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gafvert

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  1. Ok, thanks for the reply. I'm sure they've got a lot of plans and other things to work on as well. But I hope they get to this bit sooner rather than later as it's preventing me to move over some of my projects from Illustrator into Affinity, especially for working with UI elements and style mockups. Having cascading styles similar to CSS like @Aammppaa suggested would be even more powerful of course, but just having single shared graphic styles you could modify would go a long way. Dynamic graphic styles is also something that could be applied both in Designer and Publisher, just like text styles, so maybe that will make it more worth the development time required now that Publisher is released.
  2. Hello again. I've noticed that in Designer 1.7.2 that I'm now using, graphic styles are still static as described above in the original post, greatly limiting their usefulness and confusing the user as they the graphic styles don't work at all like the text styles. Does anyone know if there are any plans on implementing dynamic graphic styles any time soon in Designer?
  3. As a long time Illustrator user I'm now making the transition to Affinity Designer, and I'm happy with most things. However, there is one fundamental tool that I used extensively in Illustrator that keeps bugging me that it's not working the way I'm used to and expect it to work more or less every time I use it, which is very often. As the title implies I'm talking about the node selection tool (the white arrow cursor that let's you select control points in curves). Here are a couple of the things that trip me up more or less every time I use Affinity designer, and a few suggestions on how you could change this tool to make it easier to use: 1. If you don't have anything selected, you can't select anything. When you're new to Affinity this is very unexpected, and it still gets me from time to time. You have to select one or more curves to be able to then select control points in these curves. This "always isolation mode" is convenient in some cases, but is very unexpected when you have nothing selected and try to select things with a selection tool. 2. Shape pseudo-nodes/handles can't be selected. I'm not sure what these are called (I would have guessed "nodes", but probably not), but what I mean are the control widgets for shapes that are not yet converted to curves. For example if you draw a simple box or circle. If you have them selected and try to for example select the right site of the box using the node selection tool, you can't. Nothing happens. You have to first convert the shape to curves, then you can select to control points of the side. This is very unexpected if you're used to all vector shapes being made up of control points you can select, and you're used to working that way. This is also frustrating if you have multiple shapes you're editing, and you've converted some, but not all to curves. Even if you've then selected all of them you can't use the node selection tool as it'll only work on the parts that are converted to curves. 3. A selected group is not treated having all shapes in the group selected. Once you've figured out you need to select shapes you want to access with the node tool you then realize that if you have shapes grouped, it's not enough to select the group to be able to edit the control points of the shapes in the group, you have to open the group and select the elements in the group. This is even more problematic if you have complex illustrations with multiple levels of groups, which might even makes some selections of control points in different group levels impossible. Perhaps I've missed something, or other people are using this tool in a completely different way, but I think it would be a great improvement if these issues could be resolved in some way. A few proposals that I think could alleviate these problems: 1. If you don't have anything selected, treat this as if everything was selected. In other words, only enter the "isolation mode" that limits the node tool selection if you actually have something selected, so you can have a way of selecting controls points from any shapes in the selection area. 2. Allow selection of the pseudo-nodes, handles or whatever you want to call the points controlling shapes that have not been "converted to curves". At least allowing simple things like selecting and moving these together with curve control points would be very helpful and cover most cases, even if they can't get new spline handles, rounded corners etc etc. 3. Treat having a group selected the same as having all elements selected in the group. This applies to several other tools as well, and the fact that selecting a group now isn't enough, and sometimes grouping makes it harder/impossible to edit with the node tool is pretty bad as it discourages grouping, which in turn makes a lot of other things much harder to work with in complex illustrations.
  4. Kind of disappointing and very strange that you still haven't fixed the document icons and file type definitions in the beta though. But I guess that's why it's still a beta?
  5. Just tried out the new beta 1.7.0.14, and when I saw that the app had a new app icon I was sure they'd fix this strange oversight with the lack of document icons, but now it seems that they've just done the same thing again and used a version of the app icon for the documents? Only slightly larger? Come on! How hard can it be to actually make recognizable document icons that aren't just the app icon?
  6. Tried it and it seems to be fixed in the beta 1.7.0.14, any idea when it'll be released?
  7. Copying pdf vector data (macOS standard for inter-app vector graphics, in this case from Vectoraster) and then using it in Affinity Designer 1.6.1 to create "New from Clipboard" works fine. However, if you instead paste the same data into an existing open Affinity document the result is very strange with the graphics being upside down with the elements distributed incorrectly in the Y-axis. PDFPasteBug.mov
  8. gafvert

