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Sarper

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Posts posted by Sarper


  1. @Gnobelix Thanks for the effort to help me. I already know how anchor points work, it's the basics. Now I've managed to create a bug repro case. Follow the below steps and you'll also see that there is actually a bug here.

    1. Create a new document with an artboard
    2. Create a shape with Rectangle Tool
    3. Convert rectangle to curves
    4. Insert a second artboard to the document with the Artboard Tool
    5. Move the rectangle you've created in step 2 to the new artboard
    6. Now select the Node Tool, select bottom 2 nodes of the moved rectangle. Set anchor to middle. And change the width value. See that it moves the points to the first artboard and coordinates are all wrong too.

    If the artboards are placed horizontally, width is not calculated correctly. If the artboards are vertical the height property is not calculated correctly.


  2. When I scale two vertical nodes via transform panel "height" property, they scale towards pivot.

    When I scale two horizontal nodes via transform panel "width" they move to an absolute position.

    Is this a bug? Is there a workaround? or am I doing something wrong? Please see the attached gif. Yup this is a bug, I've managed to come up with repro. Check out the below attached post for it.

    node_scale_bug.gif


  3. So using the Solidify filter plugins from the Flaming Pear Software is essential for my texture work. Currently they are crashing Affinity Photo as soon as they are applied. I can see the correct results in the canvas sometimes before it crashes. I saw this issue being raised in the forum like 2 years ago and it seems there wasn't any development that made it possible to use said plugins. 

    So any advice on achieving the same results without using Solidify B? Would Serif be interested in integrating such filters or is anyone else working on developing a working plugin?

    Below are the plugins if anyone wants to check 'em out

    http://www.flamingpear.com/freebies.html


  4. What's the point of mentioning third party applications in this thread? I could just use Substance Designer to create any kind of noise texture of any degree of complexity just fine. But in this thread we are requesting a specific feature for Affinity products, please report a bug or create a new thread about Filter Forge.


  5. Yup, if you don't need pixel precision you can also use the quick mask mode.

    • Press q to enter the quick mask mode
    • Paint white color with the brush tool for the selected areas (where the curves will affect)
    • Exit quick mask mode with q
    • Create adjustment layer, it will have the mask as white on where you painted/selected in quick mask mode

    So many ways to achieve the same end result


  6. 8 minutes ago, Phil_rose said:

    When I hit shift and F5 it comes up with the fill dialogue box but it's always set to white so then I have to go and change that. Am I doing something wrong?

    Actually the dialog box "remembers" the last settings you've selected. You can also preview the results of your fill operation before applying it if you alt-click the mask to see it in the canvas (when filling the mask). So just select your mask, hit shift+f5, select a color and click apply (if you need black and your last fill was black, it already remembers just hit apply).

    Screenshot_3.png.8e6e919b41d766c9d0fae90b2077c795.png

    While not applicable to your specific need you've described, "Fill" is also more flexible, you have the ability to change the fill opacity, blending mode and also not fill with a color but also fill with inpainting as in content aware fill in ps.


  7. Repro:

    1. Open any document
    2. Make sure the Inpainting brush tools is elected (You can use it or not, doesn't matter)
    3. Open up a new document or new document from clipboard
    4. Select Inpainting brush tool
    5. Try to paint over the document, the inpaint operation will be added to the undo stack but it won't paint any mask and won't do anything
    6. Switch to brush paint tool, paint a stroke, return to the inpainting tool and now it works again

  8. Repro:

    1. Open a new document
    2. Drag and drop an external image file into your new document so it's added as a layer
    3. Try to delete the same image file in Windows, you won't be able to because it's "open in Affinity Photo"

    Saving the file in afphoto format doesn't change this behavior. You have to actually close the document, delete the file and open the document again.

    Question is why does Affinity products don't release the file after opening it as a layer even after the imported layer is rasterized? Is this a bug?


  9. It would speed up the workflow by orders of magnitude if Affinity Photo and Designer had a "Find Action" window, a window like macOS's Spotlight.

    Check out the below gifs. It's the "Find Action" tool of the C# IDE Jetbrains Rider and a plugin named Haste for the Unity game engine

    1. Opens up with a simple shortcut
    2. You can search for any and every action in the application, when you find what you're looking for you just press enter and that action gets carried out
    3. As an added bonus the keyboard shortcuts are shown next to the actions so next time you just remember the shortcut if it's an action you use often

    It would be an amazing addition in my opinion. 

     

    findaction.gif

    haste.gif

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