Jump to content
You must now use your email address to sign in [click for more info] ×

efinity

Members
  • Posts

    10
  • Joined

  • Last visited

Everything posted by efinity

  1. Isn't Windows 11 required? https://affinity.serif.com/en-us/designer/full-feature-list/#system-requirements EDIT: Thanks to @walt.farrell for explaining that Affinity 2 can run on Windows 10 😊
  2. Have a look at https://store.serif.com/en-us/help/#return Good points. Developers need to have an income. If Serif keeps the perpetual license model, they probably need a new major release before the next 7 years are over. Thinking of Adobe, one was able to upgrade from one version to the next but one in the past. That were around 2 years, before one lost the value of a license. As there are no upgrade options for Affinity right now, there'll probably be another sales model. A shorter lifespan of major releases would minimize the need to support older systems thus minimize developing efforts and generate a new income. Of course the requirements could also be raised within the same major version number, as we have seen before with OS X 10.8, but as you mentioned, a new major release is a better reason to drop support. The question is, what are customers willing to accept to get the latest features and how often. Would be a new major release every 2 or 3 years accepted by most customers or is a 5 year frequency generating enough income for Serif to continue with their developing? Personally, I'm really willing to pay for the Affinity v2 update, but for me it means to buy a new Mac. I'm not sure, if I can afford upgrading to a next major release of Affinity, if it always means to buy a new Mac to get this done. Apple does a good job to release Swift frameworks (formerly Objective-C) that make developers' lives easier. As a developer, it's not only a big time saver, but also makes difficult things possible by just using some advanced high level code. The bad thing is, Apple lost the reliability and endurance of their frameworks long time ago when they started with a yearly system release cycle. That's good for progress of software evolution, but it's also making developers live more complex to keep track of every API change. Apple announced around 4 years ago, that they'll stop short release cycles in favor of returning to software quality. Unfortunately that was not the case and nothing changed. I understand that software needs progress, but it's a pity if quantity comes before quality. I'd prefer a matured rock solid software base over a bunch of features that I don't really need. The only ways for developers to escape from Apple's 'pushing to new framework versions' is to have a broad base of lower level code in their codebase or to use third-party frameworks with slower release cycles. That makes software development slower and more complicated, but it's easier for maintaining long-term support for legacy systems or to port software to other platforms. In contrast, the most developers tend to use more short term solutions as they are faster with publishing and monetizing their ideas. Mac OS X 10.6 Snow Leopard had a release cycle from 2009 to 2011 with 8 minor releases. That was one of the most stable macOS of all time. I'd like to see Apple returning to longer software release cycles and fixing their code, too. The transition from Objective-C 2.0 to Swift up to the latest Swift 5 release resulted in a lot of deprecated functions and whole framework parts. To release Universal Binaries for new Apple Silicon and old Intel platform, it needs some extra effort. Releasing a binary for legacy macOS versions, often needs development on such legacy platforms and then sticking together the different releases to a single Universal Binary for recent and legacy platforms. As virtualization isn't possible anymore and emulation is needed for running software on a different architecture (ARM vs. Intel), the whole process got extremely complicated. You're right, there might be essential functions in use, that simply don't exist on legacy systems. How much rework should be done for legacy systems? I guess none, as the world is moving forward fast and none wants to look back. That's why I like Open-Source Software, as you can decide by yourself, how much effort you spend to make something work. Maybe Affinity is generous enough to make some extra efforts supporting legacy macOS versions, maybe Affinity will switch completely to Apples software paradigm to give new features only for the last 2 release versions and security fixes for another release back in the past. As we don't know, I would be glad if some Affinity developers would give us some more insights about their philosophy and plans here. Yes, you're right. For example the PDF printing engine PDFlib once was responsible for dropping PDF 1.3 support during Affinity 1.8 update and forced us to use PDF 1.4+ output format. As PDFlib 10.x has a minimum requirement of OS X 10.9 there must be some other component responsible for preventing better backward compatibility.
  3. Yes, you're right. From developer perspective, I do agree. From customer perspective, we had Affinity v1 supporting macOS 12 Monterey all the way down to OS X 10.9 Mavericks. That are altogether 9 (nine!) supported different macOS versions from Affinity apps, including around 7 operating systems that Apple didn't support anymore. Not so long ago even OS X 10.8 was still supported by Affinity. With the release of Affinity v2, we do have a huge jump of minimum system requirement from OS X 10.9 to macOS 10.15. That are 6 system versions difference and that's a lot. I do agree with your security concerns, but there are many ways to get a reasonable security even on older OS versions, like using modern third-party browsers, mail clients and firewalls, etc. There are good reasons for keep using older system releases, too. If you want to be productive, you'll need a system that just works. You don't have the time to spend every weekend in installing latest OS versions, fixing important broken workflows or dealing with latest OS bugs. I'm still using old macOS versions as I'm still using Adobe Creative Suite in parallel to Affinity apps. Adobe CS doesn't run anymore on macOS 10.15 and I don't want to be forced to Adobe subscriptions. Indeed, that was a main reason for my transition to Affinity apps. I know there are more people, that want to keep their Adobe CS AND want to use the latest Affinity apps until the transition is complete. I like all the Affinity apps and I'm sure that those will become my main tools in the near future. Meanwhile I don't ask for supporting OS X 10.9. Supporting macOS 10.12 would be my wish and would be a really great thing. At least supporting macOS 10.14 would do me a big favor, making my personal transition from Adobe to Serif more comfortable and smooth.
  4. At the moment I'm still waiting for new Mac hardware that is announced for next year. Meanwhile I'd like to use the new Affinity v2 apps on macOS 10.12.x or 10.14.x. Are there others who want to see lower system requirements than macOS 10.15.x for the Affinity v2 apps? Are there chances, we'll see decreased requirements? All feedback is welcome.
  5. Sorry, I didn't get a note about your reply. Meanwhile the colors are like expect as far as I can tell. Probably it was fixed by some updates years ago.
  6. Another issue with rasterization, where a file link probably looses some connection to the vector information. A vector graphic imported to publisher was exporting fine to PDF through Affiniy Publisher's internal engine. After some document versions and one or two AP updates, exporting suddenly started to rasterize. The strange thing is, that the vector graphic started to render pixelated on the screen in AP, too. So I guess it's not the export setting, but the way the vector is linked to AP. To get rid of the problem, it's enough to embed the file again. It's not possible to refresh the file through resources window as AP sees the file as unchanged and the button is greyed out. The file is the same with the exact same location of the source. It seems that the link within AP lost some information and renders a preview of the file. No effects are applied to the layer. The only difference I could see between the old and the new link to the file is, that the layer of the pixelated image is missing the file extension in its name. In resources window, the file does always include the file extension. Did anyone have the same issue? Could anyone find a cause or another solution than linking the file again?
  7. @StuartRc Thank you for sharing. Frankentoons Guide to Seamless Patterns moved to https://frankentoonstudio.com/design-school/seamless-patterns-affinity-designer/
  8. I noticed that the colour values are shifting on PDF export: Affinity -> Rectangle Fill C=100%, M=0%, Y=0%, K=40% -> Export PDF -> More -> CMYK, ISO coated v2 ECI -> Acrobat Pro -> C=99%, M=9%, Y=9%, K=29% Am I doing something wrong?
  9. +1 I'd really much appreciate these features for bleed in an upcoming release: bleed set-up in the dialog window for new documents, too (should be saveable in templates) linking option to fill all fields for right, left, top and bottom by entering a single value a view mode in the editor that shows visible crop marks or a visible frame for the bleed area ability to set the size of crop marks in PDF export dialog
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.