skyphyr
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Posts posted by skyphyr
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Yeah, this definitely needs to be added as a feature. It should be incredibly lightweight to perform in their rendering pipeline, but in avoiding your eye going off and letting stuff get out of proportion being able to view the mirror of your document (without impacting it) is huge. Given they already have support for rotations on the viewport, presumably as a matrix, creating a mirror version should be fairly trivial (though, I know, it almost never works out that way once the code hits the compiler).
Anyway - big +1 for this - would be immensely helpful with using Affinity Photo for creating concept art.
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Hi,
I'd love the option to ditch the alpha channel during export, especially to exr.
The reason for this request is that I'd like to be able to paint/modify sky box texture for use in Unreal Engine. To get a texture in to Unreal Engine in the correct format (unreal calls it texturecube as they take the latlong projection and generate 6 sides of a cubemap), it needs to either be an HDR (as in .hdr, though the ones Affinity exports are incompatible with UE4's import) or to be an EXR without an alpha channel.
Let me know if you'd like any further details.
Cheers,
Alan.

Show me an easy way to create SVG icons for web
in Affinity on Desktop Questions (macOS and Windows)
Posted
I agree that this would be very useful. However, given it was suggested to Serif back in 2015 (https://forum.affinity.serif.com/index.php?/topic/12228-designer-css-style-sheets-for-svg/), I'm guessing we won't be seeing this. Though this severely limits the usefulness of Designer in web development workflows for SVGs. Hand editing of svg files is not a long term solution.