    Affinity Designer for macOS - 1.6.1

    I'd agree that publishing more updates with smaller improvements to show that active development is taking place would be great. Since the software is very much a developing product with many features not yet implemented I would have expected much more frequent updates to reflect this. In fact, I've more than once spent time looking for "check for updates" settings, wondering if I've somehow disabled updates or missed new releases since I'm still on the same version I bought a year ago.
  9. I'm using Affinity Designer 1.6.1 on macOS and this is one of the most important features I'm missing doing UI work: Being able to create an object style (say "Button outline", or "Info panel style") and apply it to all relevant such objects. Then, critically being able to CHANGE the style (adjust the stroke for example) and have all objects with the style applied to them update. Currently it seems I can create and apply styles, but I can't change them which to me removes 80% of the usefulness of having styles. Incidentally, text styles in Affinity Designer work fine and just the way I would expect them as described above, so it's surprising and a little confusing the object styles do not. Perhaps this indicates that similar object styles are on the roadmap (somewhere I can't find?) but the developers just haven't gotten around to it yet?
  10. So I'm guessing this isn't implemented in 1.7 then? The reason I asked was I didn't want to put in a feature suggestion for something that was already implemented, but not yet released on macOS.
  11. Does 1.7 offer dynamic object styles? As it doesn't seem to be available yet on macOS I'm still on 1.6.1 and this is one of the most important features I'm missing doing UI work: Being able to create an object style (say "Button outline") and apply it to all relevant such objects. Then, critically being able to CHANGE the style (adjust the stroke for example) and have all objects with the style applied to them update. Currently it seems I can create and apply styles, but I can't change them which to me removes 80% of the usefulness of having styles. Incidentally, text styles in Designer work fine and just the way I would expect them, so it's surprising the object styles do not.
  12. If you want to do more complex vector halftones you could also take a look at our software Vectoraster. It's designed to work as a companion with copy&paste support into for example Affinity Designer or whatever vector illustration suite you use. I may not be completely unbiased in this, but as indicated by the previous posters above I think it will be very difficult to get the same level of customization and performance with such a specific vector generation effect built into a more general design platform like Affinity Designer (or Illustrator).
  13. Just want to second morbandit, I definitely thought this was a bug where the candidates were supposed to be (temporarily) highlighted during drag operations when Show snapping candidates was enabled, and that was after I figured out that it was snapping-related and that there was a setting for this. At first I had no idea of why it occurred or how to change it. It still makes no sense to me to have a setting for showing something and then have it be shown even when the setting is turned off. After multiple searches to figure out what caused it I know see it was meant to work this way. I still don't understand why you would ever want this kind of feedback other than when debugging a snapping functionality in development? If you really want to keep it working this way, perhaps a simple solution would be to not have this advanced "candidated list" mode for the snapping manager be the default mode? Or change how/when/if this visual feedback is really needed.
  14. I'm posting this again since the old post seems to have been migrated to a locked section and can't be replied to, while the issue has been raised by multiple users (see below) from 2014 and onwards. A simple request: An application as mature as Affinity designer should have proper document icons and have finder/macOS document types set up correctly. Currently Affinity Designer (1.6.1) has three document types, with none of them having document icons: - "Affinity Designer Documents" (.afdesign), these currently use the application icon, which looks very out of place and is a little confusing. Please add a proper document icon for these files. - "Affinity Brushes" (.afbrushes), these have no icons so they get a generic blank system document icon (at least better than the application icon). - "Affinity Openable", (all supported formats, like .svg .jpg .pdf etc), these also have no icons so they get a generic blank system document icon. Also these should get proper names that reflect the actual file type, like "Affinity SVG" etc, as "Openable" isn't really a file type and is a little confusing as it's shown in finder as the file type if you assign for example SVGs to be opened by Affinity. This seems like such a simple thing to fix, and such a basic thing for a document based application I wonder why it hasn't been done already? Is it intentional?
  15. Well, yes. Perhaps a more thorough reorganization of the preferences would be a solution to this specific problem as well. But that I think would be a bigger undertaking, which could delay fixing this more specific problem with scaling behavior. I'm not saying that the current default approach with proportional scaling as default for some objects is bad, but I think it's one of these things that will annoy and put people off when they're migrating from a long time of Illustrator usage. And when there is actually a simple setting to get this to work the way you want it seems a pity it's so difficult to find.
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