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LucasKA

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  1. Like
    LucasKA got a reaction from rxlx in Affinity products for Linux   
    Polls are not a good measure compared to asking people to actually put down money. You get a lot of false positives when asking, "Would you buy this?". People want to be positive and do want things to be successful. Kickstarter is a good way to gauge who is willing to actually pay, and if it doesn't hit the development funding needs, the project loses only that campaign prep time.
     
  2. Like
    LucasKA got a reaction from Snapseed in Affinity products for Linux   
    It runs on Mac and Windows, so already it's using two "very different UI toolkits". I don't really find that an excuse.
    The answer, as always, is they just don't want to.
  3. Haha
    LucasKA got a reaction from Elbowes in Affinity products for Linux   
    Another perspective is, that sounds like someone's livelihood being threatened by emergent technology, not necessarily truth.
  4. Haha
    LucasKA got a reaction from fde101 in Affinity products for Linux   
    There's a name for that.
  5. Like
    LucasKA got a reaction from Old Bruce in Affinity products for Linux   
    I don't know the architecture of their UI, but lets say it's as simple as running ImageMagick for 90% of (raster) transformations, it's still not a trivial task to port UI from Cocoa/WhateverthefuckWindowsuses to GTK/Qt. I know MacOS has alot of higher level tooling in UIKit, which could make things tough to straight port. Affinity started out as a purely MacOS targeted application.
    Anyway, my point is that very little software development is as simple as talking about software development.
  6. Haha
    LucasKA got a reaction from msdobrescu in Affinity products for Linux   
    So why not write an Affinity clone to serve the Linux market?
  7. Like
    LucasKA got a reaction from Aut in Affinity products for Linux   
    We are back to chicken/egg. Serif already supports Windows/Mac, so anyone jumping ship would just be cannibalizing their own user base that pays them. Not a huge incentive on that, IMO.
    There is a contingent, both of people IN the Linux world and right on the fence.
    The Blender development fund is at $43,000 a month in just sponsorship. They don't have a support business model. Half a million a year in basically grant money?
    Red Hat sells millions of support subscriptions of freely downloadable software.
     
    I really think a company that serves that edge is going to get handsomely rewarded.
  8. Like
    LucasKA got a reaction from msdobrescu in Affinity products for Linux   
    I'm not criticizing you or your budget. It's pretty awesome there's even a zero cost solution that can compete with enterprise lock in, and anything given back is very much appreciated I'm sure. There's a contingent of people who will never give any money for software because of digital entitlement. Often, they are very vocal.

    Photopea might be a competitor to Affinity Photo, but not Affinity Design. It looks like a Raster editor. Could be fine for basic editing, but I don't find GIMP to be cumbersome as you do, in fact I find Photoshop to be cumbersome. Anyone used to 10+ years of one UI is going to find a different UI cumbersome as you learn the flow. That doesn't discount GIMP as a competitor, as much as your own preference. CMYK, that actually is a useful feature that GIMP lacks.

    Photopea lacks artboards, symbols and vector layers which is a modern design workflow, and also it seems to be Nagware with a GIANT AD on the right that takes up like 25% of my real estate.

    Steam runs great on Linux, but not all games support Linux so you are going to run into an issue where some of your games wont run.
    Also, you are now locked into Serif's file format (.afdesign and whatever photo), which is arguably worse than being locked into PSD, since Affinity isn't industry standard (as bad as that standard is), so if you move to another photo editing software you wont have an affinity converter.
  9. Thanks
    LucasKA got a reaction from Redsandro in Affinity products for Linux   
    I work at Red Hat (I'm a UI Engineer even), so I contribute to Open Source projects (mostly web though since that's my expertise) and I contribute to Red Hat projects as well. I have also directly donated money to Blender, Krita, Audacity, Ardour, Inkscape, ElementaryOS, Solus, and other projects. I have no problem dropping money on useful tools (I don't even use Elementary or Solus and have given them $25)
    There's a rock and a hard place that I think some of these FOSS Design tools struggle with, and it's being in the middle of the spectrum. There's the Enterprise (Where Red Hat shines, raking in BILLIONS), and there's the hobbyist/amateur. The latter are notoriously cheap (Like won't even shell out for Affinity cheap), and are most likely pirating the current Adobe suite. The former is a harder to break into and there's real real money. Then there are the people in the middle (Digital Designers such as myself).
    There's plenty of people asking for it, even this one thread in one corner of the internet has garnered 37 pages of discussion. There are lots of conversations but not a ton of action, hence the reason I think someone could clean up in that middle Design space, and where a lot attempts are falling short (Gravit).

