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MancDan

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  1. One of the great things with Affinity it is full 32bit support for HDR file formats such as EXR The problem, performance is terrible when there are numerous layered such files in one document. It just crawls, its awful. Sorry. Will there be a push towards speeding things up in this regard?Throwing many 32bit layers into Photoshop is a breeze, and suffers little.
  2. Windows 10 Version 1809 (OS build 17763.379) Latest beta build.
  3. Difficult to record as it' so short in nature, would have to get some kind of scree capture installed by IT. The times it has happened, I get the tingling sense, it has something to do with switching between different applications quickly (windows taskbar) and then back to AP? That's all I got just a feeling i'm afraid. I wasn't doing anything out of the ordinary .
  4. First of all, this beta has improved performance no end, even in large files. I can actually consider AP for professional 3d artist post production again. So thanks! A few things though. 1) I'm finding AP locking up my entire system for a few seconds randomly. I didn't experience this in previous versions, just progressively then persistent sloginess (gone now thankfully). The issue is preceded by a laggy interface then accompanied by any music I have playing in a web browser garbling and stuttering. My system then locks up for a few seconds and returns to normal. We use pretty intensive 3d and rendering software, and it's very rare for any of it to lock up my entire system like this. Not a major issue as it doesn't last long thankfully. 2) I think it would be a good idea to look at how clear the indicators are when nesting layers/adjustments. At the moment there is a very slight difference in indicator between placing a layer below or above another layer, or nesting it instead. There is a horizontal blue block that appears between the layers/adjustments yet the opacity of it makes it hard to see whats going on. This needs to be bigger or a even better a different colour perhaps. Green to place a layer above or below another, and yellow to nest? 3) Not all adjustment layers are 32bit. I can think of a few obvious reasons for this, but it may be an idea to tool tip what is 32bit/16bit/8bit etc. 4) Inverting masks does not update the thumbnail preview. This can be confusing and frustrating. 5) Duplication of channels from one document to another? 6) Copy flattened takes far too long. 7) Selection masks, say for a 3d rendered tree. The selection is not accurate. See attached images. AP - Black edges PS - Smooth Same channel render used in both PS and AP
  5. If I can save a brush setting I'm happy with, is there also way to make this brush the default brush when I press 'b'?
  6. Thanks for your reply. What would be the best way of imitating the control of flow in PS? In terms of brush settings? I use a soft brush a lot, so it would be good top set one up that emulates one I have in PS
  7. You are able to control opacity, but I cannot seem to control flow? is there anyway to do this bar manually changing the brush dynamics?
  8. I've just realized you set the re-sampling method to separable, not non separable this provides a much better result. Thanks!
  9. Also, in your example, have you scaled the image up 6 times, or have you just opened the image up in both PS and AP? If so, they aren't dissimilar initially, you need to scale up both images by the same percentage to notice the issue.
  10. Yes I made it pretty clear it was scaled up quite a lot, its a pretty extreme example and pixelation is expected. The point is, I don't have the pixelation issue with PS and I wondered why. Thanks for your answer though. So, were putting it down to how PS and AP re-sample imagery. Got it. My worry is, using less extreme scaling examples, will such a gap in quality be noticeable too.
  11. Would be great to be able to duplicate channels from one document to another ala PS. Working in 3d I tend to have render passes that include RGB selections. From these render passes I can then select tonally R, G, B one at a time, then duplicate that individual channel into my main document/render beauty pass as a channel selection for alterations. So, Red = Glass, Green= Brick, Blue = Frames etc etc. See attached example. At the moment, in order to have these selections, I have to duplicate the render pass document into my main document, drag it to the top, select tonal ranges, save those selections, then delete the RGB selection pass from the document. It's pretty tedious and seems a bit backwards. This is just one example, there any many other useful applications in which duplicating a channel from one document to another would be helpful.
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