MancDan
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Everything posted by MancDan
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One of the great things with Affinity it is full 32bit support for HDR file formats such as EXR The problem, performance is terrible when there are numerous layered such files in one document. It just crawls, its awful. Sorry. Will there be a push towards speeding things up in this regard?Throwing many 32bit layers into Photoshop is a breeze, and suffers little.
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Beta locking up system for a few seconds
MancDan replied to MancDan's topic in [ARCHIVE] Designer beta on Windows threads
Windows 10 Version 1809 (OS build 17763.379) Latest beta build. -
Beta locking up system for a few seconds
MancDan replied to MancDan's topic in [ARCHIVE] Designer beta on Windows threads
Difficult to record as it' so short in nature, would have to get some kind of scree capture installed by IT. The times it has happened, I get the tingling sense, it has something to do with switching between different applications quickly (windows taskbar) and then back to AP? That's all I got just a feeling i'm afraid. I wasn't doing anything out of the ordinary . -
First of all, this beta has improved performance no end, even in large files. I can actually consider AP for professional 3d artist post production again. So thanks! A few things though. 1) I'm finding AP locking up my entire system for a few seconds randomly. I didn't experience this in previous versions, just progressively then persistent sloginess (gone now thankfully). The issue is preceded by a laggy interface then accompanied by any music I have playing in a web browser garbling and stuttering. My system then locks up for a few seconds and returns to normal. We use pretty intensive 3d and rendering software, and it's very rare for any of it to lock up my entire system like this. Not a major issue as it doesn't last long thankfully. 2) I think it would be a good idea to look at how clear the indicators are when nesting layers/adjustments. At the moment there is a very slight difference in indicator between placing a layer below or above another layer, or nesting it instead. There is a horizontal blue block that appears between the layers/adjustments yet the opacity of it makes it hard to see whats going on. This needs to be bigger or a even better a different colour perhaps. Green to place a layer above or below another, and yellow to nest? 3) Not all adjustment layers are 32bit. I can think of a few obvious reasons for this, but it may be an idea to tool tip what is 32bit/16bit/8bit etc. 4) Inverting masks does not update the thumbnail preview. This can be confusing and frustrating. 5) Duplication of channels from one document to another? 6) Copy flattened takes far too long. 7) Selection masks, say for a 3d rendered tree. The selection is not accurate. See attached images. AP - Black edges PS - Smooth Same channel render used in both PS and AP
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Yes I made it pretty clear it was scaled up quite a lot, its a pretty extreme example and pixelation is expected. The point is, I don't have the pixelation issue with PS and I wondered why. Thanks for your answer though. So, were putting it down to how PS and AP re-sample imagery. Got it. My worry is, using less extreme scaling examples, will such a gap in quality be noticeable too.
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Would be great to be able to duplicate channels from one document to another ala PS. Working in 3d I tend to have render passes that include RGB selections. From these render passes I can then select tonally R, G, B one at a time, then duplicate that individual channel into my main document/render beauty pass as a channel selection for alterations. So, Red = Glass, Green= Brick, Blue = Frames etc etc. See attached example. At the moment, in order to have these selections, I have to duplicate the render pass document into my main document, drag it to the top, select tonal ranges, save those selections, then delete the RGB selection pass from the document. It's pretty tedious and seems a bit backwards. This is just one example, there any many other useful applications in which duplicating a channel from one document to another would be helpful.
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Hi, just noticed this. Trying to run through an old job done in PS using AP instead. I'm trying to gauge how quickly I can work in AP in comparison to PS. I've attached two images. Both attachments have a sun flare image set to screen mode (or add in 32 bit, tried both). This sun glare texture has been scaled up, both in PS and AP the same %. There are no smart objects used in the PS version. As you can see, the quality of the image is a lot worse in AP than it is in PS, very pixelated, yet they have both been scaled identically the same amount. Am I missing something? We cannot switch to AP if this is the result, we'd be stepping backwards. Any ideas? Image quality is set to best in performance. Edit: it appears the images are scaled differently in the example below, this is just because of zoom extents in PS and AP and how it positioned when i took the screen shot. Also I would of course expect some pixelation blowing up an image like this, but the difference between programs is pretty stark. Thanks
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Recently we decided to try out Affinity Photo on PC, for the sole reason that we can work in full 32bit mode with our CGI rendered .exr's, with full access to 32bit adjustment layers and layer modes, something that Photoshop limits unless you go down to 16bit! We work with large .exr's, were talking up to 5-6k pixels. We generally have our main RBG beauty pass as one layer, and then sometimes up to 7-8 other render passes (reflection, GI, shadows etc) at the same resolution and bit depth in the same document. This is where Affinity starts to really, really struggle. Clicking on a layer, adding a new adjustment layer, adjusting an adjustment layer, Affinity just grinds to a halt and freezes over. In PS, things slow down as the file becomes larger, but no where near to the extent I've experienced in Affinity. Is there anything we can be doing to improve performance with large files/documents? Specs: Windows 10 intel i9 7940x 64gb RAM 1080 ti