Just tested the new contour tool. I like it very much. But on the one hand I noticed that the translation into German is missing in the context bar and below, where the key commands for the tool are located.
  15. Hello, It's good that the Divide function has been revised. Unfortunately, it doesn't work as it should. Therefore I added three videos. Once when executing in the designer, which did not achieve the desired result. And the second video by doing the same function in Illustrator and getting the result I wanted. In Designer I lose my contour object, which is also completely split up. So I have to laboriously combine all the surfaces again so that I get my contour line again or I have to make a copy beforehand and remove all purple and blue surfaces that I don't need after performing Divide. In Illustrator, my outline object remains and there are no additional blue areas underneath. The remaining blue areas are then individual. Tried another way to get the result you wanted (video 3). First I duplicated the contour object; I then subtracted the duplicate from the blue area and then applied the Divide command to the blue area. But then suddenly surfaces appear again on the surfaces that were previously removed. Actually, only the blue areas should remain and be separated from each other in order to have them all individually. Different_way_in_designer.mp4 Divide_in_Affinity_Designer.mp4 Divide_in_Illustrator.mp4
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