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HenrikM

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Everything posted by HenrikM

  1. Here is the final version of the poster. There are still things that can be improved, but I had to get it printed while there was still time.
  2. This is a poster made in the Affinity Publisher beta. I used three 120 degree circle segments as containers for three different pictures by photographers Petra Brewitz, Julia Reinhart, and myself. The bottom right picture is a composite made in Affinity Photo, and converted to a digital painting in Dynamic Auto-Painter. The other two pictures were processed in Photoshop. There are still some important features missing in the Publisher Beta, but I really like the stuff that is there. I believe this will be a great layout program. BTW, the poster is in Swedish, it is about a photo exhibition in the city of Borgholm on the island Öland, during a harvest festival.
  3. I did make a new version where all the text is centered, black, and immediately under the title. That works a bit better. I can't upload the file to the forum. Might be a bit too large. I'm off to work in a few minutes, but I can upload a lower resolution picture tonight, when I get back home, if you want to see it.
  4. In some vector graphics applications, for example Omnigraffle for the Mac, all objects with an area can contain text. Arrows can have labels, so technically, they contain text too. Even groups can have their own text. In addition, text boxes can be formatted with outlines and background colors, just like any other object. This makes it a lot easier to label figures in diagrams and other drawings than the nested text box approach currently used by Designer and Photo. Having a similar feature in Affinity Designer would be highly useful.
  5. Yes, I checked. What's there is pretty much what I need in regard to text boxes. I just might come up with a few other suggestions... I have tested the beta a little bit, by designing a poster for a photo exhibition. I really like the way it works. I won't lay out a book until I can anchor pictures in text flows though. It would not surprise me if that feature will be in the finished version. It is pretty much a must have for anything longer than 2-4 pages.
  6. We are three different artists with three very different personal styles. The reason that we have an exhibition together is simply that we are very good friends, and we like to work together. For this exhibition, we stick to our own styles, and that is why the pictures on the poster are different. The exhibition is more for fun than anything else. We have done other work, a graphic novel, where we designed a common style, and stuck to it.
  7. It is a better design than my original. I was too stuck on having the pictures cover the entire poster. Centering the subtitle is also an improvement. Thanks! BTW, here is a link to a blog post with the full bottom right picture, and a bit of context: http://kallokainphoto.blogspot.com/2018/07/oland-nudes-i-at-beach.html
  8. This is a selfie. I shot the photo of myself in the tunnel over a year ago. My initial attempts at adding tentacles did not work out too well. A couple of months ago, I made a new attempt. I rendered the tentacles in Daz Studio, composited in Affinity Photo, and painted in Dynamic Auto-Painter. I created several different versions. This is the one my son likes the best.
  9. Good point about the font. I tested with a heavier one, and it does increase legibility. The white text is not ideal, but it'll have to do. Öland 2018 Poster v03 Tre Konstnärer.pdf
  10. HenrikM

    astronomy photos

    Looks very impressive. Nice to learn a little bit about something outside my own experience with photography.
  11. HenrikM

    Lost World

    Some time ago I decided to try my hand at doing some nudes. It was pretty much the only genre of photography and illustration that I had not dabbled in...at least not very much. One of the things I did was a mini series in the Cavewoman sub-genre of the Lost World sub-genre of Science-Fiction. I customized a base 3D mesh to create Kyla, a Cavewoman style character, and then I proceeded to put her in varous dangerous situations, which she handled extremely competently. Most of the Kyla pictures are on ArtStation. I used a combination of Affinity Photo, Daz Studio, and Dynamic Auto-Painter to create them. Before you click the link, please note that there is an absence of wardrobe that some people might find disturbing. While the pictures are nudes, and the style is deliberately reminiscent of Frank Frazetta, Boris Vallejo, and Julie Bell, I did what I could to avoid objectification. I do hope I succeeded. https://www.artstation.com/artwork/l2vwk Oh, and note that the last picture is a 360 degree panorama. I really appreciate Affinity Photo's ability to handle panorama pictures.
  12. Elinor meets a T-Rex. I photographed the model Noor Model Noor in an old factory in Gothenburg, rendered the T-Rex in Daz Studio, and composited in Affinity Photo. A fun shoot with a very professional model, and, as always, a lot of fun to do the composite in Affinity Photo.
  13. I am glad you like the picture. The photo shoot was a lot of fun.
  14. HenrikM

    Arachnophobia

    I often use Affinity Photo in combination with other software, like Daz Studio and Dynamic Auto-Painter. Arachnophobia I was fairly easy to do. I shot the background at the Primus Vicus medieval village outside Halmstad, in Sweden. Then I rendered the spider and the viking shieldmaiden in Daz Studio, and composited using Affinity Photo. Arachnophobia II was done in a similar manner. The main difference is that I had help from two live models, Petra Brewitz and Peter Markusson. The castle in the background of the final image is Borgholm castle on Öland. I hope you enjoy the pictures.
  15. HenrikM

    Arachnophobia

    Thanks! Yes, the second one is my favorite too.
  16. This is a composite done in Affinity Photo. The city is a 3D model rendered in Daz Studio. I photographed the elephant in the Gothenburg museum of natural history.
  17. HenrikM

    Designing Pulp Book Covers

    I agree. A couple of years ago, a few of my friends and I created a graphic novel, A Rift in Time. We are photographers, so we photographed all the backgrounds and the live action, then composited in everything we could not shoot live, like dinosaurs. We used toy dinosaurs. We had a choice between making the dinosaurs look realistic, which was possible but required an enormous amount of work, or to make everything else look less realistic. We went the latter route, and made fairly simple composites, which we then converted so they looked like drawings using Comic Life. Now, we are working on a new story, and the plan is to render as much as possible using Daz Studio, composite in Affinity Photo, convert to paintings in Dynamic Auto-Painter, and do the layout in Affinity Publisher...if the final version is as good as we hope it will be. We are testing the beta right now.
  18. HenrikM

    Designing Pulp Book Covers

    Looks very good. The artwork matches the pulp paperback style very well. I use a similar technique, but I often go for more of an 80's book cover look. I usually shoot backgrounds first. Then I render 3D elements with Daz Studio, and combine with the background photos in Affinity Photo. Finally, I use Dynamic Auto-Painter to convert to a painted image. I have done the paint conversion in Affinity Photo a couple of times, with the paint mixer tool. Takes a lot of time, but works very well.
  19. Textured brush style for picture frames and callouts are a must have when creating comic page layouts. I am working on a graphic novel project right now. It would be nice to be able to move it to Affinity Publisher. A big plus for having callouts that retain their style when adding text to them. In Designer, callouts get converted to text frames that cannot retain style attributes, and this is a pretty big drawback. I am happy to see that Affinity Publisher is taking callouts in the right direction. Add the textured brush support from Designer to Publisher, and add the ability to retain styles from Publisher to Designer, and callouts will work very well in both programs.
  20. Anchored graphics is a must have for me, because I want to layout books with plenty of illustrations. I am also working on the occasional graphic novel project, and anchored graphics, if done very well, could be very useful for those too.
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