Jump to content
You must now use your email address to sign in [click for more info] ×

TonyO

Members
  • Posts

    359
  • Joined

  • Last visited

Everything posted by TonyO

  1. I've spent some time reading the posts on this thread, and I simply can't agree with the majority of posts that are only worried about a change in pricing structure. Tools cost money, I use Designer on iPad as my main illustration app and my side hustle is quite lucrative. I'm willing and able to pay to help along development of a tool that i use this much. I work to get paid, and so do developers. What has me spooked about this acquisition the potential loss of the community that has contributed to the shape of the suite as it is today. I've been on these forums for a decade at this point, many of my own suggestions have been implemented as features into the apps as well as many bugs and not-so-good changes to the apps being fixed, the Affinity suite has grown WITH us. Giant companies like Adobe simply do not listen to user input. Their user forums are full of bots or "employees" who simply copy paste answers from the website. Problems are never solved, bugs persist for months if they ever get fixed at all. Canva isn't publicly traded, so I'm not scared of the age old killer of good companies (investors), but I'm definitely afraid of these forums becoming empty hallways where the input of your loyalest of fans falls on deaf ears. Large corporations often lose touch of what made them great at the start. Change is fine, but please don't outgrow us.
  2. I'm mixed on this. Canva was a surprising partner announcement, it's not the professional partner i would expect Affinity to connect with. I wouldn't associate Canva with professional software. BUT if it's simply Canva wanting to put it's name on professional software and dumping tons of money at the Affinity team with the hopes that Ash and the crew will still stay true to their values, that might be a good thing. I would love to see a few more advanced, hard to code tools come to the suite such as vector tracing and AI upscaling. As for the subtle hints that future versions wouldn't follow the old buy once forever philosophy, honestly i wouldn't mind paying for an Affinity subscription if it was fairly priced, this software has helped me make a whole side business of selling stock illustrations, and I've always thought it was a little under priced for the power it offers. I got my fingers crossed, but I'm keeping realistic expectations.
  3. I'm running a 2018 A12 Bionic iPad pro (currently holding out for the M3 since it's getting close to the 18 month refresh). I'm not worried about an extra gig or so on the app package, I'm way more concerned with huge amounts of old cache data collecting somewhere where it cant be deleted, mostly because my older iPad only has 64gb of storage, 22gb of junk files pretty much fills all of my remaining space. I'm not a programmer, but my hypothesis is (because i run an older ipad that is struggling to keep up with more modern software) that the app is hard closing/force crashing in the background to conserve memory when apps are switched, since AFD uses alot of memory. I think this is happening because if i don't exit my current doc to auto save it before app switching, if AFD closes in the BG and i have an open doc, the changes since last auto save will be lost. I'm guessing that cache files aren't being auto cleared as they would if the app closed down properly. This is probably more of an Apple/User-should-upgrade-old-crappy-hardware problem, but it's still concerning since alot of people are still rocking slightly older hardware. Obviously i have no clue what I'm talking about because I'm not a programmer, but the hypothesis sounds good to me anyway.
  4. All of those settings combined cannot possibly amount to that much junk data though. I don't install brushes, I don't use styles, and I don't have any imported asset files. I design for iStock/Adobe Stock etc. The files are required to be vector only, no effects, basically the equivalent of EPS-8.0 from 2003. So my files are 99% vector with the only raster based elements I use being temporary background files to trace vectors from. My history states are set to 128, and i never turned them up. My workflow is what you would call "extremely light". So as a test... I saved all 4 of my currently open docs to the icloud files app with the "save history turned on". Then uninstalled and reinstalled Affinity Designer. Re-opened all 4 docs and checked that all 128 states of history were intact on all 4 files, which they were. So basically, a couple settings aside, I am now back to the EXACT state of my previous workflow, all histories intact, and all data I need currently open and in the live docs. My 25 or so installed fonts were even still there. This is my new "documents and data" size: So i basically had 22.9GB of data that was completely unnecessary hoarded in the background. Some of that may have been previously held histories for projects I've opened and closed in the past, but why would that be building up in the background if it's inaccessible and un-restorable? Photoshop has a nice function for this, which basically empties it's entire cache folder of anything that's not currently in use, if Designer is not clearing out data as it should, then a function would be great for dorks like me who can't justify shelling our for new equipment, haha.
