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kirk23

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Everything posted by kirk23

  1. One more thing I'd like to see in Affinity Photo is that " centered" button in Photoline making any scaling working from a precisely placed center of transforms, not only rotating . That feature exists in Photoshop too but only works with digit inputs in property panel.
  2. Cool, it really works. Unfortunately it still doesn't help in my cube/sphere example or any real z depth combining image blending. It should really be Photoshop like transform links that would work within the stack independently or maybe if the "virtual copy" would work as a composition of layers from different groups. I think the same would be very welcomed in Affinity Photo too. The most logical way I see to perform this is a kind of Photoshop styled layer compositions which could be outputted as live masks for other layers/groups within same file. Too bad Photoshop can't do so. Does it work in After effect somehow like that with their "formulas"?
  3. Thanks for PLD example. Too bad Photoline can't link layers transform. so no "live" masking actually. Otherwise I agree it looks much more elegant and simple . In Photoshop I can't understand a thing after a while even in my own files and layers. As of Fusion I tried to use it but imo while being extremely capable and feature rich It misses simplicity of layer based soft and ability to just paint something by hand quickly without necessity to check in a lot here and there. To be honest all node based soft turns quickly to a kind of slow Gordian knot and become even more complicated and puzzling to work than layers. I basically just need a simple image editor/composer with layers having depth and a few extra channels beyond RGB. In my perception Fusion falls into "flexible" category as opposite to "simple and convenient" . I always wince slightly when hear "flexible" from our programmer . Know it would be something nobody would be able to comprehend and some features would be discovered only years after.
  4. Thanks for the info. Didn't know After Effect is capable of that. I am very intrigued of Photoline. Curious if it's possible to do something like in this psd: https://www.dropbox.com/s/7t8uvso3wns6q4u/sphere_cube%20zcombine.psd?dl=0 The file have a live intersection of a sphere and a cube ( you need to change auto selection of layers to "layer", not groups) . Does Photoline have a feature of linking layer transforms inside different groups within a stack so I could move/scale a layer that represents colors and at the same time another layer somewhere in the stack representing the depth of the same object would be scaled accordingly? My goal is to find an easy solution to compose and adjust objects having multi channel info , like depth, reflective properties etc . Unfortunately Photoshop even being able to do so to some extent is very inconvenient and slow to work with 16/32 bit files necessary to proper Z depth combining ang quickly turns into ugly huge uncontrollable mess of layers.
  5. A way when a composition/ blending of several selected layers could be set as a live updatable mask to another layer plus transform links in between layers. So a multiplication (or any blending) of layer A over layer B ( being set invisible) could be used as a mask for layer C without necessety to manually copy/paste it all the time. I know such things are actually possible only within node based software but nevertheless it still would be very helpful in traditional layer based system
  6. A feature from Photoshop I'd like to see in Affinity Photo too. We have that center for rotating, why not for scaling. In Photoshop it works only with digits in property panel. Would be nice to have it working right with the transform gizmo.
  7. Would be nice to have an ability to quickly show only layers with a specified color tag , including those inside embedded images . Actually not necessarily color tags, just tags , maybe like Xara names Also linked layers from photoshop could be very helpful too
  8. Agree, Krita is great. it's amazing how open source soft can be truly innovative and comparing it to my ever beloved now Corel Painter which is frozen in time decade ago , Krita has a lot of promises . Still I believe it moves in somehow a bit different direction I would prefer. In fact I need a vector based non destructive bitmap composer working in multi-channels where I could compose pre-rendered pieces including proper Z depth combining. Something like how Zbrush 2,5d layers work but it would do it non-destructively. A kind of Zbrush companion. And all this without huge mess of nodes of traditional and very expensive 2d composers which are all focused on rather video composing than image one
  9. All the image editing programs have normally 4 channels layers : RGB and alpha . It have always been so but in fact it's not enough for a huge amount of tasks and people who works in modern CG . I am working as a texture artist and need at least 4 more channels ( roughness/metallnes/cavity) and one 16 bit depth channel for each piece of image composition. It turns Photoshop documents for example in a huge, slow, ugly uncontrollable mess of smart objects and groups . There is only two program I aware of that use true multi channels painting and layering : 3d coat and Substance Painter and both of them are focused mostly on painting over UV unwrapped geometry only without true floating layers which you could move, scale or recompose. While often you need just a texture, a tileable one without any specific UV and geometry binding where you want to quickly compose and scale things non destructively I think it's a huge lacuna in modern image editing soft and it would find a lot of demand would it be filled.
  10. Layers compositions in Affinity Photo, Like ones in Photoshop + an ability to remember layers visibility status inside embedded files. ( Photoshop can't do so without making a mess of a lot of redundant layers) Would be extremely helpful for quickly switching the document to several design variants Maybe just a tags like Xara names with ability to show only layers with a specified tag, inside embedded docs too.
  11. I am working in area ( video games) where artists and companies are all using Windows PC only. Never seen a single Mac all my 15 years of artist career. Still would probably buy Mac mini for Affinity Designer And I am not in search for Adobe CC replacement . I hate them, both Photoshop and illustrator. Would rather prefer something similar to Creative House Expression or what Microsoft tried to do with it + a bit of Xara + few bits from Corel Painter . In a word something innovative with unique features that would suite modern game interface and content art challenges, working quickly and giving me some competitive advantages. Have no idea if I should waste my money on Apple products for Affinity . The site is just typical neat looking advertising information noise we all mastered to do at our jobs. More youtube videos please .With unique features or workflow examples. Also about brush stokes, bitmaps usage, crop/save/export automation.
  12. thank you. to bad I have no Mac to try. Thinking about getting one.
  13. 1. Ability to work with bitmaps , Easily crop and cut them into pieces, feather edges. ? 2, Quick way to replace all bitmap objects having the same origin file with a new origin one or maybe just have a live connection to the outside file? 3. Some way to tag objects to be then easily selected . A name tags (Xara way) or maybe color tags ( photoshop way) Not exactly Xara features: 4. layer compositions like Photoshop ones. A way to make a few named design variants, quickly switchable ( maybe by over-mentioned tags) 5. advanced compositing ( blending) modes. 6. 16 bit per color support working with adjusttment layers 7. non-destructive masks live connected to other objects ?
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