    As for your personal stance, I actually suggest you would be better served just staying with Windows. You definitely aren't going to be able to "play all the games you want". You think creative software is bad? The Windows monopoly on gaming graphics with DirectX is much stronger than even that sweet sweet PSD vendor lock Adobe has you in.
     

     
  10. Thanks
    LucasKA got a reaction from Frozen Death Knight in Affinity products for Linux   
    I work at Red Hat (I'm a UI Engineer even), so I contribute to Open Source projects (mostly web though since that's my expertise) and I contribute to Red Hat projects as well. I have also directly donated money to Blender, Krita, Audacity, Ardour, Inkscape, ElementaryOS, Solus, and other projects. I have no problem dropping money on useful tools (I don't even use Elementary or Solus and have given them $25)
    There's a rock and a hard place that I think some of these FOSS Design tools struggle with, and it's being in the middle of the spectrum. There's the Enterprise (Where Red Hat shines, raking in BILLIONS), and there's the hobbyist/amateur. The latter are notoriously cheap (Like won't even shell out for Affinity cheap), and are most likely pirating the current Adobe suite. The former is a harder to break into and there's real real money. Then there are the people in the middle (Digital Designers such as myself).
    There's plenty of people asking for it, even this one thread in one corner of the internet has garnered 37 pages of discussion. There are lots of conversations but not a ton of action, hence the reason I think someone could clean up in that middle Design space, and where a lot attempts are falling short (Gravit).

    As for your personal stance, I actually suggest you would be better served just staying with Windows. You definitely aren't going to be able to "play all the games you want". You think creative software is bad? The Windows monopoly on gaming graphics with DirectX is much stronger than even that sweet sweet PSD vendor lock Adobe has you in.
     

     
  11. Like
    LucasKA got a reaction from msdobrescu in Affinity products for Linux   
    There's no way to answer that chicken/egg reliably.
    Wether or not it would would move people to Linux is the wrong question IMO, but rather, does it solve a need that enough Linux users have well enough for people to pay for it, and would that revenue be enough to justify development?
     
     
  12. Like
    LucasKA got a reaction from Redsandro in Affinity products for Linux   
    Too bad Serif is a super closed company. I'd be interested in the metrics of volume seat licenses (100 or more) vs single licenses for Affinity Designer. I contend it's much higher on the latter, and I am going to say I misspoke about "Hobbyist", but rather it's not "Enterprise" level. I've yet to run across any Affinity products in the wild, and I've worked at some decent sized companies that are very design heavy. The only people I've run across using it, is hobbyists and freelancers that have a choice. Pros might be the target, but is it making headway in that department? I'd venture to say that Affinity Designer has a similar marketshare to the Linux Desktop. That doesn't make it not worth looking at though, now does it?
    I'm basing it a lot on the use case of Blender. Blender is such good, creative software, that enterprise VFX houses not only use it, they've even migrated to the Linux platform for their asset pipelines. It's another benefit that it's open source, so internal tooling and pipelines can be developed around it.
    Anyway, I have no real interest in petitioning Serif to port there program to Linux, I know a fools errand. I do know that I will drop AD the moment there's a package on Linux that serves my workflow.
  13. Like
    LucasKA got a reaction from SrPx in Affinity products for Linux   
    There's no way to answer that chicken/egg reliably.
    Wether or not it would would move people to Linux is the wrong question IMO, but rather, does it solve a need that enough Linux users have well enough for people to pay for it, and would that revenue be enough to justify development?
     