  5. Hiya! Wondering if it would be possible to add a button into the settings (possibly under the 'reset' section) that could clear out cached files or any other random junk data that affinity seems to collect into it's inaccessible data area. I'm running an older ipad with 64gb of storage, and currently Designer is taking up almost 23GB of "documents and data" while only having 4 docs open (which on dropbox are under 100mb total size between all of them, all of them being mostly vector with very little raster data). This problem is the bane of iPad owners, every app seems to hoard storage for mysterious reasons, haha! Thanks!!!
  6. I totally agree with this, this should totally be a toggle, and the eyeball should likely be changed out to a DOT, similar to the layer pallet to keep consistency. The separate visible, non visible buttons felt super fumbly since i'm so used to toggling a single icon to activate or deactivate any function in affinity apps.
  7. Inkscape does this OK, but Corel Draw does this phenomenally. Affinity could definitely benefit from looking at/taking inspiration from Inkscape's source code on the Git for the reshape function. This would also benefit from being the default delete behavior. But, in defense of affinity's current implementation, even IS and CD can't reshape a set of straight lines in a curved line on node delete.
  8. This gesture is awesome! It feels fast! Any time i can avoid needing to click on the toolbar to keep editing is a win for productivity. But I agree with Mike above, when dealing with an object that has a really thin outline (or no outline) and no fill, it is a bit cumbersome to activate this gesture. Perhaps making the "transform origin" double clickable while the selection tool is enabled, and making the source node (the red one with the node direction line) double clickable while the node tool was selected, that could allow you to activate this gesture even if both fill and outline were both transparent.
  9. Idea for quick color selection in Designer. Add an option to the pencil options for a "quick color" on double tap. The way this would function is: 1. Select and Object 2. Double tap pencil 3. Pencil will temporarily switch to the color picker, you can tap a color or drag the loupe to change the color of the selected object. 4. Once the color is selected, the previous tool (selection or node tool for example) will be automatically be re-selected so you can keep working without having to re-select the tool you were using.
  10. Honestly, i don't know if i would even be using Affinity today if Corel had their crap together 15 years ago when i made the switch over to Mac. For a while i was using Corel in a windows virtual machine since Illustrator's drawing tools are just so bad, i could never make that switch. When the original Beta of Designer came out, and i used Serif's implementation of the Node tool for the first time, I was hooked from day one and haven't touched Corel since. A couple years ago Corel came out with a Mac version, and still had their old-school super high pricing structure and all of the UI customization was left out, and the code base felt "converted" from windows (kinda clunky and laggy, if you know how those types of apps run), even a Corel die-hard like myself had to say "sorry Corel, too little too late."
  11. Older versions of Corel Draw back in the mid 2000's had a crazy customizable interface, you could pretty much drag any function anywhere and dock tools to any part of the interface you want. Not sure how newer versions handle that. That was my daily driver before Designer came along.
  12. I'm running an old 2018 ipad pro, and I've noticed that when i switch between too many apps, the iPad's memory will fill up and start force-closing minimized apps in the order they were opened, which is kind of the iOS way of doing things. This probably isn't much of a problem on newer M1 and above models, but on my old one, i had to get into the habit of exiting the Designer drawing space back to the list of files before switching around apps so my file would for sure save... If i didnt, there was a chance ADF would close out and not save any changes made since the last save. I blame iOS's multitasking and my cheapness when it comes to upgrading. When you got old janky equipment, you gotta solve some janky problems, haha.
  13. Yikes! I know nothing about development, but i definitely know it's complicated! Thanks for the insight! I know anything you guys come up with will be stellar!
