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Everything posted by waveman777

  1. But it should. This is one of the biggest pain for users trying to switch to AD from different software. Is there any scenario that you have in mind where this would come handy? I think being able to disable it should solve the problem and would make everyone happy.
  2. Do you mean, you changed the the way it works and selection is not counted as action anymore? If so, I'm sorry for the previous reply, my mind just wanted to understand how it still works.
  3. Ben, thanks, I get it, but what's been stated doesn't make common sense. I read the examples you provided when this solution is needed but I still don't get it. This is how I understand it, and this is a scenario: Action 1 applied to Object A > selection, deselection, selection of many different objects etc > Action 2 applied to Object B > selection, deselection, selection of many different objects etc > Action 3 applied to Object C > Action 4 applied to Object D > selection, deselection, selection of many different objects etc > Action 5 applied to Object E. Now, I'm hitting UNDO and this is what SHOULD happen.: Undo 1 > Action 5 applied to Object E UNDONE selection, deselection, selection of many different objects etc Undo 2 > Action 4 applied to Object D UNDONE Undo 3 > Action 3 applied to Object C UNDONE selection, deselection, selection of many different objects etc Undo 4 > Action 2 applied to Object B UNDONE selection, deselection, selection of many different objects etc Undo 5 > Action 1 applied to Object A UNDONE 5 Actions = 5 UNDO's. This is how it works in Illustrator, Photoshop, Indesign, Quark, CorelDraw, Gimp, Pixelmator, and every other piece of software out there. AND - you UNDO > REDO as you please. Action is applied to an Object X and it's Undone from Object X - not any other object. With Affinity Designer- 5 Actions = infinite Undo's depending on how many objects you selected/deselected during the process. AND - you gave to be very very VERY careful NOT TO click on any object - because ALL YOU REDO HISTORY WILL BE GONE. Could you please tell me what's wrong with the way I think? And what's wrong the the way of thinking of all software developers out there who decided not to do it your way? I'd appreciate it. Regards
  4. I paid for it over 4 years ago, when updates were rolling out all the time. I'm still unable to switch from Illustrator, because some AD solutions are making the workflow painfully slow. Right now I'm trying to figure out, why using a shortcut twice makes it switch to a previously used one... Whose crazy idea was that?? In illustrator, no matter how many times I click "T" tool, it's still I Text Tool, in AD, "T" can become anything, depending on what was used next, so I have to be careful all the time not to accidentally press it twice, as I'm using shortcuts constantly and switching between them. In Illustrator - I don't think about it ever, a shortcut is a shortcut! to one particular tool! AD drives me crazy. And I'm also unable to use Undo > Redo history, because when going 10 steps back, I need to be very careful not to select any object with a mouse, because if I do, all Redo history is gone, as AD is counting object selection as an action. Another crazy idea that makes the workflow a pain. AD is good, for beginners, who have plenty time to play with it. If you're in a hurry and want to finish something fast, it not always the best solution.
  5. Any updates on this one? Still unable to use AD efficiently, it is really annoying. Each time I try to switch from Illustrator, I go back to it after 5 minutes with AD. Object selection is still recorded as an action for absolutely no reason, and all redo history is gone once you select anything after clicking cmd+z a few times you cannot redo your actions, just because you might have accidentally clicked on any of the objects. This is crazy and it drives me mad. How can I work like this...
  6. I'm sorry Ben but I don't get this logic at all. How come it has never been a problem in Adobe Illustrator or any graphic design software I used? Whatever happens regarding selection should be taken care under the hood, we just don't want to have selecting objects as part of undo history, because when we click somewhere else and deselect an object, we loose the ability to redo commands that happened later. Object selection is not an action I care about. When I hit "undo" that means I want to undo certain changes I made, not to deselect an object! If I wanted to deselect an object, I'd simply click anywhere outside of it or selected another object. It looks like you're trying to reinvent the wheel. I've never encounter such counterproductive solution in any other software. Undo should undo recent command applied, not recent command applied to a "selection".
  7. But this is not the case - the problem is not related to Affinity Photo running slow on "Software" mode - it is all set to OpenGL. The problem is that it's extremely slow despite using OpenGL, that means, it's not well developed.
  8. HI Chris, unfortunately this is not the case. It's always been OpenGL in my case, but when I changed it to "software", I didn't notice any difference, the same goes for OpenGL Basic. All extremely slow, especially when compared to latest Photoshop which is blazing fast. Any ideas why is it like that if both software supposedly use hardware acceleration?
  9. Exactly. But it's advertised as software that has "all the power and performance you will ever need". Well, it seems that I need at least Mac Pro with 16 cores to make it work properly. In this case I'm really impressed with Adobe Photoshop. even though it's twice as big, it opens faster, and Liquify work perfectly without a hassle in real time. I don't know what's Adobe secret to it, but it all works really fast on a mid 2009 dual core Macbook Pro, having GeForce 9400M with only 256Mb memory on board. It's impressive. So, again, I bought Affinity Photo, and have to stick with Adobe for another year. because it simply works. Affinity Photo is at least 50 times slower. Very poor user experience.
