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Alfred

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Everything posted by Alfred

  1. Shouldn't that be APu-β-Hilfe? Eszett is not the same as the Greek letter Beta. :P
  2. A roadmap lists new features which are planned but not yet implemented. It sounds as though you're looking for a changelog; i.e. a list of new features which have been implemented. Each update announcement includes a list of new features and bug fixes. What else were you hoping to see, Raymondo? :unsure:
  3. You're not alone, Andi! I keep finding myself typing things like =+8 instead of +=8 and having to redo it when nothing happens. ;) There have been a few requests for BMP as an export format. I expect it will be added in due course, but in the meantime it looks as though the only option is to export to a 'non-lossy' format such as PNG or TIFF and then use another app to convert to BMP.
  4. One of the developers mentioned here recently that they used to have to work to a release deadline but that that business model has been abandoned and they no longer have fixed release dates. (Apologies to those concerned if I've paraphrased that too loosely!) The 'Plus' products are available for purchase as a download or on disc; the latter option has obviously meant that Serif needed to have RTM versions of their software ready to deliver to the replicators by a certain date. The Affinity apps are only sold as downloadable products, so there isn't going to be the same inflexibility.
  5. No, you don't have to add anything in front of the current value. As per my previous post, you can completely replace the current value with +=8 to add 8 to it (or replace it with -=8 to subtract 8). Select the tile objects, choose 'File > Export...' and then choose the appropriate 'Area' option in the Export Settings dialog. You're welcome, Andi!
  6. In Affinity Designer, choosing 'View > View Mode > Clip to Canvas' (default shortcut '\') toggles the visibility of everything beyond the edges of the canvas.
  7. Curiously, although Dave Harris has stated that Publisher will need bullets and numbering and that this feature will consequently be added to the other apps, the same doesn't seem to apply to linked text boxes. A public beta test for Affinity Publisher is due either late this year or early next. I have no doubt that there will be a big fanfare accompanying its announcement here!
  8. The Affinity Designer Feature Roadmap is here.
  9. The Bugs section of these forums looks like the obvious place! ;) Affinity | Forum → Affinity Support → Bugs Having said that, there are already several other threads about this problem.
  10. You can enter calculations in the boxes on the Transform panel. If you have an 8" square with an object overhanging the left-hand edge, you just need to duplicate the object and set the X value for the duplicate to +=8" or +=8in (or simply +=8 if your measurement units are already set to inches). You can do a similar thing with the Y value for an object which overhangs the top edge of the square, or use negative values if the objects overhang the right-hand or bottom edges.
  11. Having created your seamless tile, export it as an image. Select a shape on the canvas, choose the Fill Tool, go to the Context toolbar and set the type to 'Bitmap'; when you do this, a dialog will pop up so that you can browse to the exported tile image. Use the node handles on the fill to adjust its position, size, shape and rotation as desired.
  12. No problem, Roy. I wouldn't like to try to keep count of the number of times I've misread forum posts!
  13. Thanks, Roy, but I think you may have misread my post. I wasn't saying that 'Neutral Density' sounded like an oxymoron: what I was questioning was the notion of a tinted ND filter. :)
  14. I'm still not convinced that unfilled shapes should be treated any differently than filled ones. :)
  15. The way I see it, you don't need to sort through those arc fragments. You just need to delete them en masse so that you're left with the three shapes on the right.
  16. The notion of a tinted "neutral density" filter sounds a little oxymoronic to me, James! Nice tutorial, nonetheless. :)
  17. I wouldn't expect Divide to have no effect in that scenario, but I think it should combine objects to leave you with three objects instead of five: the smallest square, the shape which you get when you subtract that square from the next larger one, and the shape which you get when you subtract that middle square from the largest one.
  18. Stacking order is essential for determining what is subtracted, but (as far as I can see) it shouldn't make any difference to any of the other Boolean operations.
  19. Me too neither, but that's presumably covered by the list of bugs that MEB mentioned. Perhaps I should have mentioned that I'm using the default setting, where that option isn't enabled (so marquee-selecting the circle selects only the circle and the objects which are completely contained within it).
  20. When I did it I got 37 objects, which is why I said to marquee-select the circle instead of just clicking on it. There were 33 objects inside the circle, so deleting those together with the enclosing circle left me with the three objects that you see in my later screenshot.
  21. 1. Marquee-select all of the objects 2. Click on 'Divide' on the Geometry toolbar 3. Marquee-select the circle 4. Press the Delete key on your keyboard
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