     
  14. Like
    LucasKA got a reaction from Pariah73 in Affinity products for Linux   
    It's actually weird to me that Affinity supports Windows over Linux.
    Not only is OSX a unix-like operating system making the base level application architecture closer, but Linux is absolutely starving for modern design tools, while Windows is saturated.
    So from a market perspective, Serif is intentionally choosing to be a little fish in a giant pond, instead of the other way around.
    ¯\_(ツ)_/¯
  15. Like
    LucasKA got a reaction from myclay in Affinity products for Linux   
    Different people are bothered by different things.
    ¯\_(ツ)_/¯
  16. Like
    LucasKA got a reaction from m.vlad in Affinity products for Linux   
    Yeah, I've spent a lot of F**king time searching. Alva isn't even close.
    Gravit is the one that comes closest, but it's missing core functionality that I am looking for and chokes out at bigger file sizes. Most of these web apps are very basic and aren't a multi-modal design paradigm, which is what I mean when I say Linux is missing a modern, prosumer level design package that can switch between digital and print.
    For instance, I'm working on a Board Game. And in one file I have all the contextual sizes of each artifact, using Artboards. Which I'm not sure any current Linux offering has.
    I have a Symbol library that I use to replicate pieces across different artboards.
    It switches between editing Vector and Raster seamlessly.
    When it comes to exporting, I can export for multiple media however I want. I can slice them into printable PDFs for that media, or I can have tiny, singular sized chunks to import into the tabletop simulator.
    The different Linux tools have some of this functionality, but then they are missing others. Then they have differing workflows, shortcuts and their own quirks and bugs (like Krita does vector but doesn't respect it's dimensions on import, which makes sense, it's a painting program). I miiiiiiight be able to cobble together this workflow with Inkscape, Gimp/Krita, Scribus. Unfortunately I don't see one with the flexible exporting system for the different media, because most of the Linux packages have long Legacies based around their one context.
    The tools that Affinity has aren't where it's value lies, it's in it's perspective of workflow.


  17. Like
    LucasKA got a reaction from myclay in Affinity products for Linux   
    Yeah, I've spent a lot of F**king time searching. Alva isn't even close.
    Gravit is the one that comes closest, but it's missing core functionality that I am looking for and chokes out at bigger file sizes. Most of these web apps are very basic and aren't a multi-modal design paradigm, which is what I mean when I say Linux is missing a modern, prosumer level design package that can switch between digital and print.
    For instance, I'm working on a Board Game. And in one file I have all the contextual sizes of each artifact, using Artboards. Which I'm not sure any current Linux offering has.
    I have a Symbol library that I use to replicate pieces across different artboards.
    It switches between editing Vector and Raster seamlessly.
    When it comes to exporting, I can export for multiple media however I want. I can slice them into printable PDFs for that media, or I can have tiny, singular sized chunks to import into the tabletop simulator.
    The different Linux tools have some of this functionality, but then they are missing others. Then they have differing workflows, shortcuts and their own quirks and bugs (like Krita does vector but doesn't respect it's dimensions on import, which makes sense, it's a painting program). I miiiiiiight be able to cobble together this workflow with Inkscape, Gimp/Krita, Scribus. Unfortunately I don't see one with the flexible exporting system for the different media, because most of the Linux packages have long Legacies based around their one context.
    The tools that Affinity has aren't where it's value lies, it's in it's perspective of workflow.


  18. Like
    LucasKA got a reaction from myclay in Affinity products for Linux   
    It's actually weird to me that Affinity supports Windows over Linux.
    Not only is OSX a unix-like operating system making the base level application architecture closer, but Linux is absolutely starving for modern design tools, while Windows is saturated.
    So from a market perspective, Serif is intentionally choosing to be a little fish in a giant pond, instead of the other way around.
    ¯\_(ツ)_/¯
  19. Like
    LucasKA got a reaction from Redsandro in Affinity products for Linux   
    It's actually weird to me that Affinity supports Windows over Linux.
    Not only is OSX a unix-like operating system making the base level application architecture closer, but Linux is absolutely starving for modern design tools, while Windows is saturated.
    So from a market perspective, Serif is intentionally choosing to be a little fish in a giant pond, instead of the other way around.
    ¯\_(ツ)_/¯
  20. Like
    LucasKA got a reaction from m.vlad in Affinity products for Linux   
    It's actually weird to me that Affinity supports Windows over Linux.
    Not only is OSX a unix-like operating system making the base level application architecture closer, but Linux is absolutely starving for modern design tools, while Windows is saturated.
    So from a market perspective, Serif is intentionally choosing to be a little fish in a giant pond, instead of the other way around.
    ¯\_(ツ)_/¯
  21. Like
    LucasKA got a reaction from Drawinz in Affinity products for Linux   
    It's actually weird to me that Affinity supports Windows over Linux.
    Not only is OSX a unix-like operating system making the base level application architecture closer, but Linux is absolutely starving for modern design tools, while Windows is saturated.
    So from a market perspective, Serif is intentionally choosing to be a little fish in a giant pond, instead of the other way around.
    ¯\_(ツ)_/¯
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