  10. Hi, After giving Affinity Designer a try, and still struggling with it due to bugs, missing features and unresolved problems, I decided to give Affinity Photo a try, used it for 5 minutes, and gave up. A opened a relatively small picture, very tiny one, and jumped straight to Liquify Persona. No matter which option I used, it works extremely slow, so slow that it's simply unusable. I had to wait sometimes 10 seconds to see the results of a mouse move, which is unacceptable. I played with all options there, no luck, no way someone can work this way. So, I opened the same file in the latest Photoshop CC 2018 and went straight to Liquify Tool - and guess what! Everything works fast, smoothly and beautifully! All moves are reflected instantly. Same goes for AD - keep going back to Illustrator. So, in short, I bought both Affinity software since it first appeared on AppStore, and still not using it - only AD, occasionally, for symbols... I really wanted this to replace Adobe software on my computer and I think I had my hopes too high. Don't want to complain, but when I paid for it, the development was really fast, now I feel that the most important things are still unresolved.
  11. Bump! Why this issue isn't even on the roadmap list??
  12. Hello there. It's been more than a year and nothing happened, so I want to address this one more time. This has been an issue since I remember, and it slows down designing dramatically. Object selection shouldn't count as action! It forces me to press cmd+z many more times then necessary, when I look at history, I see multiple rows named "clear selection" and "set current selection". But these are not "real" actions, only selections, and undoing them takes too much extra time and it's a real pain, as you sometimes need to press cmd+z 20 times in order to undo 10 real actions. Could you please exclude selecting object from history list? It's a real pain. Thanks
  13. Should this be considered as a bug and therefore the post moved to a different section?
  14. Hi there. Here something that's been bothering me from the very beginning. I'm not sure why UNDO works the way it works, but when I select an object and move it around, then deselect it, then hit Undo > it is selecting an object again instead of moving it to the previous position. In order to move it back to the previous position, I need to hit Undo twice! I wonder what's the idea behind it. Selecting and deselecting it's not really an action one would like to undo. If I move several objects around 10 times and would like to undo it one by one, I need to hit Undo 20 times! instead of 10. This is really time consuming and nothing justifies that. Again - selecting an object is not really an action and shouldn't be on treated as one. Ideally, there should be an option to skip selections and make it work as every other software for designers. Best Regards
  15. it's been a year since I bought Affinity Designer and I'm still not able to use it efficiently... At all. Illustrator is still a winer when it comes to working with colour, and their Recolor function provide excellent solution to recolouring multiple objects at once. Without this functionality Affinity Designer is pretty much useless unless you're doing some very basic stuff. I can't believe that after a year this still the case... I don't know why I bought it really, I must have had my hopes too high.
  16. Guys, please check the solution in this post, and see if this would work for you. If so, this might be something for developers to work on. All comments welcome!
  17. I get your point but you don't always need a precise colour picker as the loupe. If you simply want to sample a colour and apply it, changing icon to eyedropper like in Illustrator is the best approach, as it's not as distracting as the loupe. What you see inside the loupe is much bigger, therefore you're forced to use precise selection which takes more time due to the cursor (loupe) size. Precise colour picker i something that you need only from time to time, and holding an already selected eyedropper tool for 2 seconds gives you that option on demand. This can be also achieved by force touching on a new apple trackpad.
  18. This is strictly related to eyedropper tool which is currently not developed very well. We've mentioned it many time and hopefully Affinity developers will make it happen. One of the solution to that is described in THIS post. In this solution eyedropper tool would work similarly to the one in Illustrator which allows you to copy fill & stroke from other objects by evoking eyedropper via keyboard shortcut.
  19. Guys, you're absolutely right. Please also check this post, where I explained a possible solution for the eyedropper tool. I'd be interested in what you think about it. Cheers
  20. Hi @MEB Thanks for your quick explanation to @Nazario, but have you actually read my post? I'm very interested to know what you guys think about the possible solution I posted. I know it's a long post but I wanted to be as clear as possible. Please let me know if this is something you could discuss and possibly implement. Thanks
  21. Hi Alex, I'd keep the colour well to the right as it is now, I don't see any point in simply abandoning it. Yes, having a colour picker as a regular tool should also work fine. The point is - how you access your tools and how quickly and efficiently you can use them. I'd really love to use AD and move from Illustrator but I simply can't. I takes me ages to to quickly recolour objects in AD, it is so frustrating... but I can do it in Illustrator in seconds! Either by using eyedropper and quickly apply colours from other objects if I need to, or by using "Recolor Artwork" tool which gives me a list of all the colours used and I can quickly changing them, combine them, or applying a completely new colour palette. All this can be done in seconds in Illustrator. If I was asked to recolour a very complex illustration in AD, I'd really start crying I guess. Also, I know that you can get the colour picker loupe in many tools by holding Option and dragging the cursor while holding the mouse button down, but again - this is completely useless because 1st - you need to remember in which tools you can use this option, 2nd - you can pick the colour, but this colour is not applied to the selected object! This is ridiculous. There is no point in trying to make everything differently than in Illustrator. If something works great, it shouldn't be redesigned unless it makes the tool even better! "Recolor Artwork" tool in Illustrator is a killer if you want to recolour complex illustrations. In AD - I struggle! Imagine applying different colour on 50 different objects in AD...either your hand would be in pain, or you'd fall asleep during the process. ;) All you need is click, and click. When I try some of the tools in AD, I get the impression that the software is made by great programmers, but there is not even one professional graphic designer in the team.
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