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qendl

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  1. Thanks
    qendl got a reaction from Freid in Blender Grease Pencil style "sculpting" deformation tools for vector curves   
    I've been using Grease pencil in Blender 2.8 and the sculpting tools for the 2D lines/fills are just amazing. There are tools for thickening/thinning lines, smoothing/noise-ing lines, pinching, pushing and pulling in intuitive ways, etc., that can all be applied via a brush-like interface. If it was possible to implement something like that for the curves in Designer it would be fantastic.
  2. Like
    qendl reacted to ShaneRobinson in Stretch Selection   
    This doesn't work as expected. In AD when you use the Move Tool on the Column/Row Marquee selection, the resulting "Pixel Stretch" is a transparent gradient of the selected Column/Row. 
    Why doesn't it just work as expected to produce a 100% opaque "Pixel Stretch" of the selected column/row?
  3. Thanks
    qendl got a reaction from John Rostron in Duplicate new layer behind instead of in front? (In both Photo and Designer)   
    I do a lot of stuff using power duplicate on semi-transparent layers to make repeated outlines appearing to move back into or forward out of the image. Sometimes it would just be much easier if I could duplicate behind.
  4. Like
    qendl reacted to Aammppaa in Duplicate new layer behind instead of in front? (In both Photo and Designer)   
    This thread is relevant here.
    I still stand by what I said two years ago - the current feature is useless, and the correctly implemented version would be useful!
  5. Like
    qendl got a reaction from Bri-Toon in Rasterize layer while preserving colors created by blending with lower layers?   
    I figured out an easy way. You can merge visible, getting the shape with the right colors and the background as an image. Then you can take the original shape, use the "color overlay" effect to turn it solid black, rasterize that, and use that as a mask on the merge visible image. Thanks for the replies Bri-toon.
  6. Like
    qendl got a reaction from Patrick C in Rasterize layer while preserving colors created by blending with lower layers?   
    I figured out an easy way. You can merge visible, getting the shape with the right colors and the background as an image. Then you can take the original shape, use the "color overlay" effect to turn it solid black, rasterize that, and use that as a mask on the merge visible image. Thanks for the replies Bri-toon.
  7. Like
    qendl reacted to kirk23 in Ideas for Designer 1.7   
    1.edge feather
    2. alternating fragments in curve brush  like in old Serif Draw
    3. transform links in between certain objects ignoring other groups/parents relations
    4. imported photo instantly becoming bitmap fill  
  8. Like
    qendl reacted to kirk23 in Borrow few features from Xara please   
    1. Any bitmap being instantly a "bitmap fill"  wth ability to scale, tile or replace it instantly for a certain object only or everyone sharing same fill.    It's kind of possible in Affinity too but takes to much of a hassle. in Xara it's so much more convenient and click less.    So basically combine "place image" and "fill tool" features in a single thing.
    2. Instant bitmap feather.    Copy/paste the feature from a single piece of image to others.       In Xara it works so instantly  and so easy.        It makes any image  collaging so swift  in Xara
    3.   Object tags or what Xara calls "names" . An ability to write several special tags to any object in a document   and have every new copy inheritting  them.    Plus a special panel to sort ,select and hide/unhide objects based on such tags.      It could recreate Photoshops  both "Layer comps"  and layer colour tagging  features and do in much more powerful way actually. 
    4. Not Xara feature , rather  your old Serif one.   Please bring back an ability to make  more alternating tiling parts in Image brush.   Having only start/end and one tiling part is not ok, it makes it merely a funny toy only.   Repetitive and primitive. 
     
     
     
  9. Like
    qendl got a reaction from hawk in Blender Grease Pencil style "sculpting" deformation tools for vector curves   
    I've been using Grease pencil in Blender 2.8 and the sculpting tools for the 2D lines/fills are just amazing. There are tools for thickening/thinning lines, smoothing/noise-ing lines, pinching, pushing and pulling in intuitive ways, etc., that can all be applied via a brush-like interface. If it was possible to implement something like that for the curves in Designer it would be fantastic.
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