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jaroslav stehlik

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  1. Hi! Because I am writing a Unity plugin for rendering SVG files in game engine I am using Affinity designer as a reference because it does everything smoothly interactively in real-time which is great. I have implemented my own stroke renderer and it seems that I ran in the same problem which Affinity is facing right now. If I find a solution I would love to share it with you. Also if you find a solution It would be helpful if you can pm me. jaroslav.stehlik@svgimporter.com Affinity Designer. my SVG Importer
  2. Hi, I just tested installed today affinity from the app store and tested the radial and zoom blur and it has seriously ugly results. It seems that affinity is doing blur effects downsampled which is logical for preview but in the final result it should process the whole picture and not use only the proxy thumbnail which makes the artefacts. Also if the effect run on GPU they feel little slow. I have only one layer and the image is 3k x 2k the preview should be much faster on GPU, We do game development and we use blur filters in real-time 60fps on mobile on retina displays... The seems little bit slow in comparison. My Mac Book is Apple MacBook Pro 15-Inch Retina Display (2014) the first photo is from affinity the second one is from photoshop
  3. In photoshop there is really nice way to show and fast layers, simply by holding your mouse button over the eye icon and dragging up and down which will do the exact same operation showing or hiding other layers on which you drag the mouse pointer. Another approach would be to multi-select layers and than hit the show hide button to show or hide all selected layers.
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