Mackinder
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Mackinder got a reaction from Maracas in Affinity Photo for Game Devs
Hello! I purchased Affinity Photo today. This was despite the issue of channel packing and TGA support. It wasn't a deal breaker for me as I've just kept GIMP installed. But better channel workflow and TGA support really cannot be overestimated for game development. Modern game engines (such as Unreal Engine and Unity) will have a preference for TGA and lots of game art texture pipeline software (such as Substance Designer and Substance Painter) will make extensive use of it.
While improved channel workflow and TGA support might not seem like a flashy bulletpoint, it really would be noticed by game artists. Especially in an environment where prices for other software are increasing and often turning into subscription services.
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Mackinder got a reaction from Dodgyb2001 in Affinity Photo for Game Devs
Hello! I purchased Affinity Photo today. This was despite the issue of channel packing and TGA support. It wasn't a deal breaker for me as I've just kept GIMP installed. But better channel workflow and TGA support really cannot be overestimated for game development. Modern game engines (such as Unreal Engine and Unity) will have a preference for TGA and lots of game art texture pipeline software (such as Substance Designer and Substance Painter) will make extensive use of it.
While improved channel workflow and TGA support might not seem like a flashy bulletpoint, it really would be noticed by game artists. Especially in an environment where prices for other software are increasing and often turning into subscription services.
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Mackinder got a reaction from YA Gaudet in Affinity Photo for Game Devs
Hello! I purchased Affinity Photo today. This was despite the issue of channel packing and TGA support. It wasn't a deal breaker for me as I've just kept GIMP installed. But better channel workflow and TGA support really cannot be overestimated for game development. Modern game engines (such as Unreal Engine and Unity) will have a preference for TGA and lots of game art texture pipeline software (such as Substance Designer and Substance Painter) will make extensive use of it.
While improved channel workflow and TGA support might not seem like a flashy bulletpoint, it really would be noticed by game artists. Especially in an environment where prices for other software are increasing and often turning into subscription services.
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Mackinder got a reaction from Uncle Mez in Affinity Photo for Game Devs
Hello! I purchased Affinity Photo today. This was despite the issue of channel packing and TGA support. It wasn't a deal breaker for me as I've just kept GIMP installed. But better channel workflow and TGA support really cannot be overestimated for game development. Modern game engines (such as Unreal Engine and Unity) will have a preference for TGA and lots of game art texture pipeline software (such as Substance Designer and Substance Painter) will make extensive use of it.
While improved channel workflow and TGA support might not seem like a flashy bulletpoint, it really would be noticed by game artists. Especially in an environment where prices for other software are increasing and often turning into subscription services.
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Mackinder got a reaction from Patrick Connor in Affinity Photo for Game Devs
Hello! I purchased Affinity Photo today. This was despite the issue of channel packing and TGA support. It wasn't a deal breaker for me as I've just kept GIMP installed. But better channel workflow and TGA support really cannot be overestimated for game development. Modern game engines (such as Unreal Engine and Unity) will have a preference for TGA and lots of game art texture pipeline software (such as Substance Designer and Substance Painter) will make extensive use of it.
While improved channel workflow and TGA support might not seem like a flashy bulletpoint, it really would be noticed by game artists. Especially in an environment where prices for other software are increasing and often turning into subscription services.