  14. Congrats on V2.3! Working like a charm and I LOVE the new spiral tool! Can I bump this UI fix for possible inclusion in V2.4? Thanks so much for all you guys do!
  15. I was mulling over this issue a bit and wanted to bump this thread in hopes of a fix in 2.3... but bumping without a suggestion of a fix felt lazy, haha, so here's my idea! What if (like the floating modifier dot that activates ALT, CNTRL, SHIFT, etc.), there was also an optional floating color well for fill and stroke, that could act the way the pre-2.1 left toolbar eye dropper used to work (with a quick drag out color loupe for picking color on the currently selected object, WITHOUT switching tools.) I don't want to be a bother, or that needy guy who is always asking for stuff (hahaha, I mean, i already am that, but squeaky wheel gets the oil right?)... but of all the features that have changed since i started using ADF daily on iPad in 2018, the loss of the quick drag out loupe from the from the eyedropper on the left tool bar as of version 2.1 has been devastating, i still cant fix my muscle memory on that one, it was just too convenient of a gesture. Thanks for considering! You guys are always receptive, and it is extremely appreciated!!
  16. I'm seeing this issue on a 2018 ipad pro 12.9 (first generation with the new design, no home button). Just to add a model to the list.
  17. Can i bump this UI fix request for V2.3? It's proving to be a productivity killer even after a few months of re-building muscle memory. It's just so much easier to be able to drag the color picker from the left menu than pick colors any other way. Thanks so much for everything you guys do, I haven't illustrated on a computer or paper since 2018 haha! And Congrats on the 2.2 drop, it's performing great so far!
  18. I think this was referring to changes to the color picker tool itself and not the color/style picker pop-out interfering with the drag out color picker. Hoping this is the case, but it doesn’t sound like it.
  19. Oh cool! Where did you read that? I didn’t see any notes on 2.3 yet.
  20. I think the feel of the Select All function is a bit odd from a fundamental standpoint. There is very few instances on a multi-artboard project where you would want to select every object, on every artboard, and every object on the pasteboard all at the same time. It seems like the default CMD-A function is overkill. Selecting inside of a layer specifically feels too far drilled down, and Ash said in the original post, "Edit inside layers" button already toggles this. I think the real way to fix the idea of "Select All" would be to make the CMD-A key command by default select all objects on the currently selected artboard you are currently working within. It seems like expected behavior since each artboard (unlike illustrator) is like it's own encapsulated layer set within a confined canvas. This leaves out all objects on the pasteboard though. What if the pasteboard had the equivalent of an artboard on the layers pallet, so you would have a list like "artboard 1, artboard 2, Pasteboard" that way when you click out of an artboard, select all would grab all objects NOT in an artboard. On a non-artboard project, there could be a canvas and a pasteboard layer to start. Maybe I'm getting too far into the weeds now, but i feel like Select-All just feels like it's taking the idea literally when there are more nuanced ways of approaching it.
  21. No designer would ever complain about more options! I also like the idea of being able to choose the double click on node function. I just hate to see a perfectly good gesture wasted, because the double click is going unused as of now, haha.
  22. I would bump the idea for a double click to delete a node. It's keyboard free, works great in Corel Draw, there is no function assigned to a double click on a node, and it's unlikely to be a gesture people would do by mistake. Win win win win.
  23. Is this bug fix planned for a 2.2? I hate to bump and ask, but the lack of the draggable color loupe is a real drag on productivity. What used to be single swipe for color picking and no tool changes... Is now Tap to activate color tool, tap or drag to select color, tap previous tool to get back to where you were before. (3 taps) A single swipe to 3 tap process doesnt sound like alot, but when you are doing it over a thousand times per illustration, it wears you down really quickly. Thanks so much guys! Keep doing what you do!
  24. Oh, i see. You have to hold shift while using the node remove tool in illustrator (a tool that could be completely be replaced by the delete key... but "illustrator") - ya, it's not very good though, it just compensates for node handle length but doesn't appear to move the handle directions to compensate for the shape difference. Corel literally hired PHD math professors to handle their node correction algorithm, it was amazing as far back as i can remember using it in 2001 at my first job.
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.